Core/AdventureJournal: Added the feature based on pull request

Port From (https://github.com/TrinityCore/TrinityCore/pull/26000)
This commit is contained in:
hondacrx
2021-02-06 23:45:17 -05:00
parent eb8b62276e
commit 48bb0bc851
6 changed files with 241 additions and 3 deletions
@@ -26,6 +26,14 @@ namespace Framework.Database
"Points, Flags, UiOrder, IconFileID, RewardItemID, CriteriaTree, SharesCriteria, CovenantID FROM achievement");
PrepareStatement(HotfixStatements.SEL_ACHIEVEMENT_LOCALE, "SELECT ID, Description_lang, Title_lang, Reward_lang FROM achievement_locale WHERE locale = ?");
// AdventureJournal.db2
PrepareStatement(HotfixStatements.SEL_ADVENTURE_JOURNAL, "SELECT ID, Name, Description, ButtonText, RewardDescription, ContinueDescription, Type, " +
"PlayerConditionId, Flags, ButtonActionType, TextureFileDataId, LfgDungeonId, QuestId, BattleMasterListId, PriorityMin, PriorityMax, ItemId, " +
"ItemQuantity, CurrencyType, CurrencyQuantity, UiMapId, BonusPlayerConditionId1, BonusPlayerConditionId2, BonusValue1, BonusValue2" +
" FROM adventure_journal");
PrepareStatement(HotfixStatements.SEL_ADVENTURE_JOURNAL_LOCALE, "SELECT ID, Name_lang, Description_lang, ButtonText_lang, RewardDescription_lang, " +
"ContinueDescription_lang FROM adventure_journal_locale WHERE locale = ?");
// AnimationData.db2
PrepareStatement(HotfixStatements.SEL_ANIMATION_DATA, "SELECT ID, BehaviorID, BehaviorTier, Fallback, Flags1, Flags2 FROM animation_data");
@@ -1142,6 +1150,9 @@ namespace Framework.Database
SEL_ACHIEVEMENT,
SEL_ACHIEVEMENT_LOCALE,
SEL_ADVENTURE_JOURNAL,
SEL_ADVENTURE_JOURNAL_LOCALE,
SEL_ANIMATION_DATA,
SEL_ANIM_KIT,
+2
View File
@@ -51,6 +51,7 @@ namespace Game.DataStorage
}
AchievementStorage = ReadDB2<AchievementRecord>("Achievement.db2", HotfixStatements.SEL_ACHIEVEMENT, HotfixStatements.SEL_ACHIEVEMENT_LOCALE);
AdventureJournalStorage = ReadDB2<AdventureJournalRecord>("AdventureJournal.db2", HotfixStatements.SEL_ADVENTURE_JOURNAL, HotfixStatements.SEL_ADVENTURE_JOURNAL_LOCALE);
AnimationDataStorage = ReadDB2<AnimationDataRecord>("AnimationData.db2", HotfixStatements.SEL_ANIMATION_DATA);
AnimKitStorage = ReadDB2<AnimKitRecord>("AnimKit.db2", HotfixStatements.SEL_ANIM_KIT);
AreaGroupMemberStorage = ReadDB2<AreaGroupMemberRecord>("AreaGroupMember.db2", HotfixStatements.SEL_AREA_GROUP_MEMBER);
@@ -408,6 +409,7 @@ namespace Game.DataStorage
#region Main Collections
public static DB6Storage<AchievementRecord> AchievementStorage;
public static DB6Storage<AdventureJournalRecord> AdventureJournalStorage;
public static DB6Storage<AnimationDataRecord> AnimationDataStorage;
public static DB6Storage<AnimKitRecord> AnimKitStorage;
public static DB6Storage<AreaGroupMemberRecord> AreaGroupMemberStorage;
@@ -42,6 +42,33 @@ namespace Game.DataStorage
public int CovenantID;
}
public sealed class AdventureJournalRecord
{
public uint Id;
public LocalizedString Name;
public LocalizedString Description;
public LocalizedString ButtonText;
public LocalizedString RewardDescription;
public LocalizedString ContinueDescription;
public byte Type;
public uint PlayerConditionID;
public byte Flags;
public byte ButtonActionType;
public int TextureFileDataID;
public ushort LfgDungeonID;
public uint QuestID;
public ushort BattleMasterListID;
public byte PriorityMin;
public byte PriorityMax;
public int ItemID;
public uint ItemQuantity;
public ushort CurrencyType;
public uint CurrencyQuantity;
public ushort UiMapID;
public int[] BonusPlayerConditionID = new int[2];
public byte[] BonusValue = new byte[2];
}
public sealed class AnimationDataRecord
{
public uint Id;
+73 -3
View File
@@ -23,6 +23,7 @@ using Game.Entities;
using Game.Groups;
using Game.Guilds;
using Game.Maps;
using Game.Misc;
using Game.Networking;
using Game.Networking.Packets;
