Core/Creatures: Moved autoattack handling from scripts to game
Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
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@@ -207,8 +207,7 @@ namespace Scripts.World.NpcsSpecial
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ResetFlagTimer -= diff;
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}
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if (UpdateVictim())
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DoMeleeAttackIfReady();
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UpdateVictim();
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}
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public override void ReceiveEmote(Player player, TextEmotes emote)
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