Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.

Port From (https://github.com/TrinityCore/TrinityCore/commit/bc89e1cdb0da10e53cc9fa4a97565c05bb4c052e)
This commit is contained in:
hondacrx
2021-09-23 22:46:22 -04:00
parent 0a6d3a9342
commit 4a61a40fb8
17 changed files with 57 additions and 64 deletions
@@ -889,7 +889,7 @@ namespace Game.Entities
if (GetTemplate() != null && GetTemplate().HasFlag(AreaTriggerFlags.HasFaceMovementDir))
{
Vector3 nextPoint = _spline.GetPoint(lastPositionIndex + 1);
orientation = GetAngle(nextPoint.X, nextPoint.Y);
orientation = GetAbsoluteAngle(nextPoint.X, nextPoint.Y);
}
GetMap().AreaTriggerRelocation(this, currentPosition.X, currentPosition.Y, currentPosition.Z, orientation);