Core/Spells: Fixed spell duration scaling with combo points
Port From (https://github.com/TrinityCore/TrinityCore/commit/9e68fd1458551ab0f007b6044c9220da8f7d4199)
This commit is contained in:
@@ -14,7 +14,6 @@ namespace Game.BattleGrounds.Zones
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public BgArathiBasin(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate)
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{
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m_IsInformedNearVictory = false;
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m_BuffChange = true;
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BgObjects = new ObjectGuid[ABObjectTypes.Max];
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BgCreatures = new ObjectGuid[ABBattlegroundNodes.AllCount + 5];//+5 for aura triggers
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@@ -27,7 +27,6 @@ namespace Game.BattleGrounds.Zones
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{
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public BgEyeofStorm(BattlegroundTemplate battlegroundTemplate) : base(battlegroundTemplate)
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{
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m_BuffChange = true;
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BgObjects = new ObjectGuid[EotSObjectTypes.Max];
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BgCreatures= new ObjectGuid[EotSCreaturesTypes.Max];
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m_Points_Trigger[EotSPoints.FelReaver] = EotSPointsTrigger.FelReaverBuff;
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@@ -15,6 +15,7 @@ using Game.Scenarios;
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using Game.Spells;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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namespace Game.Entities
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@@ -1874,27 +1875,39 @@ namespace Game.Entities
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return value;
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}
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public int CalcSpellDuration(SpellInfo spellInfo)
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public int CalcSpellDuration(SpellInfo spellInfo, List<SpellPowerCost> powerCosts)
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{
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int comboPoints = 0;
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int maxComboPoints = 5;
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Unit unit = ToUnit();
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if (unit != null)
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{
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comboPoints = unit.GetPower(PowerType.ComboPoints);
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maxComboPoints = unit.GetMaxPower(PowerType.ComboPoints);
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}
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int minduration = spellInfo.GetDuration();
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if (minduration <= 0)
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return minduration;
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int maxduration = spellInfo.GetMaxDuration();
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if (minduration == maxduration)
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return minduration;
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int duration;
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if (comboPoints != 0 && minduration != -1 && minduration != maxduration)
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duration = minduration + ((maxduration - minduration) * comboPoints / maxComboPoints);
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else
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duration = minduration;
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Unit unit = ToUnit();
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if (unit == null)
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return minduration;
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return duration;
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if (powerCosts == null)
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return minduration;
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// we want only baseline cost here
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var powerCostRecord = spellInfo.PowerCosts.FirstOrDefault(powerEntry => powerEntry != null && powerEntry.PowerType == PowerType.ComboPoints && (powerEntry.RequiredAuraSpellID == 0 || unit.HasAura(powerEntry.RequiredAuraSpellID)));
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if (powerCostRecord == null)
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return minduration;
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var consumedCost = powerCosts.Find(consumed => consumed.Power == PowerType.ComboPoints);
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if (consumedCost == null)
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return minduration;
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int baseComboCost = powerCostRecord.ManaCost + (int)powerCostRecord.OptionalCost;
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var powerTypeEntry = Global.DB2Mgr.GetPowerTypeEntry(PowerType.ComboPoints);
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if (powerTypeEntry != null)
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baseComboCost += MathFunctions.CalculatePct(powerTypeEntry.MaxBasePower, powerCostRecord.PowerCostPct + powerCostRecord.OptionalCostPct);
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float durationPerComboPoint = (float)(maxduration - minduration) / baseComboCost;
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return minduration + (int)(durationPerComboPoint * consumedCost.Amount);
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}
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public int ModSpellDuration(SpellInfo spellInfo, WorldObject target, int duration, bool positive, uint effectMask)
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@@ -742,10 +742,10 @@ namespace Game.Spells
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public int CalcMaxDuration(Unit caster)
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{
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return CalcMaxDuration(GetSpellInfo(), caster);
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return CalcMaxDuration(GetSpellInfo(), caster, null);
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}
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public static int CalcMaxDuration(SpellInfo spellInfo, WorldObject caster)
