Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.

Port From (https://github.com/TrinityCore/TrinityCore/commit/bc89e1cdb0da10e53cc9fa4a97565c05bb4c052e)
This commit is contained in:
hondacrx
2021-09-23 22:46:22 -04:00
parent 0a6d3a9342
commit 4a61a40fb8
17 changed files with 57 additions and 64 deletions
+1 -1
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@@ -158,7 +158,7 @@ namespace Game.AI
// Face the unit (stealthed player) and set distracted state for 5 seconds
me.GetMotionMaster().MoveDistract(5 * Time.InMilliseconds);
me.StopMoving();
me.SetFacingTo(me.GetAngle(who));
me.SetFacingTo(me.GetAbsoluteAngle(who));
}
// Called for reaction at stopping attack at no attackers or targets
+1 -1
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@@ -1296,7 +1296,7 @@ namespace Game.AI
if (me.IsStopped() && !me.HasUnitState(UnitState.CannotTurn))
{
float targetAngle = me.GetAngle(target);
float targetAngle = me.GetAbsoluteAngle(target);
if (_forceFacing || Math.Abs(me.GetOrientation() - targetAngle) > 0.4f)
{
me.SetFacingTo(targetAngle);
+1 -1
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@@ -366,7 +366,7 @@ namespace Game.Chat
float x, y, z;
target.GetContactPoint(_player, out x, out y, out z);
_player.TeleportTo(target.GetMapId(), x, y, z, _player.GetAngle(target), TeleportToOptions.GMMode);
_player.TeleportTo(target.GetMapId(), x, y, z, _player.GetAbsoluteAngle(target), TeleportToOptions.GMMode);
PhasingHandler.InheritPhaseShift(_player, target);
_player.UpdateObjectVisibility();
}
+1 -1
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@@ -806,7 +806,7 @@ namespace Game.Chat
return false;
Player chr = handler.GetSession().GetPlayer();
float followAngle = (creature.GetAngle(chr) - chr.GetOrientation()) * 180.0f / MathF.PI;
float followAngle = (creature.GetAbsoluteAngle(chr) - chr.GetOrientation()) * 180.0f / MathF.PI;
float followDist = MathF.Sqrt(MathF.Pow(chr.GetPositionX() - creature.GetPositionX(), 2f) + MathF.Pow(chr.GetPositionY() - creature.GetPositionY(), 2f));
uint groupAI = 0;
FormationMgr.AddFormationMember(lowguid, followAngle, followDist, leaderGUID, groupAI);
@@ -889,7 +889,7 @@ namespace Game.Entities
if (GetTemplate() != null && GetTemplate().HasFlag(AreaTriggerFlags.HasFaceMovementDir))
{
Vector3 nextPoint = _spline.GetPoint(lastPositionIndex + 1);
orientation = GetAngle(nextPoint.X, nextPoint.Y);
orientation = GetAbsoluteAngle(nextPoint.X, nextPoint.Y);
}
GetMap().AreaTriggerRelocation(this, currentPosition.X, currentPosition.Y, currentPosition.Z, orientation);
+22 -13
View File
@@ -107,13 +107,19 @@ namespace Game.Entities
return GridDefines.IsValidMapCoord(posX, posY, posZ, Orientation);
}
float ToRelativeAngle(float absAngle)
{
return NormalizeOrientation(absAngle - Orientation);
}
public float GetRelativeAngle(Position pos)
{
return GetAngle(pos) - Orientation;
return ToRelativeAngle(GetAbsoluteAngle(pos));
}
public float GetRelativeAngle(float x, float y)
{
return GetAngle(x, y) - Orientation;
return ToRelativeAngle(GetAbsoluteAngle(x, y));
}
public void GetPosition(out float x, out float y)
@@ -214,7 +220,7 @@ namespace Game.Entities
return dx * dx + dy * dy;
}
public float GetAngle(float x, float y)
public float GetAbsoluteAngle(float x, float y)
{
float dx = x - GetPositionX();
float dy = y - GetPositionY();
@@ -223,18 +229,24 @@ namespace Game.Entities
ang = ang >= 0 ? ang : 2 * MathFunctions.PI + ang;
