Core/Maps: Replaced spawnmask with difficulty list

This commit is contained in:
hondacrx
2018-09-17 12:08:48 -04:00
parent bc977cf274
commit 468b053946
29 changed files with 285 additions and 229 deletions
+3 -2
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@@ -38,7 +38,7 @@ namespace Framework.Constants
Race = 16, // Race 0 0 True If Player'S Race Is Equal To Race
Achievement = 17, // Achievement_Id 0 0 True If Achievement Is Complete
Title = 18, // Title Id 0 0 True If Player Has Title
Spawnmask = 19, // Spawnmask 0 0 True If In Spawnmask
SpawnmaskDeprecated = 19, // Deprecated
Gender = 20, // Gender 0 0 True If Player'S Gender Is Equal To Gender
UnitState = 21, // Unitstate 0 0 True If Unit Has Unitstate
Mapid = 22, // Map_Id 0 0 True If In Map_Id
@@ -68,7 +68,8 @@ namespace Framework.Constants
Taxi = 46, // 0 0 0 true if player is on taxi
Queststate = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
ObjectiveComplete = 48, // ID 0 0 true if player has ID objective complete, but quest not yet rewarded
Max = 49 // Max
DifficultyId = 49, // Difficulty 0 0 true is map has difficulty id
Max
}
public enum ConditionSourceType
@@ -80,10 +80,10 @@ namespace Framework.Database
PrepareStatement(WorldStatements.SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?");
PrepareStatement(WorldStatements.SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_");
PrepareStatement(WorldStatements.SEL_CREATURE_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM creature WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_");
PrepareStatement(WorldStatements.INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnMask, PhaseId, PhaseGroup, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, unit_flags2, unit_flags3, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
PrepareStatement(WorldStatements.INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnDifficulties, PhaseId, PhaseGroup, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, unit_flags2, unit_flags3, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
PrepareStatement(WorldStatements.DEL_GAME_EVENT_CREATURE, "DELETE FROM game_event_creature WHERE guid = ?");
PrepareStatement(WorldStatements.DEL_GAME_EVENT_MODEL_EQUIP, "DELETE FROM game_event_model_equip WHERE guid = ?");
PrepareStatement(WorldStatements.INS_GAMEOBJECT, "INSERT INTO gameobject (guid, id, map, spawnMask, PhaseId, PhaseGroup, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
PrepareStatement(WorldStatements.INS_GAMEOBJECT, "INSERT INTO gameobject (guid, id, map, spawnDifficulties, PhaseId, PhaseGroup, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
PrepareStatement(WorldStatements.INS_DISABLES, "INSERT INTO disables (entry, sourceType, flags, comment) VALUES (?, ?, ?, ?)");
PrepareStatement(WorldStatements.SEL_DISABLES, "SELECT entry FROM disables WHERE entry = ? AND sourceType = ?");
PrepareStatement(WorldStatements.DEL_DISABLES, "DELETE FROM disables WHERE entry = ? AND sourceType = ?");
+1 -1
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@@ -32,7 +32,7 @@ namespace Game.AI
{
_isCombatMovementAllowed = true;
_isHeroic = me.GetMap().IsHeroic();
_difficulty = me.GetMap().GetSpawnMode();
_difficulty = me.GetMap().GetDifficultyID();
}
void AttackStartNoMove(Unit target)
+21 -1
View File
@@ -3612,9 +3612,29 @@ namespace Game.AI
{
if (obj != null && obj.GetMap().IsDungeon())
{
if (Convert.ToBoolean(1 << ((int)obj.GetMap().GetSpawnMode() + 1) & (int)holder.Event.event_flags))
// TODO: fix it for new maps and difficulties
switch (obj.GetMap().GetDifficultyID())
{
case Difficulty.Normal:
case Difficulty.Raid10N:
if (holder.Event.event_flags.HasAnyFlag(SmartEventFlags.Difficulty0))
mEvents.Add(holder);
break;
case Difficulty.Heroic:
case Difficulty.Raid25N:
if (holder.Event.event_flags.HasAnyFlag(SmartEventFlags.Difficulty1))
mEvents.Add(holder);
break;
case Difficulty.Raid10HC:
if (holder.Event.event_flags.HasAnyFlag(SmartEventFlags.Difficulty2))
mEvents.Add(holder);
break;
case Difficulty.Raid25HC:
if (holder.Event.event_flags.HasAnyFlag(SmartEventFlags.Difficulty3))
mEvents.Add(holder);
break;
default:
break;
}
}
continue;
@@ -484,7 +484,7 @@ namespace Game.Chat
}
// fill the gameobject data and save to the db
obj.SaveToDB(map.GetId(), 1ul << (int)map.GetSpawnMode());
obj.SaveToDB(map.GetId(), new List<Difficulty>() { map.GetDifficultyID() });
ulong spawnId = obj.GetSpawnId();
// this will generate a new guid if the object is in an instance
+2 -2
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@@ -1095,7 +1095,7 @@ namespace Game.Chat
// @todo: add phases
Creature _creature = trans.CreateNPCPassenger(guid, data);
_creature.SaveToDB((uint)trans.GetGoInfo().MoTransport.SpawnMap, 1ul << (int)map.GetSpawnMode());
_creature.SaveToDB((uint)trans.GetGoInfo().MoTransport.SpawnMap, new List<Difficulty>() { map.GetDifficultyID() });
Global.ObjectMgr.AddCreatureToGrid(guid, data);
return true;
@@ -1106,7 +1106,7 @@ namespace Game.Chat
return false;
PhasingHandler.InheritPhaseShift(creature, chr);
creature.SaveToDB(map.GetId(), 1ul << (int)map.GetSpawnMode());
creature.SaveToDB(map.GetId(), new List<Difficulty>() { map.GetDifficultyID() });
ulong db_guid = creature.GetSpawnId();
+5 -4
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@@ -21,6 +21,7 @@ using Framework.IO;
using Game.Entities;
using Game.Maps;
using System;
using System.Collections.Generic;
namespace Game.Chat.Commands
{
@@ -549,7 +550,7 @@ namespace Game.Chat.Commands
}
PhasingHandler.InheritPhaseShift(creature, chr);
creature.SaveToDB(map.GetId(), 1ul << (int)map.GetSpawnMode());
creature.SaveToDB(map.GetId(), new List<Difficulty>() { map.GetDifficultyID() });
ulong dbGuid = creature.GetSpawnId();
@@ -769,7 +770,7 @@ namespace Game.Chat.Commands
}
PhasingHandler.InheritPhaseShift(creature, chr);
creature.SaveToDB(map.GetId(), 1ul << (int)map.GetSpawnMode());
creature.SaveToDB(map.GetId(), new List<Difficulty>() { map.GetDifficultyID() });
ulong dbGuid = creature.GetSpawnId();
@@ -835,7 +836,7 @@ namespace Game.Chat.Commands
