Core/Achievements: Implemented criteria flag "Reset on Start" and removed manual script workarounds for it
Port From (https://github.com/TrinityCore/TrinityCore/commit/e1abd8256be38c299156264424999c0108613198)
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@@ -493,7 +493,7 @@ namespace Game.Achievements
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bool canStart = false;
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foreach (CriteriaTree tree in trees)
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{
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if (!_timeCriteriaTrees.ContainsKey(tree.Id) && !IsCompletedCriteriaTree(tree))
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if ((!_timeCriteriaTrees.ContainsKey(tree.Id) || criteria.Entry.GetFlags().HasFlag(CriteriaFlags.ResetOnStart)) && !IsCompletedCriteriaTree(tree))
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{
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// Start the timer
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if (criteria.Entry.StartTimer * Time.InMilliseconds > timeLost)
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