hondacrx
2021-12-23 20:03:50 -05:00
parent cd1edd609f
commit 4584543d45
+1 -5
View File
@@ -590,11 +590,7 @@ namespace Game.Entities
if (RegenTimer == 0)
{
bool bInCombat = IsEngaged() && (!GetVictim() || // if IsInCombat() is true and this has no victim
!GetVictim().GetCharmerOrOwnerPlayerOrPlayerItself() || // or the victim/owner/charmer is not a player
!GetVictim().GetCharmerOrOwnerPlayerOrPlayerItself().IsGameMaster()); // or the victim/owner/charmer is not a GameMaster
if (!IsInEvadeMode() && (!bInCombat || IsPolymorphed() || CanNotReachTarget())) // regenerate health if not in combat or if polymorphed
if (!IsInEvadeMode() && (!IsEngaged() || IsPolymorphed() || CanNotReachTarget())) // regenerate health if not in combat or if polymorphed
RegenerateHealth();
if (GetPowerType() == PowerType.Energy)