Core/GameObjects: Implemented data22 for chests (allow opening while immune)

Port From (https://github.com/TrinityCore/TrinityCore/commit/2de255bc1789b78113dca03004e7acdc8d6983f6)
This commit is contained in:
hondacrx
2024-01-30 10:49:21 -05:00
parent 774f211f7a
commit 9222f70243
@@ -422,7 +422,7 @@ namespace Game.Entities
case GameObjectTypes.QuestGiver:
return QuestGiver.noDamageImmune;
case GameObjectTypes.Chest:
return 1;
return Chest.DamageImmuneOK == 0 ? 1 : 0u;
case GameObjectTypes.Goober:
return Goober.noDamageImmune;
case GameObjectTypes.FlagStand: