Core/Players: Implement mastery and versatility in character_stats

Port From (https://github.com/TrinityCore/TrinityCore/commit/5b4b1892b43e6aec3afb32691d743761f77fdba8)
This commit is contained in:
hondacrx
2024-01-30 10:51:22 -05:00
parent 9222f70243
commit 445adfd4a2
2 changed files with 3 additions and 1 deletions
+2
View File
@@ -2558,6 +2558,8 @@ namespace Game.Entities
stmt.AddValue(index++, m_unitData.RangedAttackPower);
stmt.AddValue(index++, GetBaseSpellPowerBonus());
stmt.AddValue(index, m_activePlayerData.CombatRatings[(int)CombatRating.ResiliencePlayerDamage]);
stmt.AddValue(index++, m_activePlayerData.Mastery);
stmt.AddValue(index++, m_activePlayerData.Versatility);
trans.Append(stmt);
}