using Game.PvP;
@@ -135,14 +136,14 @@ namespace Game
[WorldPacketHandler(ClientOpcodes.CompleteCinematic)]
void HandleCompleteCinematic(CompleteCinematic packet)
{
{
// If player has sight bound to visual waypoint NPC we should remove it
GetPlayer().GetCinematicMgr().EndCinematic();
}
[WorldPacketHandler(ClientOpcodes.NextCinematicCamera)]
void HandleNextCinematicCamera(NextCinematicCamera packet)
{
{
// Sent by client when cinematic actually begun. So we begin the server side process
GetPlayer().GetCinematicMgr().NextCinematicCamera();
}
@@ -738,7 +739,7 @@ namespace Game
if (_warden == null || packet.Data.GetSize() == 0)
return;
_warden.DecryptData(packet.Data.GetData());
_warden.DecryptData(packet.Data.GetData());
WardenOpcodes opcode = (WardenOpcodes)packet.Data.ReadUInt8();
switch (opcode)
@@ -767,5 +768,74 @@ namespace Game
break;
}
}
[WorldPacketHandler(ClientOpcodes.AdventureJournalOpenQuest)]
void HandleAdventureJournalOpenQuest(AdventureJournalOpenQuest adventureJournalOpenQuest)
{
var adventureJournalEntry = CliDB.AdventureJournalStorage.LookupByKey(adventureJournalOpenQuest.AdventureJournalID);
if (adventureJournalEntry == null)
return;
Quest quest = Global.ObjectMgr.GetQuestTemplate(adventureJournalEntry.QuestID);
if (quest == null)
return;
if (_player.CanTakeQuest(quest, true))
{
PlayerMenu menu = new PlayerMenu(_player.GetSession());
menu.SendQuestGiverQuestDetails(quest, _player.GetGUID(), true, false);
}
}
[WorldPacketHandler(ClientOpcodes.AdventureJournalStartQuest)]
void HandleAdventureJournalStartQuest(AdventureJournalStartQuest adventureJournalStartQuest)
{
Quest quest = Global.ObjectMgr.GetQuestTemplate(adventureJournalStartQuest.QuestID);
if (quest == null)
return;
AdventureJournalRecord adventureJournalEntry = null;
foreach (var adventureJournal in CliDB.AdventureJournalStorage.Values)
{
if (quest.Id == adventureJournal.QuestID)
{
adventureJournalEntry = adventureJournal;
break;
}
}
if (adventureJournalEntry == null)
return;
if (_player.MeetPlayerCondition(adventureJournalEntry.PlayerConditionID) && _player.CanTakeQuest(quest, true))
_player.AddQuestAndCheckCompletion(quest, null);
}
[WorldPacketHandler(ClientOpcodes.AdventureJournalUpdateSuggestions)]
void HandleAdventureJournalUpdateSuggestions(AdventureJournalUpdateSuggestions adventureJournalUpdateSuggestions)
{
if (adventureJournalUpdateSuggestions.OnLevelUp && _player.GetLevel() < 10)
return;
AdventureJournalDataResponse response = new AdventureJournalDataResponse();
response.OnLevelUp = adventureJournalUpdateSuggestions.OnLevelUp;
int count = 0;
foreach (var adventureJournal in CliDB.AdventureJournalStorage.Values)
{
if (count >= 7)
break;
if (_player.MeetPlayerCondition(adventureJournal.PlayerConditionID))
{
AdventureJournalDataInfo dataInfo;
dataInfo.AdventureJournalID = (int)adventureJournal.Id;
dataInfo.Priority = (int)adventureJournal.PriorityMax;
response.AdventureJournalDatas.Add(dataInfo);
count++;
}
}
SendPacket(response);
}
}
}
@@ -1321,6 +1321,62 @@ namespace Game.Networking.Packets
public ObjectGuid SourceGuid;
}
class AdventureJournalOpenQuest : ClientPacket
{
public AdventureJournalOpenQuest(WorldPacket packet) : base(packet) { }
public override void Read()
{
AdventureJournalID = _worldPacket.ReadUInt32();
}
public uint AdventureJournalID;
}
class AdventureJournalStartQuest : ClientPacket
{
public AdventureJournalStartQuest(WorldPacket packet) : base(packet) { }
public override void Read()
{
QuestID = _worldPacket.ReadUInt32();
}
public uint QuestID;
}
class AdventureJournalUpdateSuggestions : ClientPacket
{
public AdventureJournalUpdateSuggestions(WorldPacket packet) : base(packet) { }
public override void Read()
{
OnLevelUp = _worldPacket.HasBit();
}
public bool OnLevelUp;
}