}
PhasingHandler.InheritPhaseShift(creature, chr);
creature.SaveToDB(map.GetId(), 1ul << (int)map.GetSpawnMode());
creature.SaveToDB(map.GetId(), new List<Difficulty>() { map.GetDifficultyID() });
ulong dbGuid = creature.GetSpawnId();
@@ -890,7 +891,7 @@ namespace Game.Chat.Commands
}
PhasingHandler.InheritPhaseShift(creature, chr);
creature.SaveToDB(map.GetId(), 1ul << (int)map.GetSpawnMode());
creature.SaveToDB(map.GetId(), new List<Difficulty>() { map.GetDifficultyID() });
ulong dbGuid = creature.GetSpawnId();
+14 -12
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@@ -276,9 +276,6 @@ namespace Game.Conditions
if (player != null)
condMeets = player.HasTitle(ConditionValue1);
break;
case ConditionTypes.Spawnmask:
condMeets = Convert.ToBoolean((1ul << (int)obj.GetMap().GetSpawnMode()) & ConditionValue1);
break;
case ConditionTypes.UnitState:
if (unit != null)
condMeets = unit.HasUnitState((UnitState)ConditionValue1);
@@ -372,6 +369,11 @@ namespace Game.Conditions
}
break;
}
case ConditionTypes.DifficultyId:
{
condMeets = (uint)obj.GetMap().GetDifficultyID() == ConditionValue1;
break;
}
default:
condMeets = false;
break;
@@ -397,20 +399,20 @@ namespace Game.Conditions
GridMapTypeMask mask = 0;
switch (ConditionType)
{
case ConditionTypes.DistanceTo:
case ConditionTypes.WorldState:
case ConditionTypes.PhaseId:
case ConditionTypes.Spawnmask:
case ConditionTypes.NearCreature:
case ConditionTypes.NearGameobject:
case ConditionTypes.ActiveEvent:
case ConditionTypes.Areaid:
case ConditionTypes.DifficultyId:
case ConditionTypes.DistanceTo:
case ConditionTypes.InstanceInfo:
case ConditionTypes.Mapid:
case ConditionTypes.Areaid:
case ConditionTypes.NearCreature:
case ConditionTypes.NearGameobject:
case ConditionTypes.None:
case ConditionTypes.Zoneid:
case ConditionTypes.TerrainSwap:
case ConditionTypes.PhaseId:
case ConditionTypes.RealmAchievement:
case ConditionTypes.TerrainSwap:
case ConditionTypes.WorldState:
case ConditionTypes.Zoneid:
mask |= GridMapTypeMask.All;
break;
case ConditionTypes.Gender:
+9 -7
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@@ -1491,16 +1491,11 @@ namespace Game
}
break;
}
case ConditionTypes.Spawnmask:
case ConditionTypes.SpawnmaskDeprecated:
{
// @todo: ConditionValue need to be extended to uint64
if ((ulong)cond.ConditionValue1 > 1ul << (int)SpawnMask.RaidAll)
{
Log.outError(LogFilter.Sql, "{0} has non existing SpawnMask in value1 ({1}), skipped.", cond.ToString(true), cond.ConditionValue1);
Log.outError(LogFilter.Sql, $"{cond.ToString(true)} using deprecated condition type CONDITION_SPAWNMASK.");
return false;
}
break;
}
case ConditionTypes.UnitState:
{
if (cond.ConditionValue1 > (uint)UnitState.AllStateSupported)
@@ -1576,6 +1571,13 @@ namespace Game
case ConditionTypes.Charmed:
case ConditionTypes.Taxi:
break;
case ConditionTypes.DifficultyId:
if (!CliDB.DifficultyStorage.ContainsKey(cond.ConditionValue1))
{
Log.outError(LogFilter.Sql, $"{cond.ToString(true)} has non existing difficulty in value1 ({cond.ConditionValue1}), skipped.");
return false;
}
break;
default:
Log.outError(LogFilter.Sql, $"{cond.ToString()} Invalid ConditionType in `condition` table, ignoring.");
return false;
+5 -5
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@@ -158,7 +158,7 @@ namespace Game.Entities
// get difficulty 1 mode entry
CreatureTemplate cinfo = null;
DifficultyRecord difficultyEntry = CliDB.DifficultyStorage.LookupByKey(GetMap().GetSpawnMode());
DifficultyRecord difficultyEntry = CliDB.DifficultyStorage.LookupByKey(GetMap().GetDifficultyID());
while (cinfo == null && difficultyEntry != null)
{
int idx = CreatureTemplate.DifficultyIDToDifficultyEntryIndex(difficultyEntry.Id);
@@ -992,10 +992,10 @@ namespace Game.Entities
}
uint mapId = GetTransport() ? (uint)GetTransport().GetGoInfo().MoTransport.SpawnMap : GetMapId();
SaveToDB(mapId, data.spawnMask);
SaveToDB(mapId, data.spawnDifficulties);
}
public virtual void SaveToDB(uint mapid, ulong spawnMask)
public virtual void SaveToDB(uint mapid, List<Difficulty> spawnDifficulties)
{
// update in loaded data
if (m_spawnId == 0)
@@ -1052,7 +1052,7 @@ namespace Game.Entities
// prevent add data integrity problems
data.movementType = (byte)(m_respawnradius == 0 && GetDefaultMovementType() == MovementGeneratorType.Random
? MovementGeneratorType.Idle : GetDefaultMovementType());
data.spawnMask = spawnMask;
data.spawnDifficulties = spawnDifficulties;
data.npcflag = npcflag;
data.unit_flags = unitFlags;
data.unit_flags2 = unitFlags2;
@@ -1075,7 +1075,7 @@ namespace Game.Entities
stmt.AddValue(index++, m_spawnId);
stmt.AddValue(index++, GetEntry());
stmt.AddValue(index++, mapid);
stmt.AddValue(index++, spawnMask);
stmt.AddValue(index++, string.Join(",", data.spawnDifficulties));
stmt.AddValue(index++, data.phaseId);
stmt.AddValue(index++, data.phaseGroup);
stmt.AddValue(index++, displayId);
@@ -291,7 +291,7 @@ namespace Game.Entities
public uint curhealth;
public uint curmana;
public byte movementType;
public ulong spawnMask;
public List<Difficulty> spawnDifficulties = new List<Difficulty>();
public ulong npcflag;
public uint unit_flags; // enum UnitFlags mask values
public uint unit_flags2; // enum UnitFlags2 mask values
@@ -875,10 +875,10 @@ namespace Game.Entities
return;
}
SaveToDB(GetMapId(), data.spawnMask);
SaveToDB(GetMapId(), data.spawnDifficulties);
}
public void SaveToDB(uint mapid, ulong spawnMask)
public void SaveToDB(uint mapid, List<Difficulty> spawnDifficulties)
{
GameObjectTemplate goI = GetGoInfo();
@@ -902,7 +902,7 @@ namespace Game.Entities
data.spawntimesecs = (int)(m_spawnedByDefault ? m_respawnDelayTime : -m_respawnDelayTime);
data.animprogress = GetGoAnimProgress();
data.go_state = GetGoState();
data.spawnMask = spawnMask;
data.spawnDifficulties = spawnDifficulties;
data.artKit = GetGoArtKit();
Global.ObjectMgr.NewGOData(m_spawnId, data);
@@ -919,7 +919,7 @@ namespace Game.Entities
stmt.AddValue(index++, m_spawnId);
stmt.AddValue(index++, GetEntry());
stmt.AddValue(index++, mapid);
stmt.AddValue(index++, spawnMask);
