Core/Spells: Define all spell modifier types and implement ProcCooldown mod and PeriodicHealingAndDamage for melee periodic damage
Port From (https://github.com/TrinityCore/TrinityCore/commit/6585666e6e34ade0333e4c23876acdf847d169c0)
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@@ -49,7 +49,7 @@ namespace Game.AI
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// Get spell range
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float max_range = spellInfo.GetMaxRange(false);
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// SPELLMOD_RANGE not applied in this place just because not existence range mods for attacking totems
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// SpellModOp.Range not applied in this place just because not existence range mods for attacking totems
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Unit victim = !i_victimGuid.IsEmpty() ? Global.ObjAccessor.GetUnit(me, i_victimGuid) : null;
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