Core/Creatures: Moved autoattack handling from scripts to game

Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
hondacrx
2024-02-05 18:18:30 -05:00
parent aa696fb176
commit 437fe2d8fd
94 changed files with 192 additions and 358 deletions
+1 -4
View File
@@ -107,12 +107,9 @@ namespace Scripts.World.NpcGuard
{
me.ResetAttackTimer();
DoCastVictim(spellInfo.Id);
meleeContext.Repeat();
return;
}
}
me.AttackerStateUpdate(victim);
me.ResetAttackTimer();
meleeContext.Repeat();
}).Schedule(TimeSpan.FromSeconds(5), spellContext =>
{
@@ -183,7 +180,7 @@ namespace Scripts.World.NpcGuard
if (!UpdateVictim())
return;
_scheduler.Update(diff, DoMeleeAttackIfReady);
_scheduler.Update(diff);
}
void ScheduleVanish()