Core/Spells: Define all spell modifier types and implement ProcCooldown mod and PeriodicHealingAndDamage for melee periodic damage
Port From (https://github.com/TrinityCore/TrinityCore/commit/6585666e6e34ade0333e4c23876acdf847d169c0)
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@@ -415,7 +415,7 @@ namespace Scripts.Spells.Druid
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if (spellMod == null)
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{
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spellMod = new SpellModifier(GetAura());
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spellMod.op = SpellModOp.Dot;
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spellMod.op = SpellModOp.PeriodicHealingAndDamage;
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spellMod.type = SpellModType.Flat;
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spellMod.spellId = GetId();
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spellMod.mask = aurEff.GetSpellEffectInfo().SpellClassMask;
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