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public static int CalcMaxDuration(SpellInfo spellInfo, WorldObject caster, List<SpellPowerCost> powerCosts)
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{
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Player modOwner = null;
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int maxDuration;
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@@ -753,7 +753,7 @@ namespace Game.Spells
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if (caster != null)
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{
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modOwner = caster.GetSpellModOwner();
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maxDuration = caster.CalcSpellDuration(spellInfo);
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maxDuration = caster.CalcSpellDuration(spellInfo, powerCosts);
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}
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else
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maxDuration = spellInfo.GetDuration();
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@@ -152,7 +152,7 @@ namespace Game.Spells
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public static float CalculateEstimatedfTotalPeriodicAmount(Unit caster, Unit target, SpellInfo spellInfo, SpellEffectInfo spellEffectInfo, float amount, byte stack)
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{
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int maxDuration = Aura.CalcMaxDuration(spellInfo, caster);
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int maxDuration = Aura.CalcMaxDuration(spellInfo, caster, null);
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if (maxDuration <= 0)
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return 0.0f;
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@@ -2239,7 +2239,7 @@ namespace Game.Spells
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}
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}
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hitInfo.AuraDuration = Aura.CalcMaxDuration(m_spellInfo, origCaster);
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hitInfo.AuraDuration = Aura.CalcMaxDuration(m_spellInfo, origCaster, m_powerCost);
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// unit is immune to aura if it was diminished to 0 duration
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if (!hitInfo.Positive && !unit.ApplyDiminishingToDuration(m_spellInfo, ref hitInfo.AuraDuration, origCaster, diminishLevel))
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@@ -2792,25 +2792,19 @@ namespace Game.Spells
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if (power.RequiredAuraSpellID != 0 && !unitCaster.HasAura(power.RequiredAuraSpellID))
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return null;
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SpellPowerCost cost = new();
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// Spell drain all exist power on cast (Only paladin lay of Hands)
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if (HasAttribute(SpellAttr1.UseAllMana))
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{
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if (optionalCost)
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return null;
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// If power type - health drain all
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if (power.PowerType == PowerType.Health)
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{
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cost.Power = PowerType.Health;
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cost.Amount = (int)unitCaster.GetHealth();
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return cost;
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}
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return new SpellPowerCost() { Power = PowerType.Health, Amount = (int)unitCaster.GetHealth() };
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// Else drain all power
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if (power.PowerType < PowerType.Max)
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{
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cost.Power = power.PowerType;
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cost.Amount = unitCaster.GetPower(cost.Power);
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return cost;
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}
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return new SpellPowerCost() { Power = power.PowerType, Amount = unitCaster.GetPower(power.PowerType) };
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Log.outError(LogFilter.Spells, $"SpellInfo.CalcPowerCost: Unknown power type '{power.PowerType}' in spell {Id}");
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return default;
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@@ -2997,9 +2991,7 @@ namespace Game.Spells
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if (initiallyNegative != (powerCost < 0))
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powerCost = 0;
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cost.Power = power.PowerType;
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cost.Amount = powerCost;
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return cost;
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return new SpellPowerCost() { Power = power.PowerType, Amount = powerCost };
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}
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public List<SpellPowerCost> CalcPowerCost(WorldObject caster, SpellSchoolMask schoolMask, Spell spell = null)
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@@ -3013,11 +3005,8 @@ namespace Game.Spells
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if (itr != null)
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return itr;
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SpellPowerCost cost = new();
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cost.Power = powerType;
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cost.Amount = 0;
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costs.Add(cost);
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return costs.Last();
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costs.Add(new SpellPowerCost() { Power = powerType, Amount = 0 });
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return costs.Last();
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}
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foreach (SpellPowerRecord power in PowerCosts)
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