Core/Spells: Define all spell modifier types and implement ProcCooldown mod and PeriodicHealingAndDamage for melee periodic damage
Port From (https://github.com/TrinityCore/TrinityCore/commit/6585666e6e34ade0333e4c23876acdf847d169c0)
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@@ -352,7 +352,7 @@ namespace Game.Combat
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Player modOwner = hatedUnit.GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(threatSpell, SpellModOp.Threat, ref threat);
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modOwner.ApplySpellMod(threatSpell, SpellModOp.Hate, ref threat);
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}
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return hatedUnit.ApplyTotalThreatModifier(threat, schoolMask);
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