return ang;
}
public float GetAngle(Position pos)
public float GetAbsoluteAngle(Position pos)
{
if (pos == null)
return 0;
return GetAngle(pos.GetPositionX(), pos.GetPositionY());
return GetAbsoluteAngle(pos.GetPositionX(), pos.GetPositionY());
}
float ToAbsoluteAngle(float relAngle)
{
return NormalizeOrientation(relAngle + Orientation);
}
public bool IsInDist(float x, float y, float z, float dist)
{
return GetExactDistSq(x, y, z) < dist * dist;
}
public bool IsInDist(Position pos, float dist)
{
return GetExactDistSq(pos) < dist * dist;
@@ -286,7 +298,7 @@ namespace Game.Entities
return IsInDist2d(center, radius) && Math.Abs(verticalDelta) <= height;
}
public bool HasInArc(float arc, Position obj, float border = 2.0f, float? orientation = null)
public bool HasInArc(float arc, Position obj, float border = 2.0f)
{
// always have self in arc
if (obj == this)
@@ -295,11 +307,8 @@ namespace Game.Entities
// move arc to range 0.. 2*pi
arc = NormalizeOrientation(arc);
float angle = GetAngle(obj);
angle -= orientation.HasValue ? orientation.Value : GetOrientation();
// move angle to range -pi ... +pi
angle = NormalizeOrientation(angle);
float angle = GetRelativeAngle(obj);
if (angle > MathFunctions.PI)
angle -= 2.0f * MathFunctions.PI;
@@ -308,13 +317,13 @@ namespace Game.Entities
return ((angle >= lborder) && (angle <= rborder));
}
public bool HasInLine(Position pos, float objSize, float width, float? orientation = null)
public bool HasInLine(Position pos, float objSize, float width)
{
if (!HasInArc(MathFunctions.PI, pos, 2.0f, orientation))
if (!HasInArc(MathFunctions.PI, pos, 2.0f))
return false;
width += objSize;
float angle = GetAngle(pos) - (orientation.HasValue ? orientation.Value : GetOrientation());
float angle = GetRelativeAngle(pos);
return Math.Abs(Math.Sin(angle)) * GetExactDist2d(pos.GetPositionX(), pos.GetPositionY()) < width;
}
+7 -7
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@@ -2973,7 +2973,7 @@ namespace Game.Entities
Vector3 vObj = new(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ());
Vector3 contactPoint = vThis + (vObj - vThis).directionOrZero() * Math.Min(dest.GetExactDist(GetPosition()), GetCombatReach());
return new Position(contactPoint.X, contactPoint.Y, contactPoint.Z, GetAngle(contactPoint.X, contactPoint.Y));
return new Position(contactPoint.X, contactPoint.Y, contactPoint.Z, GetAbsoluteAngle(contactPoint.X, contactPoint.Y));
}
void GetHitSpherePointFor(Position dest, out float x, out float y, out float z)
@@ -3047,7 +3047,7 @@ namespace Game.Entities
if (size == 0)
size = GetCombatReach() / 2;
float angle = pos1.GetAngle(pos2);
float angle = pos1.GetAbsoluteAngle(pos2);
// not using sqrt() for performance
return (size * size) >= GetExactDist2dSq(pos1.GetPositionX() + (float)Math.Cos(angle) * dist, pos1.GetPositionY() + (float)Math.Sin(angle) * dist);
@@ -3159,7 +3159,7 @@ namespace Game.Entities
{
GetNearPoint2D(out x, out y, distance2d + searcher_size, absAngle);
z = GetPositionZ();
UpdateAllowedPositionZ(x, y, ref z);
(searcher ?? this).UpdateAllowedPositionZ(x, y, ref z);
// if detection disabled, return first point
if (!WorldConfig.GetBoolValue(WorldCfg.DetectPosCollision))
@@ -3179,7 +3179,7 @@ namespace Game.Entities
{
GetNearPoint2D(out x, out y, distance2d + searcher_size, absAngle + angle);
z = GetPositionZ();
UpdateAllowedPositionZ(x, y, ref z);
