Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.

Port From (https://github.com/TrinityCore/TrinityCore/commit/bc89e1cdb0da10e53cc9fa4a97565c05bb4c052e)
This commit is contained in:
hondacrx
2021-09-23 22:46:22 -04:00
parent 0a6d3a9342
commit 4a61a40fb8
17 changed files with 57 additions and 64 deletions
+1 -1
View File
@@ -192,7 +192,7 @@ namespace Game.Movement
public void SetFacing(Unit target)
{
args.facing.angle = unit.GetAngle(target);
args.facing.angle = unit.GetAbsoluteAngle(target);
args.facing.target = target.GetGUID();
args.facing.type = MonsterMoveType.FacingTarget;
}