Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bc89e1cdb0da10e53cc9fa4a97565c05bb4c052e)
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@@ -136,7 +136,7 @@ namespace Game.Entities
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lastPosition = new Position(cam.locations.X, cam.locations.Y, cam.locations.Z, cam.locations.W);
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lastTimestamp = cam.timeStamp;
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}
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float angle = lastPosition.GetAngle(nextPosition);
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float angle = lastPosition.GetAbsoluteAngle(nextPosition);
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angle -= lastPosition.GetOrientation();
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if (angle < 0)
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angle += 2 * MathFunctions.PI;
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