Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bc89e1cdb0da10e53cc9fa4a97565c05bb4c052e)
This commit is contained in:
@@ -1296,7 +1296,7 @@ namespace Game.AI
|
||||
|
||||
if (me.IsStopped() && !me.HasUnitState(UnitState.CannotTurn))
|
||||
{
|
||||
float targetAngle = me.GetAngle(target);
|
||||
float targetAngle = me.GetAbsoluteAngle(target);
|
||||
if (_forceFacing || Math.Abs(me.GetOrientation() - targetAngle) > 0.4f)
|
||||
{
|
||||
me.SetFacingTo(targetAngle);
|
||||
|
||||
Reference in New Issue
Block a user