Core/Creatures: Moved autoattack handling from scripts to game

Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
hondacrx
2024-02-05 18:18:30 -05:00
parent aa696fb176
commit 437fe2d8fd
94 changed files with 192 additions and 358 deletions
@@ -138,6 +138,7 @@ namespace Scripts.EasternKingdoms.Karazhan.ShadeOfAran
public override void Reset()
{
Initialize();
me.SetCanMelee(true);
// Not in progress
instance.SetBossState(DataTypes.Aran, EncounterState.NotStarted);
@@ -462,8 +463,7 @@ namespace Scripts.EasternKingdoms.Karazhan.ShadeOfAran
else FlameWreathCheckTime -= diff;
}
if (ArcaneCooldown != 0 && FireCooldown != 0 && FrostCooldown != 0)
DoMeleeAttackIfReady();
me.SetCanMelee(ArcaneCooldown != 0 && FireCooldown != 0 && FrostCooldown != 0);
}
public override void DamageTaken(Unit pAttacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)