stmt.AddValue(index++, string.Join(",", data.spawnDifficulties));
stmt.AddValue(index++, data.phaseId);
stmt.AddValue(index++, data.phaseGroup);
stmt.AddValue(index++, GetPositionX());
@@ -18,6 +18,7 @@
using Framework.Collections;
using Framework.Constants;
using Framework.GameMath;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Game.Entities
@@ -1087,7 +1088,7 @@ namespace Game.Entities
public int spawntimesecs;
public uint animprogress;
public GameObjectState go_state;
public ulong spawnMask;
public List<Difficulty> spawnDifficulties = new List<Difficulty>();
public byte artKit;
public PhaseUseFlagsValues phaseUseFlags;
public uint phaseId;
+1 -2
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@@ -1010,8 +1010,7 @@ namespace Game.Entities
}
void _LoadBoundInstances(SQLResult result)
{
for (byte i = 0; i < (int)Difficulty.Max; ++i)
m_boundInstances[i].Clear();
m_boundInstances.Clear();
Group group = GetGroup();
+1 -1
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@@ -75,7 +75,7 @@ namespace Game.Entities
bool m_bPassOnGroupLoot;
GroupUpdateCounter[] m_groupUpdateSequences = new GroupUpdateCounter[2];
public Dictionary<uint, InstanceBind>[] m_boundInstances = new Dictionary<uint, InstanceBind>[(int)Difficulty.Max];
public Dictionary<Difficulty, Dictionary<uint, InstanceBind>> m_boundInstances = new Dictionary<Difficulty, Dictionary<uint, InstanceBind>>();
Dictionary<uint, long> _instanceResetTimes = new Dictionary<uint, long>();
uint _pendingBindId;
uint _pendingBindTimer;
+37 -44
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@@ -24,7 +24,6 @@ using Game.Maps;
using Game.Network.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Game.Entities
{
@@ -236,14 +235,18 @@ namespace Game.Entities
if (mapDiff == null)
return null;
var bind = m_boundInstances[(int)difficulty].LookupByKey(mapid);
if (bind != null)
if (bind.extendState != 0 || withExpired)
return bind;
var difficultyDic = m_boundInstances.LookupByKey(difficulty);
if (difficultyDic == null)
return null;
var instanceBind = difficultyDic.LookupByKey(mapid);
if (instanceBind != null)
if (instanceBind.extendState != 0 || withExpired)
return instanceBind;
return null;
}
public Dictionary<uint, InstanceBind> GetBoundInstances(Difficulty difficulty) { return m_boundInstances[(int)difficulty]; }
public Dictionary<uint, InstanceBind> GetBoundInstances(Difficulty difficulty) { return m_boundInstances.LookupByKey(difficulty); }
public InstanceSave GetInstanceSave(uint mapid)
{
@@ -266,28 +269,16 @@ namespace Game.Entities
public void UnbindInstance(uint mapid, Difficulty difficulty, bool unload = false)
{
var bound = m_boundInstances[(int)difficulty].LookupByKey(mapid);
if (bound != null)
var difficultyDic = m_boundInstances.LookupByKey(difficulty);
if (difficultyDic != null)
{
if (!unload)
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_INSTANCE_BY_INSTANCE_GUID);
stmt.AddValue(0, GetGUID().GetCounter());
stmt.AddValue(1, bound.save.GetInstanceId());
DB.Characters.Execute(stmt);
}
if (bound.perm)
GetSession().SendCalendarRaidLockout(bound.save, false);
bound.save.RemovePlayer(this); // save can become invalid
m_boundInstances[(int)difficulty].Remove(mapid);
var pair = difficultyDic.Find(mapid);
if (pair.Value != null)
UnbindInstance(pair, difficultyDic, unload);
}
}
public void UnbindInstance(KeyValuePair<uint, InstanceBind> pair, Difficulty difficulty, bool unload)
public void UnbindInstance(KeyValuePair<uint, InstanceBind> pair, Dictionary<uint, InstanceBind> difficultyDic, bool unload)
{
if (pair.Value != null)
{
@@ -305,7 +296,7 @@ namespace Game.Entities
GetSession().SendCalendarRaidLockout(pair.Value.save, false);
pair.Value.save.RemovePlayer(this); // save can become invalid
m_boundInstances[(int)difficulty].Remove(pair.Key);
difficultyDic.Remove(pair.Key);
}
}
@@ -314,8 +305,8 @@ namespace Game.Entities
if (save != null)
{
InstanceBind bind = new InstanceBind();
if (m_boundInstances[(int)save.GetDifficultyID()].ContainsKey(save.GetMapId()))
bind = m_boundInstances[(int)save.GetDifficultyID()][save.GetMapId()];
if (m_boundInstances[save.GetDifficultyID()].ContainsKey(save.GetMapId()))
bind = m_boundInstances[save.GetDifficultyID()][save.GetMapId()];
if (extendState == BindExtensionState.Keep) // special flag, keep the player's current extend state when updating for new boss down
{
@@ -373,7 +364,7 @@ namespace Game.Entities
Global.ScriptMgr.OnPlayerBindToInstance(this, save.GetDifficultyID(), save.GetMapId(), permanent, extendState);
m_boundInstances[(int)save.GetDifficultyID()][save.GetMapId()] = bind;
m_boundInstances[save.GetDifficultyID()][save.GetMapId()] = bind;
return bind;
}
@@ -407,21 +398,19 @@ namespace Game.Entities
InstanceInfoPkt instanceInfo = new InstanceInfoPkt();
long now = Time.UnixTime;
for (byte i = 0; i < (int)Difficulty.Max; ++i)
foreach (var difficultyDic in m_boundInstances.Values)
{
foreach (var pair in m_boundInstances[i])
foreach (var instanceBind in difficultyDic.Values)
{
InstanceBind bind = pair.Value;
if (bind.perm)
if (instanceBind.perm)
{
InstanceSave save = pair.Value.save;
InstanceSave save = instanceBind.save;
InstanceLockInfos lockInfos;
lockInfos.InstanceID = save.GetInstanceId();
lockInfos.MapID = save.GetMapId();
lockInfos.DifficultyID = (uint)save.GetDifficultyID();
if (bind.extendState != BindExtensionState.Extended)
if (instanceBind.extendState != BindExtensionState.Extended)
lockInfos.TimeRemaining = (int)(save.GetResetTime() - now);
else
lockInfos.TimeRemaining = (int)(Global.InstanceSaveMgr.GetSubsequentResetTime(save.GetMapId(), save.GetDifficultyID(), save.GetResetTime()) - now);
@@ -435,8 +424,8 @@ namespace Game.Entities
lockInfos.CompletedMask = instanceScript.GetCompletedEncounterMask();
}
lockInfos.Locked = bind.extendState != BindExtensionState.Expired;
lockInfos.Extended = bind.extendState == BindExtensionState.Extended;
lockInfos.Locked = instanceBind.extendState != BindExtensionState.Expired;
lockInfos.Extended = instanceBind.extendState == BindExtensionState.Extended;
instanceInfo.LockList.Add(lockInfos);
}
