Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
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@@ -134,8 +134,6 @@ namespace Scripts.World.Achievements
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Unit target = SelectTarget(SelectTargetMethod.MaxThreat, 0, -50.0f, true);
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if (target != null)
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DoCast(target, SpellIds.SummonPlayer);
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DoMeleeAttackIfReady();
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}
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}
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