Core/Spells: Define all spell modifier types and implement ProcCooldown mod and PeriodicHealingAndDamage for melee periodic damage

Port From (https://github.com/TrinityCore/TrinityCore/commit/6585666e6e34ade0333e4c23876acdf847d169c0)
This commit is contained in:
hondacrx
2021-03-17 18:52:59 -04:00
parent f667df1b11
commit 4568cdad48
16 changed files with 168 additions and 158 deletions
+11
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@@ -192,6 +192,17 @@ namespace System.Collections
return this;
}
public bool Any()
{
for (var i = 0; i < Length; ++i)
{
if (Get(i))
return true;
}
return false;
}
public int Length
{
get
+37 -37
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@@ -317,50 +317,50 @@ namespace Framework.Constants
public enum SpellModOp
{
Damage = 0,
HealingAndDamage = 0,
Duration = 1,
Threat = 2,
Effect1 = 3,
Charges = 4,
Hate = 2,
PointsIndex0 = 3,
ProcCharges = 4,
Range = 5,
Radius = 6,
CriticalChance = 7,
AllEffects = 8,
NotLoseCastingTime = 9,
CastingTime = 10,
CritChance = 7,
Points = 8,
ResistPushback = 9,
ChangeCastTime = 10,
Cooldown = 11,
Effect2 = 12,
IgnoreArmor = 13,
Cost = 14, // Used when SpellPowerEntry.PowerIndex == 0
CritDamageBonus = 15,
ResistMissChance = 16,
JumpTargets = 17,
ChanceOfSuccess = 18,
ActivationTime = 19,
DamageMultiplier = 20,
GlobalCooldown = 21,
Dot = 22,
Effect3 = 23,
BonusMultiplier = 24,
// Spellmod 25
ProcPerMinute = 26,
ValueMultiplier = 27,
ResistDispelChance = 28,
CritDamageBonus2 = 29, //One Not Used Spell
SpellCostRefundOnFail = 30,
StackAmount = 31,
Effect4 = 32,
Effect5 = 33,
SpellCost2 = 34, // Used when SpellPowerEntry.PowerIndex == 1
JumpDistance = 35,
// spellmod 36
MaxStackAmount = 37,
// spellmod 38
SpellCost3 = 39,
PointsIndex1 = 12,
TargetResistance = 13,
PowerCost0 = 14, // Used when SpellPowerEntry::PowerIndex == 0
CritDamageAndHealing = 15,
HitChance = 16,
ChainTargets = 17,
ProcChance = 18,
Period = 19,
ChainAmplitude = 20,
StartCooldown = 21,
PeriodicHealingAndDamage = 22,
PointsIndex2 = 23,
BonusCoefficient = 24,
TriggerDamage = 25, // NYI
ProcFrequency = 26,
Amplitude = 27,
DispelResistance = 28,
CrowdDamage = 29, // NYI
PowerCostOnMiss = 30,
Doses = 31,
PointsIndex3 = 32,
PointsIndex4 = 33,
PowerCost1 = 34, // Used when SpellPowerEntry::PowerIndex == 1
ChainJumpDistance = 35,
AreaTriggerMaxSummons = 36, // NYI
MaxAuraStacks = 37,
ProcCooldown = 38,
PowerCost2 = 39, // Used when SpellPowerEntry::PowerIndex == 2
Max = 40
}
// Note: SPELLMOD_* values is aura types in fact
public enum SpellModType
{
Flat = 0, // SPELL_AURA_ADD_FLAT_MODIFIER
+1 -1
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@@ -49,7 +49,7 @@ namespace Game.AI
// Get spell range
float max_range = spellInfo.GetMaxRange(false);
// SPELLMOD_RANGE not applied in this place just because not existence range mods for attacking totems
// SpellModOp.Range not applied in this place just because not existence range mods for attacking totems
Unit victim = !i_victimGuid.IsEmpty() ? Global.ObjAccessor.GetUnit(me, i_victimGuid) : null;
+1 -1
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@@ -352,7 +352,7 @@ namespace Game.Combat
Player modOwner = hatedUnit.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(threatSpell, SpellModOp.Threat, ref threat);
modOwner.ApplySpellMod(threatSpell, SpellModOp.Hate, ref threat);
}
return hatedUnit.ApplyTotalThreatModifier(threat, schoolMask);
+4 -4
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@@ -2729,7 +2729,7 @@ namespace Game.Entities
switch (op)
{
// special case, if a mod makes spell instant, only consume that mod
case SpellModOp.CastingTime:
case SpellModOp.ChangeCastTime:
{
SpellModifier modInstantSpell = null;
foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Pct])