@@ -617,26 +606,30 @@ namespace Game.Entities
// method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_JOIN
// we assume that when the difficulty changes, all instances that can be reset will be
Difficulty diff = GetDungeonDifficultyID();
Difficulty difficulty = GetDungeonDifficultyID();
if (isRaid)
{
if (!isLegacy)
diff = GetRaidDifficultyID();
difficulty = GetRaidDifficultyID();
else
diff = GetLegacyRaidDifficultyID();
difficulty = GetLegacyRaidDifficultyID();
}
foreach (var pair in m_boundInstances[(int)diff].ToList())
var difficultyDic = m_boundInstances.LookupByKey(difficulty);
if (difficultyDic == null)
return;
foreach (var pair in difficultyDic)
{
InstanceSave p = pair.Value.save;
MapRecord entry = CliDB.MapStorage.LookupByKey(pair.Key);
MapRecord entry = CliDB.MapStorage.LookupByKey(difficulty);
if (entry == null || entry.IsRaid() != isRaid || !p.CanReset())
continue;
if (method == InstanceResetMethod.All)
{
// the "reset all instances" method can only reset normal maps
if (entry.InstanceType == MapTypes.Raid || diff == Difficulty.Heroic)
if (entry.InstanceType == MapTypes.Raid || difficulty == Difficulty.Heroic)
continue;
}
@@ -651,7 +644,7 @@ namespace Game.Entities
SendResetInstanceSuccess(p.GetMapId());
p.DeleteFromDB();
m_boundInstances[(int)diff].Remove(pair.Key);
difficultyDic.Remove(pair.Key);
// the following should remove the instance save from the manager and delete it as well
p.RemovePlayer(this);
+3 -6
View File
@@ -71,9 +71,6 @@ namespace Game.Entities
m_logintime = Time.UnixTime;
m_Last_tick = m_logintime;
for (byte i = 0; i < (int)Difficulty.Max; ++i)
m_boundInstances[i] = new Dictionary<uint, InstanceBind>();
m_dungeonDifficulty = Difficulty.Normal;
m_raidDifficulty = Difficulty.NormalRaid;
m_legacyRaidDifficulty = Difficulty.Raid10N;
@@ -839,9 +836,9 @@ namespace Game.Entities
GetTransport().RemovePassenger(this);
// clean up player-instance binds, may unload some instance saves
for (byte i = 0; i < (int)Difficulty.Max; ++i)
foreach (var bound in m_boundInstances[i])
bound.Value.save.RemovePlayer(this);
foreach (var difficultyDic in m_boundInstances.Values)
foreach (var instanceBind in difficultyDic.Values)
instanceBind.save.RemovePlayer(this);
}
public override void AddToWorld()
+1 -1
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@@ -288,7 +288,7 @@ namespace Game.Entities
base.RemoveFromWorld();
}
public override void SaveToDB(uint mapid, ulong spawnMask) { }
public override void SaveToDB(uint mapid, List<Difficulty> spawnDifficulties) { }
public ObjectGuid GetSummonerGUID() { return m_summonerGUID; }
+1 -1
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@@ -536,7 +536,7 @@ namespace Game.Entities
void LoadStaticPassengers()
{
uint mapId = (uint)GetGoInfo().MoTransport.SpawnMap;
var cells = Global.ObjectMgr.GetMapObjectGuids(mapId, (byte)GetMap().GetSpawnMode());
var cells = Global.ObjectMgr.GetMapObjectGuids(mapId, (byte)GetMap().GetDifficultyID());
if (cells == null)
return;
foreach (var cell in cells)
+1 -1
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@@ -735,7 +735,7 @@ namespace Game.Garrisons
if (go.GetGoType() == GameObjectTypes.GarrisonBuilding && go.GetGoInfo().garrisonBuilding.SpawnMap != 0)
{
foreach (var cellGuids in Global.ObjectMgr.GetMapObjectGuids((uint)go.GetGoInfo().garrisonBuilding.SpawnMap, (byte)map.GetSpawnMode()))
foreach (var cellGuids in Global.ObjectMgr.GetMapObjectGuids((uint)go.GetGoInfo().garrisonBuilding.SpawnMap, (byte)map.GetDifficultyID()))
{
foreach (var spawnId in cellGuids.Value.creatures)
{
+77 -59
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@@ -2772,7 +2772,8 @@ namespace Game
break;
}
if (!Convert.ToBoolean(master.spawnMask & slave.spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
// they must have a possibility to meet (normal/heroic difficulty)
if (!master.spawnDifficulties.Intersect(slave.spawnDifficulties).Any())
{
Log.outError(LogFilter.Sql, "LinkedRespawn: Creature '{0}' linking to '{1}' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
@@ -2809,7 +2810,8 @@ namespace Game
break;
}
if (!Convert.ToBoolean(master.spawnMask & slave.spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
// they must have a possibility to meet (normal/heroic difficulty)
if (!master.spawnDifficulties.Intersect(slave.spawnDifficulties).Any())
{
Log.outError(LogFilter.Sql, "LinkedRespawn: Creature '{0}' linking to '{1}' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
@@ -2846,7 +2848,8 @@ namespace Game
break;
}
if (!Convert.ToBoolean(master.spawnMask & slave.spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
// they must have a possibility to meet (normal/heroic difficulty)
if (!master.spawnDifficulties.Intersect(slave.spawnDifficulties).Any())
{
Log.outError(LogFilter.Sql, "LinkedRespawn: Creature '{0}' linking to '{1}' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
@@ -2883,7 +2886,8 @@ namespace Game
break;
}
if (!Convert.ToBoolean(master.spawnMask & slave.spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
// they must have a possibility to meet (normal/heroic difficulty)
if (!master.spawnDifficulties.Intersect(slave.spawnDifficulties).Any())
{
Log.outError(LogFilter.Sql, "LinkedRespawn: Creature '{0}' linking to '{1}' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
@@ -3227,9 +3231,9 @@ namespace Game
// 0 1 2 3 4 5 6 7 8 9 10
SQLResult result = DB.World.Query("SELECT creature.guid, id, map, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, " +
// 11 12 13 14 15 16 17 18 19 20 21
"currentwaypoint, curhealth, curmana, MovementType, spawnMask, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.unit_flags2, creature.unit_flags3, " +
// 22 23 24 25 26 27
//11 12 13 14 15 16 17 18 19 20 21
"currentwaypoint, curhealth, curmana, MovementType, spawnDifficulties, eventEntry, pool_entry, creature.npcflag, creature.unit_flags, creature.unit_flags2, creature.unit_flags3, " +
//22 23 24 25 26 27
"creature.dynamicflags, creature.phaseUseFlags, creature.phaseid, creature.phasegroup, creature.terrainSwapMap, creature.ScriptName " +
"FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
@@ -3239,15 +3243,16 @@ namespace Game
return;
}
Dictionary<uint, ulong> spawnMasks = new Dictionary<uint, ulong>();
// Build single time for check spawnmask
Dictionary<uint, List<Difficulty>> spawnMasks = new Dictionary<uint, List<Difficulty>>();
foreach (var mapDifficultyPair in Global.DB2Mgr.GetMapDifficulties())
{
foreach (var difficultyPair in mapDifficultyPair.Value)
{
if (!spawnMasks.ContainsKey(mapDifficultyPair.Key))
spawnMasks[mapDifficultyPair.Key] = 0;
spawnMasks[mapDifficultyPair.Key] = new List<Difficulty>();
spawnMasks[mapDifficultyPair.Key] |= (1ul << (int)difficultyPair.Key);
spawnMasks[mapDifficultyPair.Key].Add((Difficulty)difficultyPair.Key);
}
}
@@ -3281,7 +3286,7 @@ namespace Game
data.curhealth = result.Read<uint>(12);
data.curmana = result.Read<uint>(13);
data.movementType = result.Read<byte>(14);
data.spawnMask = result.Read<ulong>(15);
data.spawnDifficulties = ParseSpawnDifficulties(result.Read<string>(15), "creature", guid, data.mapid, spawnMasks[data.mapid]);
short gameEvent = result.Read<short>(16);
uint PoolId = result.Read<uint>(17);
data.npcflag = result.Read<ulong>(18);
@@ -3304,8 +3309,11 @@ namespace Game
continue;
}
//if (!_transportMaps.Contains(data.mapid) && (spawnMasks.ContainsKey(data.mapid) && Convert.ToBoolean(data.spawnMask & ~spawnMasks[data.mapid])))
//Log.outError(LogFilter.Sql, "Table `creature` have creature (GUID: {0}) that have wrong spawn mask {1} including not supported difficulty modes for map (Id: {2}) spawnMasks[data.mapid]: {3}.", guid, data.spawnMask, data.mapid, spawnMasks[data.mapid]);
if (data.spawnDifficulties.Empty())
{
Log.outError(LogFilter.Sql, $"Table `creature` has creature (GUID: {guid}) that is not spawned in any difficulty, skipped.");
continue;
}
bool ok = true;
for (uint diff = 0; diff < SharedConst.MaxCreatureDifficulties && ok; ++diff)
@@ -3444,33 +3452,25 @@ namespace Game
public void AddCreatureToGrid(ulong guid, CreatureData data)
{
ulong mask = data.spawnMask;
for (byte i = 0; mask != 0; i++, mask >>= 1)
{
if (Convert.ToBoolean(mask & 1))
foreach (Difficulty difficulty in data.spawnDifficulties)
{
CellCoord cellCoord = GridDefines.ComputeCellCoord(data.posX, data.posY);
var cellguids = CreateCellObjectGuids(data.mapid, i, cellCoord);
var cellguids = CreateCellObjectGuids(data.mapid, difficulty, cellCoord.GetId());
cellguids.creatures.Add(guid);
}
}
}
public void RemoveCreatureFromGrid(ulong guid, CreatureData data)
{
ulong mask = data.spawnMask;
for (byte i = 0; mask != 0; i++, mask >>= 1)
{
if (Convert.ToBoolean(mask & 1))
foreach (Difficulty difficulty in data.spawnDifficulties)
{
CellCoord cellCoord = GridDefines.ComputeCellCoord(data.posX, data.posY);
CellObjectGuids cellguids = GetCellObjectGuids(data.mapid, i, cellCoord.GetId());
CellObjectGuids cellguids = GetCellObjectGuids(data.mapid, difficulty, cellCoord.GetId());
if (cellguids == null)
return;
cellguids.creatures.Remove(guid);
}
}
}
public ulong AddCreatureData(uint entry, uint team, uint mapId, float x, float y, float z, float o, uint spawntimedelay)
{
CreatureTemplate cInfo = GetCreatureTemplate(entry);
@@ -3499,7 +3499,7 @@ namespace Game
data.curhealth = stats.GenerateHealth(cInfo);
data.curmana = stats.GenerateMana(cInfo);
data.movementType = (byte)cInfo.MovementType;
data.spawnMask = (int)SpawnMask.Continent;
data.spawnDifficulties.Add(Difficulty.None);
data.dbData = false;
data.npcflag = (uint)cInfo.Npcflag;
data.unit_flags = (uint)cInfo.UnitFlags;
@@ -3587,7 +3587,8 @@ namespace Game
return false;
}
if (!Convert.ToBoolean(master.spawnMask & slave.spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
// they must have a possibility to meet (normal/heroic difficulty)
if (!master.spawnDifficulties.Intersect(slave.spawnDifficulties).Any())
{
Log.outError(LogFilter.Sql, "LinkedRespawn: Creature '{0}' linking to '{1}' with not corresponding spawnMask", guidLow, linkedGuidLow);
return false;
@@ -3925,9 +3926,9 @@ namespace Game
var time = Time.GetMSTime();
// 0 1 2 3 4 5 6
SQLResult result = DB.World.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, " +
// 7 8 9 10 11 12 13 14 15 16
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, eventEntry, pool_entry, " +
// 17 18 19 20 21
//7 8 9 10 11 12 13 14 15 16
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnDifficulties, eventEntry, pool_entry, " +
//17 18 19 20 21
"phaseUseFlags, phaseid, phasegroup, terrainSwapMap, ScriptName " +
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid " +
"LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
@@ -3941,14 +3942,15 @@ namespace Game
uint count = 0;
// build single time for check spawnmask
Dictionary<uint, ulong> spawnMasks = new Dictionary<uint, ulong>();
Dictionary<uint, List<Difficulty>> spawnMasks = new Dictionary<uint, List<Difficulty>>();
foreach (var mapDifficultyPair in Global.DB2Mgr.GetMapDifficulties())
{
foreach (var difficultyPair in mapDifficultyPair.Value)
{
if (!spawnMasks.ContainsKey(mapDifficultyPair.Key))
spawnMasks[mapDifficultyPair.Key] = 0;
spawnMasks[mapDifficultyPair.Key] |= (1ul << (int)difficultyPair.Key);
spawnMasks[mapDifficultyPair.Key] = new List<Difficulty>();
spawnMasks[mapDifficultyPair.Key].Add((Difficulty)difficultyPair.Key);
}
}
@@ -4024,11 +4026,12 @@ namespace Game
}
data.go_state = (GameObjectState)gostate;
data.spawnMask = result.Read<ulong>(14);
//if (!_transportMaps.Contains(data.mapid) && (spawnMasks.ContainsKey(data.mapid) && Convert.ToBoolean(data.spawnMask & ~spawnMasks[data.mapid])))
//Log.outError(LogFilter.Sql, "Table `gameobject` has gameobject (GUID: {0} Entry: {1}) that has wrong spawn mask {2} including not supported difficulty modes for map (Id: {3}), skip",
//guid, data.id, data.spawnMask, data.mapid);
data.spawnDifficulties = ParseSpawnDifficulties(result.Read<string>(14), "gameobject", guid, data.mapid, spawnMasks[data.mapid]);
if (data.spawnDifficulties.Empty())
{
Log.outError(LogFilter.Sql, $"Table `creature` has creature (GUID: {guid}) that is not spawned in any difficulty, skipped.");
