Core/Spells: Define all spell modifier types and implement ProcCooldown mod and PeriodicHealingAndDamage for melee periodic damage
Port From (https://github.com/TrinityCore/TrinityCore/commit/6585666e6e34ade0333e4c23876acdf847d169c0)
This commit is contained in:
@@ -2729,7 +2729,7 @@ namespace Game.Entities
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switch (op)
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{
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// special case, if a mod makes spell instant, only consume that mod
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case SpellModOp.CastingTime:
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case SpellModOp.ChangeCastTime:
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{
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SpellModifier modInstantSpell = null;
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foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Pct])
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@@ -2753,7 +2753,7 @@ namespace Game.Entities
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break;
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}
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// special case if two mods apply 100% critical chance, only consume one
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case SpellModOp.CriticalChance:
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case SpellModOp.CritChance:
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{
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SpellModifier modCritical = null;
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foreach (SpellModifier mod in m_spellMods[(int)op][(int)SpellModType.Flat])
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@@ -2799,7 +2799,7 @@ namespace Game.Entities
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continue;
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// special case (skip > 10sec spell casts for instant cast setting)
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if (op == SpellModOp.CastingTime)
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if (op == SpellModOp.ChangeCastTime)
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{
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if (baseValue.CompareTo(10000) > 0 && mod.value <= -100)
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continue;
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@@ -3213,7 +3213,7 @@ namespace Game.Entities
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}
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// Apply spell mods
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ApplySpellMod(spellInfo, SpellModOp.ChanceOfSuccess, ref chance);
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ApplySpellMod(spellInfo, SpellModOp.ProcChance, ref chance);
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// Shiv has 100% chance to apply the poison
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if (FindCurrentSpellBySpellId(5938) != null && e_slot == (byte)EnchantmentSlot.Temp)
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@@ -771,13 +771,13 @@ namespace Game.Entities
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if (spellInfo == null && HaveOffhandWeapon() && !IsInFeralForm())
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missChance += 19.0f;
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// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
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// Spellmod from SpellModOp.HitChance
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float resistMissChance = 100.0f;
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if (spellInfo != null)
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{
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellInfo, SpellModOp.ResistMissChance, ref resistMissChance);
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modOwner.ApplySpellMod(spellInfo, SpellModOp.HitChance, ref resistMissChance);
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}
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missChance += resistMissChance - 100.0f;
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@@ -1772,7 +1772,7 @@ namespace Game.Entities
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{
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellProto, SpellModOp.ProcPerMinute, ref PPM);
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modOwner.ApplySpellMod(spellProto, SpellModOp.ProcFrequency, ref PPM);
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}
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return (float)Math.Floor((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
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@@ -1916,7 +1916,7 @@ namespace Game.Entities
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damage += CalculateDamage(damageInfo.attackType, false, true);
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// Add melee damage bonus
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damage = MeleeDamageBonusDone(damageInfo.target, damage, damageInfo.attackType);
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damage = MeleeDamageBonusDone(damageInfo.target, damage, damageInfo.attackType, DamageEffectType.Direct);
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damage = damageInfo.target.MeleeDamageBonusTaken(this, damage, damageInfo.attackType, DamageEffectType.Direct);
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// Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations
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@@ -2737,7 +2737,7 @@ namespace Game.Entities
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{
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellInfo, SpellModOp.IgnoreArmor, ref armor);
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modOwner.ApplySpellMod(spellInfo, SpellModOp.TargetResistance, ref armor);
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}
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var resIgnoreAuras = GetAuraEffectsByType(AuraType.ModIgnoreTargetResist);
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@@ -2780,7 +2780,7 @@ namespace Game.Entities
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return Math.Max((uint)(damage * (1.0f - mitigation)), 1);
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}
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public uint MeleeDamageBonusDone(Unit victim, uint pdamage, WeaponAttackType attType, SpellInfo spellProto = null)
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public uint MeleeDamageBonusDone(Unit victim, uint pdamage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo spellProto = null)
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{
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if (victim == null || pdamage == 0)
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return 0;
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@@ -2874,7 +2874,12 @@ namespace Game.Entities
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{
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellProto, SpellModOp.Damage, ref tmpDamage);
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{
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if (damagetype == DamageEffectType.DOT)
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modOwner.ApplySpellMod(spellProto, SpellModOp.PeriodicHealingAndDamage, ref tmpDamage);