@@ -2753,7 +2753,7 @@ namespace Game.Entities
break;
}
// special case if two mods apply 100% critical chance, only consume one
case SpellModOp.CriticalChance:
case SpellModOp.CritChance:
{
SpellModifier modCritical = null;
foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Flat])
@@ -2799,7 +2799,7 @@ namespace Game.Entities
continue;
// special case (skip > 10sec spell casts for instant cast setting)
if (op == SpellModOp.CastingTime)
if (op == SpellModOp.ChangeCastTime)
{
if (baseValue.CompareTo(10000) > 0 && mod.value <= -100)
continue;
@@ -3213,7 +3213,7 @@ namespace Game.Entities
}
// Apply spell mods
ApplySpellMod(spellInfo, SpellModOp.ChanceOfSuccess, ref chance);
ApplySpellMod(spellInfo, SpellModOp.ProcChance, ref chance);
// Shiv has 100% chance to apply the poison
if (FindCurrentSpellBySpellId(5938) != null && e_slot == (byte)EnchantmentSlot.Temp)
+2 -2
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@@ -771,13 +771,13 @@ namespace Game.Entities
if (spellInfo == null && HaveOffhandWeapon() && !IsInFeralForm())
missChance += 19.0f;
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
// Spellmod from SpellModOp.HitChance
float resistMissChance = 100.0f;
if (spellInfo != null)
{
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellInfo, SpellModOp.ResistMissChance, ref resistMissChance);
modOwner.ApplySpellMod(spellInfo, SpellModOp.HitChance, ref resistMissChance);
}
missChance += resistMissChance - 100.0f;
+10 -5
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@@ -1772,7 +1772,7 @@ namespace Game.Entities
{
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellProto, SpellModOp.ProcPerMinute, ref PPM);
modOwner.ApplySpellMod(spellProto, SpellModOp.ProcFrequency, ref PPM);
}
return (float)Math.Floor((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
@@ -1916,7 +1916,7 @@ namespace Game.Entities
damage += CalculateDamage(damageInfo.attackType, false, true);
// Add melee damage bonus
damage = MeleeDamageBonusDone(damageInfo.target, damage, damageInfo.attackType);
damage = MeleeDamageBonusDone(damageInfo.target, damage, damageInfo.attackType, DamageEffectType.Direct);
damage = damageInfo.target.MeleeDamageBonusTaken(this, damage, damageInfo.attackType, DamageEffectType.Direct);
// Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations
@@ -2737,7 +2737,7 @@ namespace Game.Entities
{
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellInfo, SpellModOp.IgnoreArmor, ref armor);
modOwner.ApplySpellMod(spellInfo, SpellModOp.TargetResistance, ref armor);
}
var resIgnoreAuras = GetAuraEffectsByType(AuraType.ModIgnoreTargetResist);
@@ -2780,7 +2780,7 @@ namespace Game.Entities
return Math.Max((uint)(damage * (1.0f - mitigation)), 1);
}
public uint MeleeDamageBonusDone(Unit victim, uint pdamage, WeaponAttackType attType, SpellInfo spellProto = null)
public uint MeleeDamageBonusDone(Unit victim, uint pdamage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo spellProto = null)
{
if (victim == null || pdamage == 0)
return 0;
@@ -2874,7 +2874,12 @@ namespace Game.Entities
{
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellProto, SpellModOp.Damage, ref tmpDamage);
{
if (damagetype == DamageEffectType.DOT)
modOwner.ApplySpellMod(spellProto, SpellModOp.PeriodicHealingAndDamage, ref tmpDamage);
else
modOwner.ApplySpellMod(spellProto, SpellModOp.HealingAndDamage, ref tmpDamage);
}
}
// bonus result can be negative
+1 -2
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@@ -286,6 +286,7 @@ namespace Game.Entities
case MeleeHitOutcome.Evade:
m_hitMask |= ProcFlagsHit.Evade;
break;
case MeleeHitOutcome.Block:
case MeleeHitOutcome.Crushing:
case MeleeHitOutcome.Glancing:
case MeleeHitOutcome.Normal:
@@ -296,8 +297,6 @@ namespace Game.Entities
if (!damageNullified)
m_hitMask |= ProcFlagsHit.Critical;
break;
default:
break;
}
}
+23 -23
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@@ -121,7 +121,7 @@ namespace Game.Entities
if (modOwner)
{
ApCoeffMod *= 100.0f;
modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref ApCoeffMod);
modOwner.ApplySpellMod(spellProto, SpellModOp.BonusCoefficient, ref ApCoeffMod);
ApCoeffMod /= 100.0f;
}
@@ -145,7 +145,7 @@ namespace Game.Entities
if (modOwner)
{
coeff *= 100.0f;
modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref coeff);
modOwner.ApplySpellMod(spellProto, SpellModOp.BonusCoefficient, ref coeff);
coeff /= 100.0f;
}
DoneTotal += (int)(DoneAdvertisedBenefit * coeff * stack);
@@ -158,9 +158,9 @@ namespace Game.Entities
if (_modOwner)
{
if (damagetype == DamageEffectType.DOT)
_modOwner.ApplySpellMod(spellProto, SpellModOp.Dot, ref tmpDamage);
_modOwner.ApplySpellMod(spellProto, SpellModOp.PeriodicHealingAndDamage, ref tmpDamage);
else
_modOwner.ApplySpellMod(spellProto, SpellModOp.Damage, ref tmpDamage);
_modOwner.ApplySpellMod(spellProto, SpellModOp.HealingAndDamage, ref tmpDamage);
}
return (uint)Math.Max(tmpDamage, 0.0f);
@@ -321,7 +321,7 @@ namespace Game.Entities
if (modOwner)
{
coeff *= 100.0f;
modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref coeff);
modOwner.ApplySpellMod(spellProto, SpellModOp.BonusCoefficient, ref coeff);
coeff /= 100.0f;
}
TakenTotal += (int)(TakenAdvertisedBenefit * coeff * stack);
@@ -400,7 +400,7 @@ namespace Game.Entities
// adds additional damage to critBonus (from talents)
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellProto, SpellModOp.CritDamageBonus, ref crit_bonus);
modOwner.ApplySpellMod(spellProto, SpellModOp.CritDamageAndHealing, ref crit_bonus);
damage += crit_bonus;
@@ -467,7 +467,7 @@ namespace Game.Entities
if (modOwner)
{
coeff *= 100.0f;
modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref coeff);
modOwner.ApplySpellMod(spellProto, SpellModOp.BonusCoefficient, ref coeff);
coeff /= 100.0f;
}
@@ -498,9 +498,9 @@ namespace Game.Entities
if (_modOwner)
{
if (damagetype == DamageEffectType.DOT)
_modOwner.ApplySpellMod(spellProto, SpellModOp.Dot, ref heal);
_modOwner.ApplySpellMod(spellProto, SpellModOp.PeriodicHealingAndDamage, ref heal);
else
_modOwner.ApplySpellMod(spellProto, SpellModOp.Damage, ref heal);
_modOwner.ApplySpellMod(spellProto, SpellModOp.HealingAndDamage, ref heal);
}
return (uint)Math.Max(heal, 0.0f);
@@ -599,7 +599,7 @@ namespace Game.Entities
if (modOwner)
{
coeff *= 100.0f;
modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref coeff);
modOwner.ApplySpellMod(spellProto, SpellModOp.BonusCoefficient, ref coeff);
coeff /= 100.0f;
}
@@ -763,7 +763,7 @@ namespace Game.Entities
// only players use intelligence for critical chance computations
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellProto, SpellModOp.CriticalChance, ref crit_chance);
modOwner.ApplySpellMod(spellProto, SpellModOp.CritChance, ref crit_chance);
// for this types the bonus was already added in GetUnitCriticalChance, do not add twice
if (spellProto.DmgClass != SpellDmgClass.Melee && spellProto.DmgClass != SpellDmgClass.Ranged)
@@ -1012,10 +1012,10 @@ namespace Game.Entities
else
modHitChance = 97 - levelBasedHitDiff;
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
// Spellmod from SpellModOp.HitChance
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spell, SpellModOp.ResistMissChance, ref modHitChance);
modOwner.ApplySpellMod(spell, SpellModOp.HitChance, ref modHitChance);
// Spells with SPELL_ATTR3_IGNORE_HIT_RESULT will ignore target's avoidance effects
if (!spell.HasAttribute(SpellAttr3.IgnoreHitResult))
