Core/AdventureJournal: Added the feature based on pull request
Port From (https://github.com/TrinityCore/TrinityCore/pull/26000)
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@@ -51,6 +51,7 @@ namespace Game.DataStorage
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}
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AchievementStorage = ReadDB2<AchievementRecord>("Achievement.db2", HotfixStatements.SEL_ACHIEVEMENT, HotfixStatements.SEL_ACHIEVEMENT_LOCALE);
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AdventureJournalStorage = ReadDB2<AdventureJournalRecord>("AdventureJournal.db2", HotfixStatements.SEL_ADVENTURE_JOURNAL, HotfixStatements.SEL_ADVENTURE_JOURNAL_LOCALE);
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AnimationDataStorage = ReadDB2<AnimationDataRecord>("AnimationData.db2", HotfixStatements.SEL_ANIMATION_DATA);
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AnimKitStorage = ReadDB2<AnimKitRecord>("AnimKit.db2", HotfixStatements.SEL_ANIM_KIT);
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AreaGroupMemberStorage = ReadDB2<AreaGroupMemberRecord>("AreaGroupMember.db2", HotfixStatements.SEL_AREA_GROUP_MEMBER);
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@@ -408,6 +409,7 @@ namespace Game.DataStorage
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#region Main Collections
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public static DB6Storage<AchievementRecord> AchievementStorage;
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public static DB6Storage<AdventureJournalRecord> AdventureJournalStorage;
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public static DB6Storage<AnimationDataRecord> AnimationDataStorage;
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public static DB6Storage<AnimKitRecord> AnimKitStorage;
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public static DB6Storage<AreaGroupMemberRecord> AreaGroupMemberStorage;
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@@ -42,6 +42,33 @@ namespace Game.DataStorage
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public int CovenantID;
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}
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public sealed class AdventureJournalRecord
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{
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public uint Id;
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public LocalizedString Name;
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public LocalizedString Description;
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public LocalizedString ButtonText;
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public LocalizedString RewardDescription;
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public LocalizedString ContinueDescription;
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public byte Type;
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public uint PlayerConditionID;
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public byte Flags;
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public byte ButtonActionType;
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public int TextureFileDataID;
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public ushort LfgDungeonID;
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public uint QuestID;
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public ushort BattleMasterListID;
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public byte PriorityMin;
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public byte PriorityMax;
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public int ItemID;
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public uint ItemQuantity;
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public ushort CurrencyType;
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public uint CurrencyQuantity;
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public ushort UiMapID;
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public int[] BonusPlayerConditionID = new int[2];
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public byte[] BonusValue = new byte[2];
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}
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public sealed class AnimationDataRecord
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{
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public uint Id;
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