Core/Misc: Rename templat to characterTemplate so it stop looking like a typo despite not being one.

Port From (https://github.com/TrinityCore/TrinityCore/commit/eecdba9e01ad16653787561f3ccf022beb08e818)
This commit is contained in:
hondacrx
2024-02-29 17:16:45 -05:00
parent 0eb34a2dc8
commit 4ad95cad65
@@ -168,22 +168,22 @@ namespace Game.Networking.Packets
foreach (VirtualRealmInfo virtualRealm in SuccessInfo.VirtualRealms)
virtualRealm.Write(_worldPacket);
foreach (var templat in SuccessInfo.Templates)
foreach (var characterTemplate in SuccessInfo.Templates)
{
_worldPacket.WriteUInt32(templat.TemplateSetId);
_worldPacket.WriteInt32(templat.Classes.Count);
foreach (var templateClass in templat.Classes)
_worldPacket.WriteUInt32(characterTemplate.TemplateSetId);
_worldPacket.WriteInt32(characterTemplate.Classes.Count);
foreach (var templateClass in characterTemplate.Classes)
{
_worldPacket.WriteUInt8(templateClass.ClassID);
_worldPacket.WriteUInt8((byte)templateClass.FactionGroup);
}
_worldPacket.WriteBits(templat.Name.GetByteCount(), 7);
_worldPacket.WriteBits(templat.Description.GetByteCount(), 10);
_worldPacket.WriteBits(characterTemplate.Name.GetByteCount(), 7);
_worldPacket.WriteBits(characterTemplate.Description.GetByteCount(), 10);
_worldPacket.FlushBits();
_worldPacket.WriteString(templat.Name);
_worldPacket.WriteString(templat.Description);
_worldPacket.WriteString(characterTemplate.Name);
_worldPacket.WriteString(characterTemplate.Description);
}
}