continue;
}
short gameEvent = result.Read<sbyte>(15);
uint PoolId = result.Read<uint>(16);
@@ -4319,33 +4322,25 @@ namespace Game
}
public void AddGameObjectToGrid(ulong guid, GameObjectData data)
{
ulong mask = data.spawnMask;
for (byte i = 0; mask != 0; i++, mask >>= 1)
{
if (Convert.ToBoolean(mask & 1))
foreach (Difficulty difficulty in data.spawnDifficulties)
{
CellCoord cellCoord = GridDefines.ComputeCellCoord(data.posX, data.posY);
var cellguids = CreateCellObjectGuids(data.mapid, i, cellCoord);
var cellguids = CreateCellObjectGuids(data.mapid, difficulty, cellCoord.GetId());
cellguids.gameobjects.Add(guid);
}
}
}
public void RemoveGameObjectFromGrid(ulong guid, GameObjectData data)
{
ulong mask = data.spawnMask;
for (byte i = 0; mask != 0; i++, mask >>= 1)
{
if (Convert.ToBoolean(mask & 1))
foreach (Difficulty difficulty in data.spawnDifficulties)
{
CellCoord cellCoord = GridDefines.ComputeCellCoord(data.posX, data.posY);
CellObjectGuids cellguids = GetCellObjectGuids(data.mapid, i, cellCoord.GetId());
CellObjectGuids cellguids = GetCellObjectGuids(data.mapid, difficulty, cellCoord.GetId());
if (cellguids == null)
return;
cellguids.gameobjects.Remove(guid);
}
}
}
public ulong AddGOData(uint entry, uint mapId, float x, float y, float z, float o, uint spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3)
{
GameObjectTemplate goinfo = GetGameObjectTemplate(entry);
@@ -4370,7 +4365,7 @@ namespace Game
data.rotation.W = rotation3;
data.spawntimesecs = (int)spawntimedelay;
data.animprogress = 100;
data.spawnMask = (int)SpawnMask.Continent;
data.spawnDifficulties.Add(Difficulty.None);
data.go_state = GameObjectState.Ready;
data.artKit = (byte)(goinfo.type == GameObjectTypes.ControlZone ? 21 : 0);
data.dbData = false;
@@ -4487,6 +4482,33 @@ namespace Game
goInfo.entry, goInfo.type, N, dataN);
}
List<Difficulty> ParseSpawnDifficulties(string difficultyString, string table, ulong spawnId, uint mapId, List<Difficulty> mapDifficulties)
{
StringArray tokens = new StringArray(difficultyString, ',');
List<Difficulty> difficulties = new List<Difficulty>();
bool isTransportMap = IsTransportMap(mapId);
foreach (string token in tokens)
{
Difficulty difficultyId = (Difficulty)Enum.Parse(typeof(Difficulty), token);
if (difficultyId != 0 && !CliDB.DifficultyStorage.ContainsKey(difficultyId))
{
Log.outError(LogFilter.Sql, $"Table `{table}` has {table} (GUID: {spawnId}) with non invalid difficulty id {difficultyId}, skipped.");
continue;
}
if (!isTransportMap && !mapDifficulties.Contains(difficultyId))
{
Log.outError(LogFilter.Sql, "Table `{table}` has {table} (GUID: {spawnId}) has unsupported difficulty {difficultyId} for map (Id: {mapId}).");
continue;
}
difficulties.Add(difficultyId);
}
difficulties.Sort();
return difficulties;
}
//Items
public void LoadItemTemplates()
{
@@ -9311,13 +9333,9 @@ namespace Game
}
return 0;
}
public CellObjectGuids CreateCellObjectGuids(uint mapid, byte spawnMask, CellCoord cellCoord)
CellObjectGuids CreateCellObjectGuids(uint mapid, Difficulty difficulty, uint cellid)
{
return CreateCellObjectGuids(mapid, spawnMask, cellCoord.GetId());
}
CellObjectGuids CreateCellObjectGuids(uint mapid, byte spawnMask, uint cellid)
{
uint newid = MathFunctions.MakePair32(mapid, spawnMask);
uint newid = MathFunctions.MakePair32(mapid, (uint)difficulty);
if (!mapObjectGuidsStore.ContainsKey(newid))
mapObjectGuidsStore.Add(newid, new Dictionary<uint, CellObjectGuids>());
@@ -9327,9 +9345,9 @@ namespace Game
return mapObjectGuidsStore[newid][cellid];
}
public CellObjectGuids GetCellObjectGuids(uint mapid, byte spawnMask, uint cellid)
public CellObjectGuids GetCellObjectGuids(uint mapid, Difficulty difficulty, uint cellid)
{
uint newid = MathFunctions.MakePair32(mapid, spawnMask);
uint newid = MathFunctions.MakePair32(mapid, (uint)difficulty);
if (mapObjectGuidsStore.ContainsKey(newid) && mapObjectGuidsStore[newid].ContainsKey(cellid))
return mapObjectGuidsStore[newid][cellid];
+33 -21
View File
@@ -42,9 +42,6 @@ namespace Game.Groups
m_legacyRaidDifficulty = Difficulty.Raid10N;
m_lootMethod = LootMethod.FreeForAll;
m_lootThreshold = ItemQuality.Uncommon;
for (byte i = 0; i < (int)Difficulty.Max; ++i)
m_boundInstances[i] = new Dictionary<uint, InstanceBind>();
}
public bool Create(Player leader)
@@ -645,9 +642,9 @@ namespace Game.Groups
SQLTransaction trans = new SQLTransaction();
// Remove the groups permanent instance bindings
for (byte i = 0; i < (int)Difficulty.Max; ++i)
foreach (var difficultyDic in m_boundInstances.Values)
{
foreach (var pair in m_boundInstances[i])
foreach (var pair in difficultyDic)
{
// Do not unbind saves of instances that already had map created (a newLeader entered)
// forcing a new instance with another leader requires group disbanding (confirmed on retail)
@@ -659,7 +656,7 @@ namespace Game.Groups
trans.Append(stmt);
pair.Value.save.RemoveGroup(this);
m_boundInstances[i].Remove(pair.Key);
difficultyDic.Remove(pair.Key);
}
}
}
@@ -692,9 +689,9 @@ namespace Game.Groups
{
// copy all binds to the group, when changing leader it's assumed the character
// will not have any solo binds
for (byte i = 0; i < (int)Difficulty.Max; ++i)
foreach (var difficultyDic in player.m_boundInstances.Values)
{
foreach (var pair in player.m_boundInstances[i])
foreach (var pair in difficultyDic)
{
if (!switchLeader || group.GetBoundInstance(pair.Value.save.GetDifficultyID(), pair.Key) == null)
if (pair.Value.extendState != 0) // not expired
@@ -703,7 +700,7 @@ namespace Game.Groups
// permanent binds are not removed
if (switchLeader && !pair.Value.perm)
{
player.UnbindInstance(pair, (Difficulty)i, false);
player.UnbindInstance(pair, difficultyDic, false);
}
}
}
@@ -1871,7 +1868,11 @@ namespace Game.Groups
diff = GetLegacyRaidDifficultyID();
}
foreach (var pair in m_boundInstances[(int)diff].ToList())
var difficultyDic = m_boundInstances.LookupByKey(diff);
if (difficultyDic == null)
return;
foreach (var pair in difficultyDic)
{
InstanceSave instanceSave = pair.Value.save;
MapRecord entry = CliDB.MapStorage.LookupByKey(pair.Key);
