Core/Achievements: Optimized resetting achievement criteria by condition and changed the functionality to properly reset all possible criteria with given condition

Port From (https://github.com/TrinityCore/TrinityCore/commit/6f7ff9a3efd10cd4f776a67540109e7bb774f1c5)
This commit is contained in:
hondacrx
2020-05-06 17:52:14 -04:00
parent 4f6447cc0b
commit 43fcc558e4
8 changed files with 53 additions and 46 deletions
@@ -91,11 +91,15 @@ namespace Framework.Constants
Unk2 = 2,
BgMap = 3,
NoLose = 4,
Unk5 = 5,
Unk8 = 8,
RemoveAura = 5,
CastSpell = 8,
NoSpellHit = 9,
NotInGroup = 10,
Unk13 = 13
LostPetBattle = 11,
Unk13 = 13,
Event = 14,
Max
}
public enum CriteriaAdditionalCondition
+20 -19
View File
@@ -355,36 +355,37 @@ namespace Game.Achievements
}
}
public void ResetCriteria(CriteriaTypes type, ulong miscValue1, ulong miscValue2, bool evenIfCriteriaComplete)
public void ResetCriteria(CriteriaCondition condition, uint failAsset, bool evenIfCriteriaComplete)
{
Log.outDebug(LogFilter.Achievement, "ResetAchievementCriteria({0}, {1}, {2})", type, miscValue1, miscValue2);
Log.outDebug(LogFilter.Achievement, $"ResetAchievementCriteria({condition}, {failAsset}, {evenIfCriteriaComplete})");
// disable for gamemasters with GM-mode enabled
if (_owner.IsGameMaster())
return;
var achievementCriteriaList = GetCriteriaByType(type);
foreach (Criteria achievementCriteria in achievementCriteriaList)
var achievementCriteriaList = Global.CriteriaMgr.GetCriteriaByFailEvent(condition, (int)failAsset);
if (!achievementCriteriaList.Empty())
{
if (achievementCriteria.Entry.FailEvent != miscValue1 || (achievementCriteria.Entry.FailAsset != 0 && achievementCriteria.Entry.FailAsset != miscValue2))
continue;
var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(achievementCriteria.Id);
bool allComplete = true;
foreach (CriteriaTree tree in trees)
foreach (Criteria achievementCriteria in achievementCriteriaList)
{
// don't update already completed criteria if not forced or achievement already complete
if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete) || !HasAchieved(tree.Achievement.Id))
var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(achievementCriteria.Id);
bool allComplete = true;
foreach (CriteriaTree tree in trees)
{
allComplete = false;
break;
// don't update already completed criteria if not forced or achievement already complete
if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete) || !HasAchieved(tree.Achievement.Id))
{
allComplete = false;
break;
}
}
if (allComplete)
continue;
RemoveCriteriaProgress(achievementCriteria);
}
if (allComplete)
continue;
RemoveCriteriaProgress(achievementCriteria);
}
}
@@ -2620,6 +2620,8 @@ namespace Game.Achievements
{
Cypher.Assert(criteriaEntry.Type < CriteriaTypes.TotalTypes,
$"CRITERIA_TYPE_TOTAL must be greater than or equal to {criteriaEntry.Type + 1} but is currently equal to {CriteriaTypes.TotalTypes}");
Cypher.Assert(criteriaEntry.StartEvent < CriteriaTimedTypes.Max, $"CRITERIA_TYPE_TOTAL must be greater than or equal to {criteriaEntry.StartEvent + 1} but is currently equal to {CriteriaTimedTypes.Max}");
Cypher.Assert(criteriaEntry.FailEvent < (byte)CriteriaCondition.Max, $"CRITERIA_CONDITION_MAX must be greater than or equal to {criteriaEntry.FailEvent + 1} but is currently equal to {CriteriaCondition.Max}");
var treeList = _criteriaTreeByCriteria.LookupByKey(criteriaEntry.Id);
if (treeList.Empty())
@@ -2678,6 +2680,9 @@ namespace Game.Achievements
if (criteriaEntry.StartTimer != 0)
_criteriasByTimedType.Add(criteriaEntry.StartEvent, criteria);
if (criteriaEntry.FailEvent != 0)
_criteriasByFailEvent[criteriaEntry.FailEvent].Add((int)criteriaEntry.FailAsset, criteria);
}
foreach (var p in _criteriaTrees)
@@ -2789,6 +2794,11 @@ namespace Game.Achievements
return _criteriasByTimedType.LookupByKey(type);
}
public List<Criteria> GetCriteriaByFailEvent(CriteriaCondition condition, int asset)
{
return _criteriasByFailEvent[(int)condition].LookupByKey(asset);
}
public CriteriaDataSet GetCriteriaDataSet(Criteria criteria)
{
return _criteriaDataMap.LookupByKey(criteria.Id);
@@ -2835,6 +2845,7 @@ namespace Game.Achievements
MultiMap<CriteriaTypes, Criteria> _questObjectiveCriteriasByType = new MultiMap<CriteriaTypes, Criteria>();
MultiMap<CriteriaTimedTypes, Criteria> _criteriasByTimedType = new MultiMap<CriteriaTimedTypes, Criteria>();
MultiMap<int, Criteria>[] _criteriasByFailEvent = new MultiMap<int, Criteria>[(int)CriteriaCondition.Max];
