Core/SAI: Remove SMART_ACTION_SET_DYNAMIC_FLAG

Port From (https://github.com/TrinityCore/TrinityCore/commit/842eb3bdd7e18e7f069e8aafd99145a62f82900c)
This commit is contained in:
hondacrx
2022-05-29 16:24:09 -04:00
parent d0c767cfdf
commit 4aa4509db0
3 changed files with 1 additions and 10 deletions
+1 -1
View File
@@ -348,7 +348,7 @@ namespace Framework.Constants
RemoveUnitFieldBytes1 = 91, // Bytes, Target
InterruptSpell = 92,
SendGoCustomAnim = 93, // Anim Id
SetDynamicFlag = 94, // Flags
//Unused94 = 94, // do not reuse
AddDynamicFlag = 95, // Flags
RemoveDynamicFlag = 96, // Flags
JumpToPos = 97, // Speedxy, Speedz, Targetx, Targety, Targetz
@@ -783,7 +783,6 @@ namespace Game.AI
SmartActions.RemoveUnitFieldBytes1 => Marshal.SizeOf(typeof(SmartAction.DelunitByte)),
SmartActions.InterruptSpell => Marshal.SizeOf(typeof(SmartAction.InterruptSpellCasting)),
SmartActions.SendGoCustomAnim => Marshal.SizeOf(typeof(SmartAction.SendGoCustomAnim)),
SmartActions.SetDynamicFlag => Marshal.SizeOf(typeof(SmartAction.Flag)),
SmartActions.AddDynamicFlag => Marshal.SizeOf(typeof(SmartAction.Flag)),
SmartActions.RemoveDynamicFlag => Marshal.SizeOf(typeof(SmartAction.Flag)),
SmartActions.JumpToPos => Marshal.SizeOf(typeof(SmartAction.Jump)),
@@ -2140,7 +2139,6 @@ namespace Game.AI
case SmartActions.SetUnitFieldBytes1:
case SmartActions.RemoveUnitFieldBytes1:
case SmartActions.SendGoCustomAnim:
case SmartActions.SetDynamicFlag:
case SmartActions.AddDynamicFlag:
case SmartActions.RemoveDynamicFlag:
case SmartActions.JumpToPos:
@@ -1914,13 +1914,6 @@ namespace Game.AI
target.ToGameObject().SendCustomAnim(e.Action.sendGoCustomAnim.anim);
break;
}
case SmartActions.SetDynamicFlag:
{
foreach (var target in targets)
if (IsUnit(target))
target.ToUnit().SetDynamicFlags((UnitDynFlags)e.Action.flag.flag);
break;
}
case SmartActions.AddDynamicFlag:
{
foreach (var target in targets)