Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
Port From (https://github.com/TrinityCore/TrinityCore/commit/bc89e1cdb0da10e53cc9fa4a97565c05bb4c052e)
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@@ -1927,7 +1927,7 @@ namespace Game.Spells
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unitTarget.GetMotionMaster().MoveDistract((uint)(damage * Time.InMilliseconds));
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unitTarget.StopMoving();
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unitTarget.SetFacingTo(unitTarget.GetAngle(destTarget));
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unitTarget.SetFacingTo(unitTarget.GetAbsoluteAngle(destTarget));
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}
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[SpellEffectHandler(SpellEffectName.Pickpocket)]
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@@ -4863,7 +4863,7 @@ namespace Game.Spells
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summon.SetFaction(unitCaster.GetFaction());
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if (summon.HasUnitTypeMask(UnitTypeMask.Minion) && m_targets.HasDst())
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((Minion)summon).SetFollowAngle(unitCaster.GetAngle(summon.GetPosition()));
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((Minion)summon).SetFollowAngle(unitCaster.GetAbsoluteAngle(summon.GetPosition()));
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if (summon.GetEntry() == 27893)
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{
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