Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
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@@ -361,7 +361,7 @@ namespace Scripts.Events.LunarFestival
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff, DoMeleeAttackIfReady);
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_scheduler.Update(diff);
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}
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}
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@@ -206,7 +206,7 @@ namespace Scripts.Events.ZalazaneFall
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if (_tigerGuid.IsEmpty())
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return;
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_scheduler.Update(diff, DoMeleeAttackIfReady);
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_scheduler.Update(diff);
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}
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}
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