(searcher ?? this).UpdateAllowedPositionZ(x, y, ref z);
if (IsWithinLOS(x, y, z))
return;
}
@@ -3190,10 +3190,10 @@ namespace Game.Entities
z = first_z;
}
public void GetClosePoint(out float x, out float y, out float z, float size, float distance2d = 0, float angle = 0)
public void GetClosePoint(out float x, out float y, out float z, float size, float distance2d = 0, float relAngle = 0)
{
// angle calculated from current orientation
GetNearPoint(null, out x, out y, out z, size, distance2d, GetOrientation() + angle);
GetNearPoint(null, out x, out y, out z, size, distance2d, GetOrientation() + relAngle);
}
public Position GetNearPosition(float dist, float angle)
@@ -3220,7 +3220,7 @@ namespace Game.Entities
public void GetContactPoint(WorldObject obj, out float x, out float y, out float z, float distance2d = 0.5f)
{
// angle to face `obj` to `this` using distance includes size of `obj`
GetNearPoint(obj, out x, out y, out z, obj.GetCombatReach(), distance2d, GetAngle(obj));
GetNearPoint(obj, out x, out y, out z, obj.GetCombatReach(), distance2d, GetAbsoluteAngle(obj));
}
public void MovePosition(Position pos, float dist, float angle)
@@ -136,7 +136,7 @@ namespace Game.Entities
lastPosition = new Position(cam.locations.X, cam.locations.Y, cam.locations.Z, cam.locations.W);
lastTimestamp = cam.timeStamp;
}
float angle = lastPosition.GetAngle(nextPosition);
float angle = lastPosition.GetAbsoluteAngle(nextPosition);
angle -= lastPosition.GetOrientation();
if (angle < 0)
angle += 2 * MathFunctions.PI;
+3 -16
View File
@@ -188,7 +188,7 @@ namespace Game.Entities
public void SetInFront(WorldObject target)
{
if (!HasUnitState(UnitState.CannotTurn))
Orientation = GetAngle(target.GetPosition());
Orientation = GetAbsoluteAngle(target.GetPosition());
}
public void SetFacingTo(float ori, bool force = true)
@@ -210,7 +210,7 @@ namespace Game.Entities
return;
// @todo figure out under what conditions creature will move towards object instead of facing it where it currently is.
SetFacingTo(GetAngle(obj));
SetFacingTo(GetAbsoluteAngle(obj));
}
public void MonsterMoveWithSpeed(float x, float y, float z, float speed, bool generatePath = false, bool forceDestination = false)
@@ -387,7 +387,7 @@ namespace Game.Entities
float x, y, z;
obj.GetContactPoint(this, out x, out y, out z);
float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ;
GetMotionMaster().MoveJump(x, y, z, GetAngle(obj), speedXY, speedZ, EventId.Jump, withOrientation);
GetMotionMaster().MoveJump(x, y, z, GetAbsoluteAngle(obj), speedXY, speedZ, EventId.Jump, withOrientation);
}
public void UpdateSpeed(UnitMoveType mtype)
@@ -631,19 +631,6 @@ namespace Game.Entities
return IsInDist(obj, objBoundaryRadius);
}
public void GetRandomContactPoint(Unit obj, out float x, out float y, out float z, float distance2dMin, float distance2dMax)
{
float combat_reach = GetCombatReach();
if (combat_reach < 0.1f)
combat_reach = SharedConst.DefaultPlayerCombatReach;
int attacker_number = GetAttackers().Count;
if (attacker_number > 0)
--attacker_number;
GetNearPoint(obj, out x, out y, out z, obj.GetCombatReach(), distance2dMin + (distance2dMax - distance2dMin) * (float)RandomHelper.NextDouble()
, GetAngle(obj.GetPosition()) + (attacker_number != 0 ? MathFunctions.PiOver2 - MathFunctions.PI * (float)RandomHelper.NextDouble() * (float)attacker_number / combat_reach * 0.3f : 0.0f));
}
public bool SetDisableGravity(bool disable)
