Core/Spells: Removed old combo point code leftovers
Port From (https://github.com/TrinityCore/TrinityCore/commit/197d4369c894e9b088f862c7189f4fe20b4836ca)
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@@ -3343,47 +3343,6 @@ namespace Game.Entities
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return nearMembers[randTarget];
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}
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public uint GetComboPoints() { return (uint)GetPower(PowerType.ComboPoints); }
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public void AddComboPoints(sbyte count, Spell spell = null)
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{
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if (count == 0)
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return;
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sbyte comboPoints = (sbyte)(spell != null ? spell.m_comboPointGain : GetPower(PowerType.ComboPoints));
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comboPoints += count;
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if (comboPoints > 5)
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comboPoints = 5;
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else if (comboPoints < 0)
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comboPoints = 0;
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if (!spell)
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SetPower(PowerType.ComboPoints, comboPoints);
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else
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spell.m_comboPointGain = comboPoints;
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}
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void GainSpellComboPoints(sbyte count)
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{
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if (count == 0)
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return;
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sbyte cp = (sbyte)GetPower(PowerType.ComboPoints);
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cp += count;
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if (cp > 5) cp = 5;
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else if (cp < 0) cp = 0;
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SetPower(PowerType.ComboPoints, cp);
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}
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public void ClearComboPoints()
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{
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SetPower(PowerType.ComboPoints, 0);
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}
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public void ClearAllReactives()
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{
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for (ReactiveType i = 0; i < ReactiveType.Max; ++i)
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