}
public class ModifierTreeNode
+1 -1
View File
@@ -282,7 +282,7 @@ namespace Game.Arenas
loserArenaTeam.MemberLost(player, winnerMatchmakerRating, loserMatchmakerChange);
// Arena lost => reset the win_rated_arena having the "no_lose" condition
player.ResetCriteria(CriteriaTypes.WinRatedArena, (uint)CriteriaCondition.NoLose);
player.ResetCriteria(CriteriaCondition.NoLose, 0);
}
}
+5 -11
View File
@@ -914,6 +914,9 @@ namespace Game.BattleGrounds
// reset destination bg team
player.SetBGTeam(0);
// remove all criterias on bg leave
player.ResetCriteria(CriteriaCondition.BgMap, GetMapId(), true);
if (Transport)
player.TeleportToBGEntryPoint();
@@ -1036,17 +1039,8 @@ namespace Game.BattleGrounds
}
}
player.ResetCriteria(CriteriaTypes.KillCreature, (int)CriteriaCondition.BgMap, GetMapId(), true);
player.ResetCriteria(CriteriaTypes.WinBg, (int)CriteriaCondition.BgMap, GetMapId(), true);
player.ResetCriteria(CriteriaTypes.DamageDone, (int)CriteriaCondition.BgMap, GetMapId(), true);
player.ResetCriteria(CriteriaTypes.BeSpellTarget, (int)CriteriaCondition.BgMap, GetMapId(), true);
player.ResetCriteria(CriteriaTypes.CastSpell, (int)CriteriaCondition.BgMap, GetMapId(), true);
player.ResetCriteria(CriteriaTypes.BgObjectiveCapture, (int)CriteriaCondition.BgMap, GetMapId(), true);
player.ResetCriteria(CriteriaTypes.HonorableKillAtArea, (int)CriteriaCondition.BgMap, GetMapId(), true);
player.ResetCriteria(CriteriaTypes.HonorableKill, (int)CriteriaCondition.BgMap, GetMapId(), true);
player.ResetCriteria(CriteriaTypes.HealingDone, (int)CriteriaCondition.BgMap, GetMapId(), true);
player.ResetCriteria(CriteriaTypes.GetKillingBlows, (int)CriteriaCondition.BgMap, GetMapId(), true);
player.ResetCriteria(CriteriaTypes.SpecialPvpKill, (int)CriteriaCondition.BgMap, GetMapId(), true);
// reset all map criterias on map enter
player.ResetCriteria(CriteriaCondition.BgMap, GetMapId(), true);
// setup BG group membership
PlayerAddedToBGCheckIfBGIsRunning(player);
@@ -53,10 +53,10 @@ namespace Game.Entities
m_achievementSys.RemoveCriteriaTimer(type, entry);
}
public void ResetCriteria(CriteriaTypes type, ulong miscValue1 = 0, ulong miscValue2 = 0, bool evenIfCriteriaComplete = false)
public void ResetCriteria(CriteriaCondition condition, uint failAsset, bool evenIfCriteriaComplete = false)
{
m_achievementSys.ResetCriteria(type, miscValue1, miscValue2, evenIfCriteriaComplete);
m_questObjectiveCriteriaMgr.ResetCriteria(type, miscValue1, miscValue2, evenIfCriteriaComplete);
m_achievementSys.ResetCriteria(condition, failAsset, evenIfCriteriaComplete);
m_questObjectiveCriteriaMgr.ResetCriteria(condition, failAsset, evenIfCriteriaComplete);
}
public void UpdateCriteria(CriteriaTypes type, ulong miscValue1 = 0, ulong miscValue2 = 0, ulong miscValue3 = 0, Unit unit = null)
+3 -3
View File
@@ -774,9 +774,9 @@ namespace Game.Entities
UpdateCriteria(CriteriaTypes.DeathAtMap, 1);
UpdateCriteria(CriteriaTypes.Death, 1);
UpdateCriteria(CriteriaTypes.DeathInDungeon, 1);
ResetCriteria(CriteriaTypes.BgObjectiveCapture, (uint)CriteriaCondition.NoDeath);
ResetCriteria(CriteriaTypes.HonorableKill, (uint)CriteriaCondition.NoDeath);
ResetCriteria(CriteriaTypes.GetKillingBlows, (uint)CriteriaCondition.NoDeath);
// reset all death criterias
ResetCriteria(CriteriaCondition.NoDeath, 0);
}
base.SetDeathState(s);
@@ -163,20 +163,17 @@ namespace Game
}
}
public void ResetCriteria(CriteriaTypes type, ulong miscValue1, ulong miscValue2, bool evenIfCriteriaComplete)
public void ResetCriteria(CriteriaCondition condition, uint failAsset, bool evenIfCriteriaComplete)
{
Log.outDebug(LogFilter.Player, "QuestObjectiveCriteriaMgr.ResetCriteria({type}, {miscValue1}, {miscValue2})");
Log.outDebug(LogFilter.Player, $"QuestObjectiveCriteriaMgr.ResetCriteria({condition}, {failAsset}, {evenIfCriteriaComplete})");
// disable for gamemasters with GM-mode enabled
if (_owner.IsGameMaster())
return;
var playerCriteriaList = GetCriteriaByType(type);
var playerCriteriaList = Global.CriteriaMgr.GetCriteriaByFailEvent(condition, (int)failAsset);
foreach (Criteria playerCriteria in playerCriteriaList)
{
if (playerCriteria.Entry.FailEvent != miscValue1 || (playerCriteria.Entry.FailAsset != 0 && playerCriteria.Entry.FailAsset != miscValue2))
continue;
var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(playerCriteria.Id);
bool allComplete = true;
foreach (CriteriaTree tree in trees)