Core/Creatures: Moved autoattack handling from scripts to game

Port From (https://github.com/TrinityCore/TrinityCore/commit/605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3)
This commit is contained in:
hondacrx
2024-02-05 18:18:30 -05:00
parent aa696fb176
commit 437fe2d8fd
94 changed files with 192 additions and 358 deletions
+1 -2
View File
@@ -207,8 +207,7 @@ namespace Scripts.World.NpcsSpecial
ResetFlagTimer -= diff;
}
if (UpdateVictim())
DoMeleeAttackIfReady();
UpdateVictim();
}
public override void ReceiveEmote(Player player, TextEmotes emote)