Core/Spells: Define all spell modifier types and implement ProcCooldown mod and PeriodicHealingAndDamage for melee periodic damage
Port From (https://github.com/TrinityCore/TrinityCore/commit/6585666e6e34ade0333e4c23876acdf847d169c0)
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@@ -2635,7 +2635,7 @@ namespace Game.Spells
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uint eff_damage = Math.Max(weaponDamage, 0);
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// Add melee damage bonuses (also check for negative)
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uint damage = m_caster.MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, m_spellInfo);
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uint damage = m_caster.MeleeDamageBonusDone(unitTarget, eff_damage, m_attackType, DamageEffectType.Direct, m_spellInfo);
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m_damage += (int)unitTarget.MeleeDamageBonusTaken(m_caster, damage, m_attackType, DamageEffectType.SpellDirect, m_spellInfo);
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}
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