Core/AdventureJournal: Added the feature based on pull request
Port From (https://github.com/TrinityCore/TrinityCore/pull/26000)
This commit is contained in:
@@ -42,6 +42,33 @@ namespace Game.DataStorage
|
||||
public int CovenantID;
|
||||
}
|
||||
|
||||
public sealed class AdventureJournalRecord
|
||||
{
|
||||
public uint Id;
|
||||
public LocalizedString Name;
|
||||
public LocalizedString Description;
|
||||
public LocalizedString ButtonText;
|
||||
public LocalizedString RewardDescription;
|
||||
public LocalizedString ContinueDescription;
|
||||
public byte Type;
|
||||
public uint PlayerConditionID;
|
||||
public byte Flags;
|
||||
public byte ButtonActionType;
|
||||
public int TextureFileDataID;
|
||||
public ushort LfgDungeonID;
|
||||
public uint QuestID;
|
||||
public ushort BattleMasterListID;
|
||||
public byte PriorityMin;
|
||||
public byte PriorityMax;
|
||||
public int ItemID;
|
||||
public uint ItemQuantity;
|
||||
public ushort CurrencyType;
|
||||
public uint CurrencyQuantity;
|
||||
public ushort UiMapID;
|
||||
public int[] BonusPlayerConditionID = new int[2];
|
||||
public byte[] BonusValue = new byte[2];
|
||||
}
|
||||
|
||||
public sealed class AnimationDataRecord
|
||||
{
|
||||
public uint Id;
|
||||
|
||||
Reference in New Issue
Block a user