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else
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modOwner.ApplySpellMod(spellProto, SpellModOp.HealingAndDamage, ref tmpDamage);
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}
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}
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// bonus result can be negative
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@@ -286,6 +286,7 @@ namespace Game.Entities
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case MeleeHitOutcome.Evade:
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m_hitMask |= ProcFlagsHit.Evade;
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break;
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case MeleeHitOutcome.Block:
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case MeleeHitOutcome.Crushing:
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case MeleeHitOutcome.Glancing:
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case MeleeHitOutcome.Normal:
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@@ -296,8 +297,6 @@ namespace Game.Entities
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if (!damageNullified)
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m_hitMask |= ProcFlagsHit.Critical;
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break;
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default:
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break;
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}
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}
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@@ -121,7 +121,7 @@ namespace Game.Entities
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if (modOwner)
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{
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ApCoeffMod *= 100.0f;
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modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref ApCoeffMod);
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modOwner.ApplySpellMod(spellProto, SpellModOp.BonusCoefficient, ref ApCoeffMod);
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ApCoeffMod /= 100.0f;
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}
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@@ -145,7 +145,7 @@ namespace Game.Entities
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if (modOwner)
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{
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coeff *= 100.0f;
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modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref coeff);
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modOwner.ApplySpellMod(spellProto, SpellModOp.BonusCoefficient, ref coeff);
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coeff /= 100.0f;
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}
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DoneTotal += (int)(DoneAdvertisedBenefit * coeff * stack);
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@@ -158,9 +158,9 @@ namespace Game.Entities
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if (_modOwner)
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{
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if (damagetype == DamageEffectType.DOT)
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_modOwner.ApplySpellMod(spellProto, SpellModOp.Dot, ref tmpDamage);
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_modOwner.ApplySpellMod(spellProto, SpellModOp.PeriodicHealingAndDamage, ref tmpDamage);
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else
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_modOwner.ApplySpellMod(spellProto, SpellModOp.Damage, ref tmpDamage);
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_modOwner.ApplySpellMod(spellProto, SpellModOp.HealingAndDamage, ref tmpDamage);
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}
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return (uint)Math.Max(tmpDamage, 0.0f);
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@@ -321,7 +321,7 @@ namespace Game.Entities
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if (modOwner)
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{
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coeff *= 100.0f;
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modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref coeff);
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modOwner.ApplySpellMod(spellProto, SpellModOp.BonusCoefficient, ref coeff);
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coeff /= 100.0f;
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}
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TakenTotal += (int)(TakenAdvertisedBenefit * coeff * stack);
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@@ -400,7 +400,7 @@ namespace Game.Entities
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// adds additional damage to critBonus (from talents)
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellProto, SpellModOp.CritDamageBonus, ref crit_bonus);
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modOwner.ApplySpellMod(spellProto, SpellModOp.CritDamageAndHealing, ref crit_bonus);
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damage += crit_bonus;
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@@ -467,7 +467,7 @@ namespace Game.Entities
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if (modOwner)
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{
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coeff *= 100.0f;
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modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref coeff);
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modOwner.ApplySpellMod(spellProto, SpellModOp.BonusCoefficient, ref coeff);
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coeff /= 100.0f;
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}
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@@ -498,9 +498,9 @@ namespace Game.Entities
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if (_modOwner)
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{
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if (damagetype == DamageEffectType.DOT)
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_modOwner.ApplySpellMod(spellProto, SpellModOp.Dot, ref heal);
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_modOwner.ApplySpellMod(spellProto, SpellModOp.PeriodicHealingAndDamage, ref heal);
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else
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_modOwner.ApplySpellMod(spellProto, SpellModOp.Damage, ref heal);
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_modOwner.ApplySpellMod(spellProto, SpellModOp.HealingAndDamage, ref heal);
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}
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return (uint)Math.Max(heal, 0.0f);
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@@ -599,7 +599,7 @@ namespace Game.Entities
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if (modOwner)
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{
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coeff *= 100.0f;
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modOwner.ApplySpellMod(spellProto, SpellModOp.BonusMultiplier, ref coeff);