@@ -1933,8 +1934,7 @@ namespace Game.Groups
}
// i don't know for sure if hash_map iterators
m_boundInstances[(int)diff].Remove(pair.Key);
difficultyDic.Remove(pair.Key);
// this unloads the instance save unless online players are bound to it
// (eg. permanent binds or GM solo binds)
instanceSave.RemoveGroup(this);
@@ -1968,7 +1968,15 @@ namespace Game.Groups
// some instances only have one difficulty
Global.DB2Mgr.GetDownscaledMapDifficultyData(mapId, ref difficulty);
return m_boundInstances[(int)difficulty].LookupByKey(mapId);
var difficultyDic = m_boundInstances.LookupByKey(difficulty);
if (difficultyDic == null)
return null;
var instanceBind = difficultyDic.LookupByKey(mapId);
if (instanceBind != null)
return instanceBind;
return null;
}
public InstanceBind BindToInstance(InstanceSave save, bool permanent, bool load = false)
@@ -1976,10 +1984,10 @@ namespace Game.Groups
if (save == null || isBGGroup() || isBFGroup())
return null;
if (!m_boundInstances[(int)save.GetDifficultyID()].ContainsKey(save.GetMapId()))
m_boundInstances[(int)save.GetDifficultyID()][save.GetMapId()] = new InstanceBind();
if (!m_boundInstances[save.GetDifficultyID()].ContainsKey(save.GetMapId()))
m_boundInstances[save.GetDifficultyID()][save.GetMapId()] = new InstanceBind();
InstanceBind bind = m_boundInstances[(int)save.GetDifficultyID()][save.GetMapId()];
InstanceBind bind = m_boundInstances[save.GetDifficultyID()][save.GetMapId()];
if (!load && (bind.save == null || permanent != bind.perm || save != bind.save))
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.REP_GROUP_INSTANCE);
@@ -2004,14 +2012,18 @@ namespace Game.Groups
Log.outDebug(LogFilter.Maps, "Group.BindToInstance: Group ({0}, storage id: {1}) is now bound to map {2}, instance {3}, difficulty {4}",
GetGUID().ToString(), m_dbStoreId, save.GetMapId(), save.GetInstanceId(), save.GetDifficultyID());
m_boundInstances[(int)save.GetDifficultyID()][save.GetMapId()] = bind;
m_boundInstances[save.GetDifficultyID()][save.GetMapId()] = bind;
return bind;
}
public void UnbindInstance(uint mapid, Difficulty difficulty, bool unload = false)
{
var instanceBind = m_boundInstances[(int)difficulty].LookupByKey(mapid);
var difficultyDic = m_boundInstances.LookupByKey(difficulty);
if (difficultyDic == null)
return;
var instanceBind = difficultyDic.LookupByKey(mapid);
if (instanceBind != null)
{
if (!unload)
@@ -2025,7 +2037,7 @@ namespace Game.Groups
}
instanceBind.save.RemoveGroup(this); // save can become invalid
m_boundInstances[(int)difficulty].Remove(mapid);
difficultyDic.Remove(mapid);
}
}
@@ -2465,7 +2477,7 @@ namespace Game.Groups
public Dictionary<uint, InstanceBind> GetBoundInstances(Difficulty difficulty)
{
return m_boundInstances[(int)difficulty];
return m_boundInstances.LookupByKey(difficulty);
}
void _initRaidSubGroupsCounter()
@@ -2560,7 +2572,7 @@ namespace Game.Groups
ObjectGuid m_looterGuid;
ObjectGuid m_masterLooterGuid;
List<Roll> RollId = new List<Roll>();
Dictionary<uint, InstanceBind>[] m_boundInstances = new Dictionary<uint, InstanceBind>[(int)Difficulty.Max];
Dictionary<Difficulty, Dictionary<uint, InstanceBind>> m_boundInstances = new Dictionary<Difficulty, Dictionary<uint, InstanceBind>>();
byte[] m_subGroupsCounts;
ObjectGuid m_guid;
uint m_maxEnchantingLevel;
+8 -5
View File
@@ -71,16 +71,18 @@ namespace Game
packet.Events.Add(eventInfo);
}
for (byte i = 0; i < (int)Difficulty.Max; ++i)
for (Difficulty i = 0; i < Difficulty.Max; ++i)
{
var boundInstances = GetPlayer().GetBoundInstances((Difficulty)i);
foreach (var pair in boundInstances)
var boundInstances = _player.GetBoundInstances(i);
if (boundInstances != null)
{
if (pair.Value.perm)
foreach (var boundInstance in boundInstances.Values)
{
if (boundInstance.perm)
{
CalendarSendCalendarRaidLockoutInfo lockoutInfo;
InstanceSave save = pair.Value.save;
InstanceSave save = boundInstance.save;
lockoutInfo.MapID = (int)save.GetMapId();
lockoutInfo.DifficultyID = (uint)save.GetDifficultyID();
lockoutInfo.ExpireTime = save.GetResetTime() - currTime;
@@ -90,6 +92,7 @@ namespace Game
}
}
}
}
SendPacket(packet);
}
+7 -12
View File
@@ -2980,16 +2980,11 @@ namespace Game.Maps
return i_InstanceId;
}
public Difficulty GetSpawnMode()
{
return i_spawnMode;
}
public virtual EnterState CannotEnter(Player player) { return EnterState.CanEnter; }
public Difficulty GetDifficultyID()
{
return GetSpawnMode();
return i_spawnMode;
}
public MapDifficultyRecord GetMapDifficulty()
@@ -4401,7 +4396,7 @@ namespace Game.Maps
{
if (player.GetMap() == this)
{
Log.outError(LogFilter.Maps, "InstanceMap:CannotEnter - player {0} ({1}) already in map {2}, {3}, {4}!", player.GetName(), player.GetGUID().ToString(), GetId(), GetInstanceId(), GetSpawnMode());
Log.outError(LogFilter.Maps, "InstanceMap:CannotEnter - player {0} ({1}) already in map {2}, {3}, {4}!", player.GetName(), player.GetGUID().ToString(), GetId(), GetInstanceId(), GetDifficultyID());
Cypher.Assert(false);
return EnterState.CannotEnterAlreadyInMap;
}
@@ -4452,14 +4447,14 @@ namespace Game.Maps
InstanceSave mapSave = Global.InstanceSaveMgr.GetInstanceSave(GetInstanceId());
if (mapSave == null)
{
Log.outInfo(LogFilter.Maps, "InstanceMap.Add: creating instance save for map {0} spawnmode {1} with instance id {2}", GetId(), GetSpawnMode(), GetInstanceId());
mapSave = Global.InstanceSaveMgr.AddInstanceSave(GetId(), GetInstanceId(), GetSpawnMode(), 0, 0, true);
Log.outInfo(LogFilter.Maps, "InstanceMap.Add: creating instance save for map {0} spawnmode {1} with instance id {2}", GetId(), GetDifficultyID(), GetInstanceId());
mapSave = Global.InstanceSaveMgr.AddInstanceSave(GetId(), GetInstanceId(), GetDifficultyID(), 0, 0, true);
}
Cypher.Assert(mapSave != null);
// check for existing instance binds
InstanceBind playerBind = player.GetBoundInstance(GetId(), GetSpawnMode());
InstanceBind playerBind = player.GetBoundInstance(GetId(), GetDifficultyID());
if (playerBind != null && playerBind.perm)
{
// cannot enter other instances if bound permanently
@@ -4780,11 +4775,11 @@ namespace Game.Maps