@@ -2021,7 +2021,7 @@ namespace Game.Entities
// called from caster
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellInfo, SpellModOp.CastingTime, ref castTime, spell);
modOwner.ApplySpellMod(spellInfo, SpellModOp.ChangeCastTime, ref castTime, spell);
if (!(spellInfo.HasAttribute(SpellAttr0.Ability | SpellAttr0.Tradespell) || spellInfo.HasAttribute(SpellAttr3.NoDoneBonus))
&& (IsTypeId(TypeId.Player) && spellInfo.SpellFamilyName != 0) || IsTypeId(TypeId.Unit))
@@ -2042,7 +2042,7 @@ namespace Game.Entities
// called from caster
Player modOwner = GetSpellModOwner();
if (modOwner)
modOwner.ApplySpellMod(spellInfo, SpellModOp.CastingTime, ref duration, spell);
modOwner.ApplySpellMod(spellInfo, SpellModOp.ChangeCastTime, ref duration, spell);
if (!(spellInfo.HasAttribute(SpellAttr0.Ability) || spellInfo.HasAttribute(SpellAttr0.Tradespell) || spellInfo.HasAttribute(SpellAttr3.NoDoneBonus)) &&
(IsTypeId(TypeId.Player) && spellInfo.SpellFamilyName != 0) || IsTypeId(TypeId.Unit))
@@ -2055,23 +2055,23 @@ namespace Game.Entities
Player modOwner = GetSpellModOwner();
if (modOwner != null)
{
modOwner.ApplySpellMod(spellProto, SpellModOp.AllEffects, ref value);
modOwner.ApplySpellMod(spellProto, SpellModOp.Points, ref value);
switch (effect_index)
{
case 0:
modOwner.ApplySpellMod(spellProto, SpellModOp.Effect1, ref value);
modOwner.ApplySpellMod(spellProto, SpellModOp.PointsIndex0, ref value);
break;
case 1:
modOwner.ApplySpellMod(spellProto, SpellModOp.Effect2, ref value);
modOwner.ApplySpellMod(spellProto, SpellModOp.PointsIndex1, ref value);
break;
case 2:
modOwner.ApplySpellMod(spellProto, SpellModOp.Effect3, ref value);
modOwner.ApplySpellMod(spellProto, SpellModOp.PointsIndex2, ref value);
break;
case 3:
modOwner.ApplySpellMod(spellProto, SpellModOp.Effect4, ref value);
modOwner.ApplySpellMod(spellProto, SpellModOp.PointsIndex3, ref value);
break;
case 4:
modOwner.ApplySpellMod(spellProto, SpellModOp.Effect5, ref value);
modOwner.ApplySpellMod(spellProto, SpellModOp.PointsIndex4, ref value);
break;
}
}
@@ -2230,7 +2230,7 @@ namespace Game.Entities
// adds additional damage to critBonus (from talents)
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellProto, SpellModOp.CritDamageBonus, ref crit_bonus);
modOwner.ApplySpellMod(spellProto, SpellModOp.CritDamageAndHealing, ref crit_bonus);
crit_bonus += (int)damage;
@@ -2444,7 +2444,7 @@ namespace Game.Entities
// Apply crit_damage bonus for melee spells
Player modOwner = GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(spellInfo, SpellModOp.CritDamageBonus, ref crit_bonus);
modOwner.ApplySpellMod(spellInfo, SpellModOp.CritDamageAndHealing, ref crit_bonus);
damage += (int)crit_bonus;
// Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
+14 -5
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@@ -878,7 +878,7 @@ namespace Game.Spells
{
Player modOwner = caster.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.MaxStackAmount, ref maxStackAmount);
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.MaxAuraStacks, ref maxStackAmount);
}
return maxStackAmount;
}
@@ -1025,7 +1025,7 @@ namespace Game.Spells
{
Player modOwner = caster.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.ResistDispelChance, ref resistChance);
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.DispelResistance, ref resistChance);
}
resistChance = resistChance < 0 ? 0 : resistChance;
@@ -1652,7 +1652,16 @@ namespace Game.Spells
}
// cooldowns should be added to the whole aura (see 51698 area aura)
AddProcCooldown(now + TimeSpan.FromMilliseconds(procEntry.Cooldown));
int procCooldown = (int)procEntry.Cooldown;
Unit caster = GetCaster();
if (caster != null)
{
Player modOwner = caster.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.ProcCooldown, ref procCooldown);
