Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.

Port From (https://github.com/TrinityCore/TrinityCore/commit/bc89e1cdb0da10e53cc9fa4a97565c05bb4c052e)
This commit is contained in:
hondacrx
2021-09-23 22:46:22 -04:00
parent 0a6d3a9342
commit 4a61a40fb8
17 changed files with 57 additions and 64 deletions
+1 -1
View File
@@ -1296,7 +1296,7 @@ namespace Game.AI
if (me.IsStopped() && !me.HasUnitState(UnitState.CannotTurn))
{
float targetAngle = me.GetAngle(target);
float targetAngle = me.GetAbsoluteAngle(target);
if (_forceFacing || Math.Abs(me.GetOrientation() - targetAngle) > 0.4f)
{
me.SetFacingTo(targetAngle);