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modOwner.ApplySpellMod(spellProto, SpellModOp.BonusCoefficient, ref coeff);
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coeff /= 100.0f;
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}
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@@ -763,7 +763,7 @@ namespace Game.Entities
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// only players use intelligence for critical chance computations
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellProto, SpellModOp.CriticalChance, ref crit_chance);
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modOwner.ApplySpellMod(spellProto, SpellModOp.CritChance, ref crit_chance);
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// for this types the bonus was already added in GetUnitCriticalChance, do not add twice
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if (spellProto.DmgClass != SpellDmgClass.Melee && spellProto.DmgClass != SpellDmgClass.Ranged)
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@@ -1012,10 +1012,10 @@ namespace Game.Entities
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else
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modHitChance = 97 - levelBasedHitDiff;
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// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
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// Spellmod from SpellModOp.HitChance
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spell, SpellModOp.ResistMissChance, ref modHitChance);
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modOwner.ApplySpellMod(spell, SpellModOp.HitChance, ref modHitChance);
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// Spells with SPELL_ATTR3_IGNORE_HIT_RESULT will ignore target's avoidance effects
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if (!spell.HasAttribute(SpellAttr3.IgnoreHitResult))
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@@ -2021,7 +2021,7 @@ namespace Game.Entities
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// called from caster
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellInfo, SpellModOp.CastingTime, ref castTime, spell);
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modOwner.ApplySpellMod(spellInfo, SpellModOp.ChangeCastTime, ref castTime, spell);
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if (!(spellInfo.HasAttribute(SpellAttr0.Ability | SpellAttr0.Tradespell) || spellInfo.HasAttribute(SpellAttr3.NoDoneBonus))
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&& (IsTypeId(TypeId.Player) && spellInfo.SpellFamilyName != 0) || IsTypeId(TypeId.Unit))
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@@ -2042,7 +2042,7 @@ namespace Game.Entities
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// called from caster
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Player modOwner = GetSpellModOwner();
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if (modOwner)
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modOwner.ApplySpellMod(spellInfo, SpellModOp.CastingTime, ref duration, spell);
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modOwner.ApplySpellMod(spellInfo, SpellModOp.ChangeCastTime, ref duration, spell);
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if (!(spellInfo.HasAttribute(SpellAttr0.Ability) || spellInfo.HasAttribute(SpellAttr0.Tradespell) || spellInfo.HasAttribute(SpellAttr3.NoDoneBonus)) &&
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(IsTypeId(TypeId.Player) && spellInfo.SpellFamilyName != 0) || IsTypeId(TypeId.Unit))
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@@ -2055,23 +2055,23 @@ namespace Game.Entities
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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{
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modOwner.ApplySpellMod(spellProto, SpellModOp.AllEffects, ref value);
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modOwner.ApplySpellMod(spellProto, SpellModOp.Points, ref value);
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switch (effect_index)
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{
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case 0:
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modOwner.ApplySpellMod(spellProto, SpellModOp.Effect1, ref value);
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modOwner.ApplySpellMod(spellProto, SpellModOp.PointsIndex0, ref value);
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break;
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case 1:
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modOwner.ApplySpellMod(spellProto, SpellModOp.Effect2, ref value);
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modOwner.ApplySpellMod(spellProto, SpellModOp.PointsIndex1, ref value);
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break;
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case 2:
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modOwner.ApplySpellMod(spellProto, SpellModOp.Effect3, ref value);
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modOwner.ApplySpellMod(spellProto, SpellModOp.PointsIndex2, ref value);
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break;
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case 3:
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modOwner.ApplySpellMod(spellProto, SpellModOp.Effect4, ref value);
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modOwner.ApplySpellMod(spellProto, SpellModOp.PointsIndex3, ref value);
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break;
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case 4:
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modOwner.ApplySpellMod(spellProto, SpellModOp.Effect5, ref value);
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modOwner.ApplySpellMod(spellProto, SpellModOp.PointsIndex4, ref value);
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break;
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}
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}
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@@ -2230,7 +2230,7 @@ namespace Game.Entities
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// adds additional damage to critBonus (from talents)
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellProto, SpellModOp.CritDamageBonus, ref crit_bonus);
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modOwner.ApplySpellMod(spellProto, SpellModOp.CritDamageAndHealing, ref crit_bonus);
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crit_bonus += (int)damage;
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@@ -2444,7 +2444,7 @@ namespace Game.Entities
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// Apply crit_damage bonus for melee spells
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Player modOwner = GetSpellModOwner();
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if (modOwner != null)
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modOwner.ApplySpellMod(spellInfo, SpellModOp.CritDamageBonus, ref crit_bonus);
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modOwner.ApplySpellMod(spellInfo, SpellModOp.CritDamageAndHealing, ref crit_bonus);
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damage += (int)crit_bonus;
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// Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
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