}
AddProcCooldown(now + TimeSpan.FromMilliseconds(procCooldown));
SetLastProcSuccessTime(now);
}
@@ -1807,7 +1816,7 @@ namespace Game.Spells
// apply chance modifer aura, applies also to ppm chance (see improved judgement of light spell)
Player modOwner = caster.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.ChanceOfSuccess, ref chance);
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.ProcChance, ref chance);
}
// proc chance is reduced by an additional 3.333% per level past 60
@@ -2321,7 +2330,7 @@ namespace Game.Spells
{
Player modOwner = caster.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.Charges, ref maxProcCharges);
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.ProcCharges, ref maxProcCharges);
}
return (byte)maxProcCharges;
}
+45 -61
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@@ -27,6 +27,7 @@ using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Collections;
namespace Game.Spells
{
@@ -188,7 +189,7 @@ namespace Game.Spells
{
// Apply periodic time mod
if (modOwner != null)
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.ActivationTime, ref _period);
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.Period, ref _period);
if (caster != null)
{
@@ -346,71 +347,54 @@ namespace Game.Spells
return;
// reapply some passive spells after add/remove related spellmods
// Warning: it is a dead loop if 2 auras each other amount-shouldn't happen
BitSet recalculateEffectMask = new(SpellConst.MaxEffects);
switch ((SpellModOp)GetMiscValue())
{
case SpellModOp.AllEffects:
case SpellModOp.Effect1:
case SpellModOp.Effect2:
case SpellModOp.Effect3:
case SpellModOp.Effect4:
case SpellModOp.Effect5:
{
ObjectGuid guid = target.GetGUID();
foreach (var iter in target.GetAppliedAuras())
{
if (iter.Value == null)
continue;
Aura aura = iter.Value.GetBase();
// only passive and permament auras-active auras should have amount set on spellcast and not be affected
// if aura is casted by others, it will not be affected
if ((aura.IsPassive() || aura.IsPermanent()) && aura.GetCasterGUID() == guid && aura.GetSpellInfo().IsAffectedBySpellMod(m_spellmod))
{
AuraEffect aurEff;
if ((SpellModOp)GetMiscValue() == SpellModOp.AllEffects)
{
for (byte i = 0; i < SpellConst.MaxEffects; ++i)
{
if ((aurEff = aura.GetEffect(i)) != null)
aurEff.RecalculateAmount();
}
}
else if ((SpellModOp)GetMiscValue() == SpellModOp.Effect1)
{
aurEff = aura.GetEffect(0);
if (aurEff != null)
aurEff.RecalculateAmount();
}
else if ((SpellModOp)GetMiscValue() == SpellModOp.Effect2)
{
aurEff = aura.GetEffect(1);
if (aurEff != null)
aurEff.RecalculateAmount();
}
else if ((SpellModOp)GetMiscValue() == SpellModOp.Effect3)
{
aurEff = aura.GetEffect(2);
if (aurEff != null)
aurEff.RecalculateAmount();
}
else if ((SpellModOp)GetMiscValue() == SpellModOp.Effect4)
{
aurEff = aura.GetEffect(3);
if (aurEff != null)
aurEff.RecalculateAmount();
}
else if ((SpellModOp)GetMiscValue() == SpellModOp.Effect5)
{
aurEff = aura.GetEffect(4);
if (aurEff != null)
aurEff.RecalculateAmount();
}
}
}
}
case SpellModOp.Points:
recalculateEffectMask.SetAll(true);
break;
case SpellModOp.PointsIndex0:
recalculateEffectMask.Set(0, true);
break;
case SpellModOp.PointsIndex1:
recalculateEffectMask.Set(1, true);
break;
case SpellModOp.PointsIndex2:
recalculateEffectMask.Set(2, true);
break;
case SpellModOp.PointsIndex3:
recalculateEffectMask.Set(3, true);
break;
case SpellModOp.PointsIndex4:
recalculateEffectMask.Set(4, true);
break;
default:
break;
}
if (recalculateEffectMask.Any())
{
ObjectGuid guid = target.GetGUID();
var auras = target.GetAppliedAuras();
foreach (var iter in auras)
{
Aura aura = iter.Value.GetBase();
