Core/Creatures: Moved autoattack handling from scripts to game

Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
hondacrx
2024-02-05 18:18:30 -05:00
parent aa696fb176
commit 437fe2d8fd
94 changed files with 192 additions and 358 deletions
@@ -231,8 +231,6 @@ namespace Scripts.EasternKingdoms.MagistersTerrace.SelinFireheart
_events.ScheduleEvent(EventIds.DrainCrystal, TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(25), 0, PhaseIds.Normal);
}
}
DoMeleeAttackIfReady();
}
}
@@ -252,5 +250,4 @@ namespace Scripts.EasternKingdoms.MagistersTerrace.SelinFireheart
}
}
}
}
}