InstanceSave save = Global.InstanceSaveMgr.GetInstanceSave(GetInstanceId());
if (save != null)
Global.InstanceSaveMgr.ScheduleReset(on, save.GetResetTime(),
new InstanceSaveManager.InstResetEvent(0, GetId(), GetSpawnMode(), GetInstanceId()));
new InstanceSaveManager.InstResetEvent(0, GetId(), GetDifficultyID(), GetInstanceId()));
else
Log.outError(LogFilter.Maps,
"InstanceMap.SetResetSchedule: cannot turn schedule {0}, there is no save information for instance (map [id: {1}, name: {2}], instance id: {3}, difficulty: {4})",
on ? "on" : "off", GetId(), GetMapName(), GetInstanceId(), GetSpawnMode());
on ? "on" : "off", GetId(), GetMapName(), GetInstanceId(), GetDifficultyID());
}
}
+2 -2
View File
@@ -60,7 +60,7 @@ namespace Game.Maps
public override void Visit(IList<GameObject> objs)
{
CellCoord cellCoord = i_cell.GetCellCoord();
CellObjectGuids cellguids = Global.ObjectMgr.GetCellObjectGuids(i_map.GetId(), (byte)i_map.GetSpawnMode(), cellCoord.GetId());
CellObjectGuids cellguids = Global.ObjectMgr.GetCellObjectGuids(i_map.GetId(), i_map.GetDifficultyID(), cellCoord.GetId());
if (cellguids == null)
return;
@@ -70,7 +70,7 @@ namespace Game.Maps
public override void Visit(IList<Creature> objs)
{
CellCoord cellCoord = i_cell.GetCellCoord();
CellObjectGuids cellguids = Global.ObjectMgr.GetCellObjectGuids(i_map.GetId(), (byte)i_map.GetSpawnMode(), cellCoord.GetId());
CellObjectGuids cellguids = Global.ObjectMgr.GetCellObjectGuids(i_map.GetId(), i_map.GetDifficultyID(), cellCoord.GetId());
if (cellguids == null)
return;
@@ -166,19 +166,19 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheCrusader
switch (go.GetEntry())
{
case GameObjectIds.CrusadersCache10:
if (instance.GetSpawnMode() == Difficulty.Raid10N)
if (instance.GetDifficultyID() == Difficulty.Raid10N)
CrusadersCacheGUID = go.GetGUID();
break;
case GameObjectIds.CrusadersCache25:
if (instance.GetSpawnMode() == Difficulty.Raid25N)
if (instance.GetDifficultyID() == Difficulty.Raid25N)
CrusadersCacheGUID = go.GetGUID();
break;
case GameObjectIds.CrusadersCache10H:
if (instance.GetSpawnMode() == Difficulty.Raid10HC)
if (instance.GetDifficultyID() == Difficulty.Raid10HC)
CrusadersCacheGUID = go.GetGUID();
break;
case GameObjectIds.CrusadersCache25H:
if (instance.GetSpawnMode() == Difficulty.Raid25HC)
if (instance.GetDifficultyID() == Difficulty.Raid25HC)
CrusadersCacheGUID = go.GetGUID();
break;
case GameObjectIds.ArgentColiseumFloor:
@@ -298,7 +298,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheCrusader
{
EventStage = 6000;
uint tributeChest = 0;
if (instance.GetSpawnMode() == Difficulty.Raid10HC)
if (instance.GetDifficultyID() == Difficulty.Raid10HC)
{
if (TrialCounter >= 50)
tributeChest = GameObjectIds.TributeChest10h99;
@@ -315,7 +315,7 @@ namespace Scripts.Northrend.CrusadersColiseum.TrialOfTheCrusader
}
}
}
else if (instance.GetSpawnMode() == Difficulty.Raid25HC)
else if (instance.GetDifficultyID() == Difficulty.Raid25HC)
{
if (TrialCounter >= 50)
tributeChest = GameObjectIds.TributeChest25h99;
@@ -362,7 +362,7 @@ namespace Scripts.Northrend.IcecrownCitadel
{
if (WeeklyQuestData[questIndex].creatureEntry == entry)
{
byte diffIndex = (byte)((int)instance.GetSpawnMode() & 1);
byte diffIndex = (byte)((int)instance.GetDifficultyID() & 1);
if (!Global.PoolMgr.IsSpawnedObject<Quest>(WeeklyQuestData[questIndex].questId[diffIndex]))
entry = 0;
break;
@@ -976,7 +976,7 @@ namespace Scripts.Northrend.IcecrownCitadel
case Bosses.ValithriaDreamwalker:
if (state == EncounterState.Done)
{
if (Global.PoolMgr.IsSpawnedObject<Quest>(WeeklyQuestData[8].questId[(int)instance.GetSpawnMode() & 1]))
if (Global.PoolMgr.IsSpawnedObject<Quest>(WeeklyQuestData[8].questId[(int)instance.GetDifficultyID() & 1]))
instance.SummonCreature(CreatureIds.ValithriaDreamwalkerQuest, ValithriaDreamwalker.ValithriaSpawnPos);
GameObject teleporter = instance.GetGameObject(TeleporterSindragosaGUID);
@@ -1106,7 +1106,7 @@ namespace Scripts.Northrend.IcecrownCitadel
break;
// 5 is the index of Blood Quickening
if (!Global.PoolMgr.IsSpawnedObject<Quest>(WeeklyQuestData[5].questId[(int)instance.GetSpawnMode() & 1]))
if (!Global.PoolMgr.IsSpawnedObject<Quest>(WeeklyQuestData[5].questId[(int)instance.GetDifficultyID() & 1]))
break;
switch ((EncounterState)data)
@@ -563,7 +563,7 @@ namespace Scripts.Northrend.IcecrownCitadel
if (marrowgar)
{
CreatureAI marrowgarAI = marrowgar.GetAI();
byte boneSpikeCount = (byte)(Convert.ToBoolean((int)GetCaster().GetMap().GetSpawnMode() & 1) ? 3 : 1);
byte boneSpikeCount = (byte)(Convert.ToBoolean((int)GetCaster().GetMap().GetDifficultyID() & 1) ? 3 : 1);
List<Unit> targets = marrowgarAI.SelectTargetList(new BoneSpikeTargetSelector(marrowgarAI), boneSpikeCount, SelectAggroTarget.Random);
if (targets.Empty())
@@ -0,0 +1,12 @@
DELETE FROM `conditions` WHERE `ConditionTypeOrReference`=19 AND `SourceEntry` IN (13604,13817,50452,50453);
INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`SourceId`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionTarget`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`NegativeCondition`,`ErrorType`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
(10,34379,50453,0,0,49,0,6,0,0,0,0,0,'','Ring of Rotting Sinew only 25 heroic'),
(10,34379,50452,0,0,49,0,6,0,0,0,0,0,'','Wodin\'s Lucky Necklace only 25 heroic');
ALTER TABLE `creature` ADD `spawnDifficulties` VARCHAR(100) NOT NULL DEFAULT '0' AFTER `spawnMask`;
UPDATE `creature` SET `spawnDifficulties`=MAKE_SET(`spawnMask`,"0","1","2","3","4","5","6","7","8","9",NULL,"11","12",NULL,"14","15","16","17","18","19","20",NULL,NULL,"23","24","25","26","27",NULL,"29","30",NULL,"32","33","34");
ALTER TABLE `creature` DROP `spawnMask`;
ALTER TABLE `gameobject` ADD `spawnDifficulties` VARCHAR(100) NOT NULL DEFAULT '0' AFTER `spawnMask`;
UPDATE `gameobject` SET `spawnDifficulties`=MAKE_SET(`spawnMask`,"0","1","2","3","4","5","6","7","8","9",NULL,"11","12",NULL,"14","15","16","17","18","19","20",NULL,NULL,"23","24","25","26","27",NULL,"29","30",NULL,"32","33","34");
ALTER TABLE `gameobject` DROP `spawnMask`;