Core/AdventureJournal: Added the feature based on pull request

Port From (https://github.com/TrinityCore/TrinityCore/pull/26000)
This commit is contained in:
hondacrx
2021-02-06 23:45:17 -05:00
parent eb8b62276e
commit 48bb0bc851
6 changed files with 241 additions and 3 deletions
@@ -42,6 +42,33 @@ namespace Game.DataStorage
public int CovenantID;
}
public sealed class AdventureJournalRecord
{
public uint Id;
public LocalizedString Name;
public LocalizedString Description;
public LocalizedString ButtonText;
public LocalizedString RewardDescription;
public LocalizedString ContinueDescription;
public byte Type;
public uint PlayerConditionID;
public byte Flags;
public byte ButtonActionType;
public int TextureFileDataID;
public ushort LfgDungeonID;
public uint QuestID;
public ushort BattleMasterListID;
public byte PriorityMin;
public byte PriorityMax;
public int ItemID;
public uint ItemQuantity;
public ushort CurrencyType;
public uint CurrencyQuantity;
public ushort UiMapID;
public int[] BonusPlayerConditionID = new int[2];
public byte[] BonusValue = new byte[2];
}
public sealed class AnimationDataRecord
{
public uint Id;