Core/GameObjects: Remove unused function
Port From (https://github.com/TrinityCore/TrinityCore/commit/4ccaac5d91516181464e01c36396717674e4ae93)
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@@ -1258,17 +1258,6 @@ namespace Game.Entities
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return gInfo.type == GameObjectTypes.Transport || gInfo.type == GameObjectTypes.MapObjTransport;
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}
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// is Dynamic transport = non-stop Transport
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public bool IsDynTransport()
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{
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// If something is marked as a transport, don't transmit an out of range packet for it.
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GameObjectTemplate gInfo = GetGoInfo();
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if (gInfo == null)
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return false;
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return gInfo.type == GameObjectTypes.MapObjTransport || gInfo.type == GameObjectTypes.Transport;
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}
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public bool IsDestructibleBuilding()
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{
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GameObjectTemplate gInfo = GetGoInfo();
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