class AdventureJournalDataResponse : ServerPacket
{
public AdventureJournalDataResponse() : base(ServerOpcodes.AdventureJournalDataResponse) { }
public override void Write()
{
_worldPacket.WriteBit(OnLevelUp);
_worldPacket.FlushBits();
_worldPacket.WriteInt32(AdventureJournalDatas.Count);
foreach (var dataInfo in AdventureJournalDatas)
{
_worldPacket.WriteInt32(dataInfo.AdventureJournalID);
_worldPacket.WriteInt32(dataInfo.Priority);
}
}
public bool OnLevelUp;
public List<AdventureJournalDataInfo> AdventureJournalDatas;
}
//Structs
struct PhaseShiftDataPhase
{
@@ -1355,4 +1411,10 @@ namespace Game.Networking.Packets
public List<PhaseShiftDataPhase> Phases = new List<PhaseShiftDataPhase>();
public ObjectGuid PersonalGUID;
}
struct AdventureJournalDataInfo
{
public int AdventureJournalID;
public int Priority;
}
}
@@ -0,0 +1,66 @@
--
-- Table structure for table `adventure_journal`
--
DROP TABLE IF EXISTS `adventure_journal`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!50503 SET character_set_client = utf8mb4 */;
CREATE TABLE `adventure_journal` (
`ID` int(10) unsigned NOT NULL DEFAULT '0',
`Name` text DEFAULT NULL,
`Description` text DEFAULT NULL,
`ButtonText` text DEFAULT NULL,
`RewardDescription` text DEFAULT NULL,
`ContinueDescription` text DEFAULT NULL,
`Type` tinyint(3) unsigned NOT NULL DEFAULT '0',
`PlayerConditionId` int(10) unsigned NOT NULL DEFAULT '0',
`Flags` tinyint(3) unsigned NOT NULL DEFAULT '0',
`ButtonActionType` tinyint(3) unsigned NOT NULL DEFAULT '0',
`TextureFileDataId` int(11) NOT NULL DEFAULT '0',
`LfgDungeonId` smallint(5) unsigned NOT NULL DEFAULT '0',
`QuestId` smallint(5) unsigned NOT NULL DEFAULT '0',
`BattleMasterListId` smallint(5) unsigned NOT NULL DEFAULT '0',
`PriorityMin` tinyint(3) unsigned NOT NULL DEFAULT '0',
`PriorityMax` tinyint(3) unsigned NOT NULL DEFAULT '0',
`ItemId` int(11) NOT NULL DEFAULT '0',
`ItemQuantity` int(10) unsigned NOT NULL DEFAULT '0',
`CurrencyType` smallint(5) unsigned NOT NULL DEFAULT '0',
`CurrencyQuantity` tinyint(3) unsigned NOT NULL DEFAULT '0',
`UiMapId` smallint(5) unsigned NOT NULL DEFAULT '0',
`BonusPlayerConditionId1` int(11) NOT NULL DEFAULT '0',
`BonusPlayerConditionId2` int(11) NOT NULL DEFAULT '0',
`BonusValue1` tinyint(3) unsigned NOT NULL DEFAULT '0',
`BonusValue2` tinyint(3) unsigned NOT NULL DEFAULT '0',
`VerifiedBuild` smallint(6) NOT NULL DEFAULT '0',
PRIMARY KEY (`ID`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
/*!40101 SET character_set_client = @saved_cs_client */;
--
-- Table structure for table `adventure_journal_locale`
--
DROP TABLE IF EXISTS `adventure_journal_locale`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!50503 SET character_set_client = utf8mb4 */;
CREATE TABLE `adventure_journal_locale` (
`ID` int(10) unsigned NOT NULL DEFAULT '0',
`locale` varchar(4) NOT NULL,
`Name_lang` text DEFAULT NULL,
`Description_lang` text DEFAULT NULL,
`ButtonText_lang` text DEFAULT NULL,
`RewardDescription_lang` text DEFAULT NULL,
`ContinueDescription_lang` text DEFAULT NULL,
`VerifiedBuild` smallint(6) NOT NULL DEFAULT '0',
PRIMARY KEY (`ID`,`locale`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci
/*!50500 PARTITION BY LIST COLUMNS(locale)
(PARTITION deDE VALUES IN ('deDE') ENGINE = InnoDB,
PARTITION esES VALUES IN ('esES') ENGINE = InnoDB,
PARTITION esMX VALUES IN ('esMX') ENGINE = InnoDB,
PARTITION frFR VALUES IN ('frFR') ENGINE = InnoDB,
PARTITION itIT VALUES IN ('itIT') ENGINE = InnoDB,
PARTITION koKR VALUES IN ('koKR') ENGINE = InnoDB,
PARTITION ptBR VALUES IN ('ptBR') ENGINE = InnoDB,
PARTITION ruRU VALUES IN ('ruRU') ENGINE = InnoDB,
PARTITION zhCN VALUES IN ('zhCN') ENGINE = InnoDB,
PARTITION zhTW VALUES IN ('zhTW') ENGINE = InnoDB) */;
/*!40101 SET character_set_client = @saved_cs_client */;