Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.

Port From (https://github.com/TrinityCore/TrinityCore/commit/bc89e1cdb0da10e53cc9fa4a97565c05bb4c052e)
This commit is contained in:
hondacrx
2021-09-23 22:46:22 -04:00
parent 0a6d3a9342
commit 4a61a40fb8
17 changed files with 57 additions and 64 deletions
@@ -136,7 +136,7 @@ namespace Game.Entities
lastPosition = new Position(cam.locations.X, cam.locations.Y, cam.locations.Z, cam.locations.W);
lastTimestamp = cam.timeStamp;
}
float angle = lastPosition.GetAngle(nextPosition);
float angle = lastPosition.GetAbsoluteAngle(nextPosition);
angle -= lastPosition.GetOrientation();
if (angle < 0)
angle += 2 * MathFunctions.PI;