Core/Players: Implement mastery and versatility in character_stats
Port From (https://github.com/TrinityCore/TrinityCore/commit/5b4b1892b43e6aec3afb32691d743761f77fdba8)
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@@ -2558,6 +2558,8 @@ namespace Game.Entities
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stmt.AddValue(index++, m_unitData.RangedAttackPower);
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stmt.AddValue(index++, GetBaseSpellPowerBonus());
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stmt.AddValue(index, m_activePlayerData.CombatRatings[(int)CombatRating.ResiliencePlayerDamage]);
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stmt.AddValue(index++, m_activePlayerData.Mastery);
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stmt.AddValue(index++, m_activePlayerData.Versatility);
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trans.Append(stmt);
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}
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