Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
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@@ -97,8 +97,6 @@ namespace Scripts.Pets.Hunter
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else
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_spellTimer -= diff;
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}
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DoMeleeAttackIfReady();
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}
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}
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}
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@@ -32,8 +32,6 @@ namespace Scripts.Pets.Shaman
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return;
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_scheduler.Update(diff);
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DoMeleeAttackIfReady();
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}
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}
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@@ -74,7 +72,7 @@ namespace Scripts.Pets.Shaman
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if (me.HasUnitState(UnitState.Casting))
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return;
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_scheduler.Update(diff, DoMeleeAttackIfReady);
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_scheduler.Update(diff);
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}
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}
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}
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