{
if (disable == IsLevitating())
@@ -135,7 +135,7 @@ namespace Game.Movement
{
casterDistance = fleeTarget.GetDistance(owner);
if (casterDistance > 0.2f)
casterAngle = fleeTarget.GetAngle(owner);
casterAngle = fleeTarget.GetAbsoluteAngle(owner);
else
casterAngle = RandomHelper.FRand(0.0f, 2.0f * MathF.PI);
}
@@ -152,7 +152,7 @@ namespace Game.Movement
if (hoverDiff != 0f)
size = size > hoverDiff ? MathF.Sqrt(size * size - hoverDiff * hoverDiff) : 0.0f;
GetTarget().GetNearPoint(owner, out x, out y, out z, size, SharedConst.ContactDistance, GetTarget().GetAngle(owner));
GetTarget().GetNearPoint(owner, out x, out y, out z, size, SharedConst.ContactDistance, GetTarget().GetAbsoluteAngle(owner));
}
else
{
+3 -3
View File
@@ -277,7 +277,7 @@ namespace Game.Movement
float distanceToTravel = _owner.GetExactDist2d(target) - distance;
if (distanceToTravel > 0.0f)
{
float angle = _owner.GetAngle(target);
float angle = _owner.GetAbsoluteAngle(target);
float destx = _owner.GetPositionX() + distanceToTravel * (float)Math.Cos(angle);
float desty = _owner.GetPositionY() + distanceToTravel * (float)Math.Sin(angle);
MovePoint(id, destx, desty, target.GetPositionZ());
@@ -359,7 +359,7 @@ namespace Game.Movement
float dist = 2 * moveTimeHalf * speedXY;
float max_height = -MoveSpline.ComputeFallElevation(moveTimeHalf, false, -speedZ);
_owner.GetNearPoint(_owner, out x, out y, out z, _owner.GetCombatReach(), dist, _owner.GetAngle(srcX, srcY) + MathFunctions.PI);
_owner.GetNearPoint(_owner, out x, out y, out z, _owner.GetCombatReach(), dist, _owner.GetAbsoluteAngle(srcX, srcY) + MathFunctions.PI);
MoveSplineInit init = new(_owner);
init.MoveTo(x, y, z);
@@ -427,7 +427,7 @@ namespace Game.Movement
{
float step = 2 * MathFunctions.PI / stepCount * (clockwise ? -1.0f : 1.0f);
Position pos = new(x, y, z, 0.0f);
float angle = pos.GetAngle(_owner.GetPositionX(), _owner.GetPositionY());
float angle = pos.GetAbsoluteAngle(_owner.GetPositionX(), _owner.GetPositionY());
MoveSplineInit init = new(_owner);
init.args.path = new Vector3[stepCount];
+1 -1
View File
@@ -192,7 +192,7 @@ namespace Game.Movement
public void SetFacing(Unit target)
{
args.facing.angle = unit.GetAngle(target);
args.facing.angle = unit.GetAbsoluteAngle(target);
args.facing.target = target.GetGUID();
args.facing.type = MonsterMoveType.FacingTarget;
}
+6 -9
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@@ -8332,25 +8332,22 @@ namespace Game.Spells
public class WorldObjectSpellLineTargetCheck : WorldObjectSpellAreaTargetCheck
{
Position _srcPosition;
Position _dstPosition;
Position _position;
float _lineWidth;
public WorldObjectSpellLineTargetCheck(Position srcPosition, Position dstPosition, float lineWidth, float range, WorldObject caster, SpellInfo spellInfo, SpellTargetCheckTypes selectionType, List<Condition> condList, SpellTargetObjectTypes objectType)
: base(range, caster, caster, caster, spellInfo, selectionType, condList, objectType)
{
_srcPosition = srcPosition;
_dstPosition = dstPosition;
_position = srcPosition;
_lineWidth = lineWidth;
if (dstPosition != null && srcPosition != dstPosition)
_position.SetOrientation(srcPosition.GetAbsoluteAngle(dstPosition));
}
public override bool Invoke(WorldObject target)
{
float angle = _caster.GetOrientation();
if (_srcPosition != _dstPosition)
angle = _srcPosition.GetAngle(_dstPosition);
if (!_caster.HasInLine(target, target.GetCombatReach(), _lineWidth, angle))
