Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.

Port From (https://github.com/TrinityCore/TrinityCore/commit/bc89e1cdb0da10e53cc9fa4a97565c05bb4c052e)
This commit is contained in:
hondacrx
2021-09-23 22:46:22 -04:00
parent 0a6d3a9342
commit 4a61a40fb8
17 changed files with 57 additions and 64 deletions
@@ -135,7 +135,7 @@ namespace Game.Movement
{
casterDistance = fleeTarget.GetDistance(owner);
if (casterDistance > 0.2f)
casterAngle = fleeTarget.GetAngle(owner);
casterAngle = fleeTarget.GetAbsoluteAngle(owner);
else
casterAngle = RandomHelper.FRand(0.0f, 2.0f * MathF.PI);
}
@@ -152,7 +152,7 @@ namespace Game.Movement
if (hoverDiff != 0f)
size = size > hoverDiff ? MathF.Sqrt(size * size - hoverDiff * hoverDiff) : 0.0f;
GetTarget().GetNearPoint(owner, out x, out y, out z, size, SharedConst.ContactDistance, GetTarget().GetAngle(owner));
GetTarget().GetNearPoint(owner, out x, out y, out z, size, SharedConst.ContactDistance, GetTarget().GetAbsoluteAngle(owner));
}
else
{