// only passive and permament auras-active auras should have amount set on spellcast and not be affected
// if aura is cast by others, it will not be affected
if ((aura.IsPassive() || aura.IsPermanent()) && aura.GetCasterGUID() == guid && aura.GetSpellInfo().IsAffectedBySpellMod(m_spellmod))
{
for (uint i = 0; i < recalculateEffectMask.Count; ++i)
{
if (recalculateEffectMask[(int)i])
{
AuraEffect aurEff = aura.GetEffect(i);
if (aurEff != null)
aurEff.RecalculateAmount();
}
}
}
}
}
}
public void Update(uint diff, Unit caster)
@@ -4910,7 +4894,7 @@ namespace Game.Spells
uint weaponDamage = MathFunctions.CalculatePct(caster.CalculateDamage(attackType, false, true), GetAmount());
// Add melee damage bonuses (also check for negative)
uint damageBonusDone = caster.MeleeDamageBonusDone(target, Math.Max(weaponDamage, 0), attackType, GetSpellInfo());
uint damageBonusDone = caster.MeleeDamageBonusDone(target, Math.Max(weaponDamage, 0), attackType, DamageEffectType.DOT, GetSpellInfo());
damage = target.MeleeDamageBonusTaken(caster, damageBonusDone, attackType, DamageEffectType.DOT, GetSpellInfo());
break;
+8 -8
View File
@@ -68,7 +68,7 @@ namespace Game.Spells
Player modOwner = caster.GetSpellModOwner();
if (modOwner != null)
modOwner.ApplySpellMod(info, SpellModOp.StackAmount, ref m_spellValue.AuraStackAmount, this);
modOwner.ApplySpellMod(info, SpellModOp.Doses, ref m_spellValue.AuraStackAmount, this);
if (!originalCasterGUID.IsEmpty())
m_originalCasterGUID = originalCasterGUID;
@@ -1089,7 +1089,7 @@ namespace Game.Spells
int maxTargets = effect.ChainTargets;
Player modOwner = m_caster.GetSpellModOwner();
if (modOwner)
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.JumpTargets, ref maxTargets, this);
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.ChainTargets, ref maxTargets, this);
if (maxTargets > 1)
{
@@ -1411,7 +1411,7 @@ namespace Game.Spells
Player modOwner = m_caster.GetSpellModOwner();
if (modOwner)
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.JumpDistance, ref jumpRadius, this);
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.ChainJumpDistance, ref jumpRadius, this);
// chain lightning/heal spells and similar - allow to jump at larger distance and go out of los
bool isBouncingFar = (m_spellInfo.HasAttribute(SpellAttr4.AreaTargetChain)
@@ -4210,7 +4210,7 @@ namespace Game.Spells
//lower spell cost on fail (by talent aura)
Player modOwner = m_caster.ToPlayer().GetSpellModOwner();
if (modOwner)
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.SpellCostRefundOnFail, ref cost.Amount);
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.PowerCostOnMiss, ref cost.Amount);
}
break;
}
@@ -6434,7 +6434,7 @@ namespace Game.Spells
//check pushback reduce
int delaytime = 500; // spellcasting delay is normally 500ms
int delayReduce = 100; // must be initialized to 100 for percent modifiers
m_caster.ToPlayer().ApplySpellMod(m_spellInfo, SpellModOp.NotLoseCastingTime, ref delayReduce, this);
m_caster.ToPlayer().ApplySpellMod(m_spellInfo, SpellModOp.ResistPushback, ref delayReduce, this);
delayReduce += m_caster.GetTotalAuraModifier(AuraType.ReducePushback) - 100;
if (delayReduce >= 100)
return;
@@ -6469,7 +6469,7 @@ namespace Game.Spells
//check pushback reduce
int delaytime = MathFunctions.CalculatePct(m_spellInfo.GetDuration(), 25); // channeling delay is normally 25% of its time per hit
int delayReduce = 100; // must be initialized to 100 for percent modifiers
m_caster.ToPlayer().ApplySpellMod(m_spellInfo, SpellModOp.NotLoseCastingTime, ref delayReduce, this);
m_caster.ToPlayer().ApplySpellMod(m_spellInfo, SpellModOp.ResistPushback, ref delayReduce, this);
delayReduce += m_caster.GetTotalAuraModifier(AuraType.ReducePushback) - 100;
if (delayReduce >= 100)