if (!_position.HasInLine(target, target.GetCombatReach(), _lineWidth))
return false;
return base.Invoke(target);
+2 -2
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@@ -1927,7 +1927,7 @@ namespace Game.Spells
unitTarget.GetMotionMaster().MoveDistract((uint)(damage * Time.InMilliseconds));
unitTarget.StopMoving();
unitTarget.SetFacingTo(unitTarget.GetAngle(destTarget));
unitTarget.SetFacingTo(unitTarget.GetAbsoluteAngle(destTarget));
}
[SpellEffectHandler(SpellEffectName.Pickpocket)]
@@ -4863,7 +4863,7 @@ namespace Game.Spells
summon.SetFaction(unitCaster.GetFaction());
if (summon.HasUnitTypeMask(UnitTypeMask.Minion) && m_targets.HasDst())
((Minion)summon).SetFollowAngle(unitCaster.GetAngle(summon.GetPosition()));
((Minion)summon).SetFollowAngle(unitCaster.GetAbsoluteAngle(summon.GetPosition()));
if (summon.GetEntry() == 27893)
{
+4 -4
View File
@@ -431,7 +431,7 @@ namespace Scripts.World.GameObjects
me.UseDoorOrButton();
int Random = (int)(RandomHelper.Rand32() % (CreatureIds.PrisonEntry.Length / sizeof(uint)));
Creature creature = player.SummonCreature(CreatureIds.PrisonEntry[Random], me.GetPositionX(), me.GetPositionY(), me.GetPositionZ(), me.GetAngle(player), TempSummonType.TimedDespawnOutOfCombat, 30000);
Creature creature = player.SummonCreature(CreatureIds.PrisonEntry[Random], me.GetPositionX(), me.GetPositionY(), me.GetPositionZ(), me.GetAbsoluteAngle(player), TempSummonType.TimedDespawnOutOfCombat, 30000);
if (creature)
{
if (!creature.IsHostileTo(player))
@@ -485,7 +485,7 @@ namespace Scripts.World.GameObjects
me.UseDoorOrButton();
int Random = (int)(RandomHelper.Rand32() % CreatureIds.StasisEntry.Length / sizeof(uint));
player.SummonCreature(CreatureIds.StasisEntry[Random], me.GetPositionX(), me.GetPositionY(), me.GetPositionZ(), me.GetAngle(player), TempSummonType.TimedDespawnOutOfCombat, 30000);
player.SummonCreature(CreatureIds.StasisEntry[Random], me.GetPositionX(), me.GetPositionY(), me.GetPositionZ(), me.GetAbsoluteAngle(player), TempSummonType.TimedDespawnOutOfCombat, 30000);
return false;
}
@@ -953,8 +953,8 @@ namespace Scripts.World.GameObjects
public override bool GossipHello(Player player)
{
player.SendLoot(me.GetGUID(), LootType.Corpse);
me.SummonCreature(CreatureIds.HiveAmbusher, me.GetPositionX() + 1, me.GetPositionY(), me.GetPositionZ(), me.GetAngle(player), TempSummonType.TimedOrDeadDespawn, 60000);
me.SummonCreature(CreatureIds.HiveAmbusher, me.GetPositionX(), me.GetPositionY() + 1, me.GetPositionZ(), me.GetAngle(player), TempSummonType.TimedOrDeadDespawn, 60000);
me.SummonCreature(CreatureIds.HiveAmbusher, me.GetPositionX() + 1, me.GetPositionY(), me.GetPositionZ(), me.GetAbsoluteAngle(player), TempSummonType.TimedOrDeadDespawn, 60000);
me.SummonCreature(CreatureIds.HiveAmbusher, me.GetPositionX(), me.GetPositionY() + 1, me.GetPositionZ(), me.GetAbsoluteAngle(player), TempSummonType.TimedOrDeadDespawn, 60000);
return true;
}
}
+1 -1
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@@ -2099,7 +2099,7 @@ namespace Scripts.World.NpcSpecial
_isSearching = false;
_target = target.GetGUID();
me.SetWalk(true);
me.GetMotionMaster().MovePoint(TrainWrecker.MoveidChase, target.GetNearPosition(3.0f, target.GetAngle(me)));
me.GetMotionMaster().MovePoint(TrainWrecker.MoveidChase, target.GetNearPosition(3.0f, target.GetAbsoluteAngle(me)));
}
else
_timer = 3 * Time.InMilliseconds;