Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.

Port From (https://github.com/TrinityCore/TrinityCore/commit/bc89e1cdb0da10e53cc9fa4a97565c05bb4c052e)
This commit is contained in:
hondacrx
2021-09-23 22:46:22 -04:00
parent 0a6d3a9342
commit 4a61a40fb8
17 changed files with 57 additions and 64 deletions
+1 -1
View File
@@ -2099,7 +2099,7 @@ namespace Scripts.World.NpcSpecial
_isSearching = false;
_target = target.GetGUID();
me.SetWalk(true);
me.GetMotionMaster().MovePoint(TrainWrecker.MoveidChase, target.GetNearPosition(3.0f, target.GetAngle(me)));
me.GetMotionMaster().MovePoint(TrainWrecker.MoveidChase, target.GetNearPosition(3.0f, target.GetAbsoluteAngle(me)));
}
else
_timer = 3 * Time.InMilliseconds;