return;
@@ -7236,7 +7236,7 @@ namespace Game.Spells
// gcd modifier auras are applied only to own spells and only players have such mods
Player modOwner = m_caster.GetSpellModOwner();
if (modOwner)
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.GlobalCooldown, ref gcd, this);
modOwner.ApplySpellMod(m_spellInfo, SpellModOp.StartCooldown, ref gcd, this);
bool isMeleeOrRangedSpell = m_spellInfo.DmgClass == SpellDmgClass.Melee || m_spellInfo.DmgClass == SpellDmgClass.Ranged ||
m_spellInfo.HasAttribute(SpellAttr0.ReqAmmo) || m_spellInfo.HasAttribute(SpellAttr0.Ability);
@@ -7724,7 +7724,7 @@ namespace Game.Spells
{
public SpellModifier(Aura _ownerAura)
{
op = SpellModOp.Damage;
op = SpellModOp.HealingAndDamage;
type = SpellModType.Flat;
value = 0;
mask = new FlagArray128();
+1 -1
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@@ -2635,7 +2635,7 @@ namespace Game.Spells
uint eff_damage = Math.Max(weaponDamage, 0);
// Add melee damage bonuses (also check for negative)
uint damage = m_caster.MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, m_spellInfo);
uint damage = m_caster.MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, DamageEffectType.Direct, m_spellInfo);
m_damage += (int)unitTarget.MeleeDamageBonusTaken(m_caster, damage, m_attackType, DamageEffectType.SpellDirect, m_spellInfo);
}
+8 -6
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@@ -2839,13 +2839,13 @@ namespace Game.Spells
switch (power.OrderIndex)
{
case 0:
mod = SpellModOp.Cost;
mod = SpellModOp.PowerCost0;
break;
case 1:
mod = SpellModOp.SpellCost2;
mod = SpellModOp.PowerCost1;
break;
case 2:
mod = SpellModOp.SpellCost3;
mod = SpellModOp.PowerCost2;
break;
default:
break;
@@ -3410,7 +3410,9 @@ namespace Game.Spells
// non-positive mods
switch ((SpellModOp)effect.MiscValue)
{
case SpellModOp.Cost: // dependent from bas point sign (negative . positive)
case SpellModOp.PowerCost0: // dependent from bas point sign (negative . positive)
case SpellModOp.PowerCost1:
case SpellModOp.PowerCost2:
if (effect.CalcValue() > 0)
{
if (!deep)
@@ -3963,7 +3965,7 @@ namespace Game.Spells
float multiplier = Amplitude;
Player modOwner = (caster != null ? caster.GetSpellModOwner() : null);
if (modOwner != null)
modOwner.ApplySpellMod(_spellInfo, SpellModOp.ValueMultiplier, ref multiplier, spell);
modOwner.ApplySpellMod(_spellInfo, SpellModOp.Amplitude, ref multiplier, spell);
return multiplier;
}
@@ -3972,7 +3974,7 @@ namespace Game.Spells
float multiplierPercent = ChainAmplitude * 100.0f;
Player modOwner = (caster != null ? caster.GetSpellModOwner() : null);
if (modOwner != null)
modOwner.ApplySpellMod(_spellInfo, SpellModOp.DamageMultiplier, ref multiplierPercent, spell);
modOwner.ApplySpellMod(_spellInfo, SpellModOp.ChainAmplitude, ref multiplierPercent, spell);
return multiplierPercent / 100.0f;
}
+1 -1
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@@ -415,7 +415,7 @@ namespace Scripts.Spells.Druid
if (spellMod == null)
{
spellMod = new SpellModifier(GetAura());
spellMod.op = SpellModOp.Dot;
spellMod.op = SpellModOp.PeriodicHealingAndDamage;
spellMod.type = SpellModType.Flat;
spellMod.spellId = GetId();
spellMod.mask = aurEff.GetSpellEffectInfo().SpellClassMask;
+1 -1
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@@ -279,7 +279,7 @@ namespace Scripts.Spells.Warlock
Player modOwner = caster.GetSpellModOwner();
if (modOwner)
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.Cost, ref damage);
modOwner.ApplySpellMod(GetSpellInfo(), SpellModOp.PowerCost0, ref damage);
SpellNonMeleeDamage damageInfo = new SpellNonMeleeDamage(caster, caster, GetSpellInfo(), GetAura().GetSpellVisual(), GetSpellInfo().SchoolMask, GetAura().GetCastGUID());
damageInfo.periodicLog = true;