Core/DataStores: Removed hardcoded cap for battlepet species

Port From (https://github.com/TrinityCore/TrinityCore/commit/b636212392d547bc32e530cdd93a498622aca86d)
This commit is contained in:
hondacrx
2022-06-01 19:36:38 -04:00
parent 386122e247
commit 49e63e2c3c
3 changed files with 9 additions and 4 deletions
@@ -49,7 +49,6 @@ namespace Framework.Constants
/// <summary>
/// BattlePets Const
/// </summary>
public const int MaxBattlePetSpeciesId = 3159;
public const int DefaultMaxBattlePetsPerSpecies = 3;
public const int BattlePetCageItemId = 82800;
public const int SpellVisualUncagePet = 222;
+1 -1
View File
@@ -79,7 +79,7 @@ namespace Game
}
auctionHouse.BuildListBuckets(listBucketsResult, _player, browseQuery.Name, browseQuery.MinLevel, browseQuery.MaxLevel, browseQuery.Filters, classFilters,
browseQuery.KnownPets, browseQuery.KnownPets.Count, (byte)browseQuery.MaxPetLevel, browseQuery.Offset, browseQuery.Sorts, browseQuery.Sorts.Count);
browseQuery.KnownPets, browseQuery.KnownPets.Length, (byte)browseQuery.MaxPetLevel, browseQuery.Offset, browseQuery.Sorts, browseQuery.Sorts.Count);
listBucketsResult.BrowseMode = AuctionHouseBrowseMode.Search;
listBucketsResult.DesiredDelay = (uint)throttle.DelayUntilNext.TotalSeconds;
@@ -16,9 +16,9 @@
*/
using Framework.Constants;
using Game.DataStorage;
using Game.Entities;
using System.Collections.Generic;
using Framework.Dynamic;
namespace Game.Networking.Packets
{
@@ -29,7 +29,7 @@ namespace Game.Networking.Packets
public byte MinLevel = 1;
public byte MaxLevel = SharedConst.MaxLevel;
public AuctionHouseFilterMask Filters;
public Array<byte> KnownPets = new(SharedConst.MaxBattlePetSpeciesId / 8 + 1);
public byte[] KnownPets;
public sbyte MaxPetLevel;
public AddOnInfo? TaintedBy;
public string Name;
@@ -47,6 +47,12 @@ namespace Game.Networking.Packets
Filters = (AuctionHouseFilterMask)_worldPacket.ReadUInt32();
uint knownPetSize = _worldPacket.ReadUInt32();
MaxPetLevel = _worldPacket.ReadInt8();
int sizeLimit = CliDB.BattlePetSpeciesStorage.Count / 8 +1;
if (knownPetSize >= sizeLimit)
throw new System.Exception($"Attempted to read more array elements from packet {knownPetSize} than allowed {sizeLimit}");
KnownPets = new byte[knownPetSize];
for (var i = 0; i < knownPetSize; ++i)
KnownPets[i] = _worldPacket.ReadUInt8();