Core/Battlegrounds: Replace manual criteria timer starts in battlegrounds with new GameEvents api

Port From (https://github.com/TrinityCore/TrinityCore/commit/111fc6ac6fd703bb645046e7a477a986d8519a64)
This commit is contained in:
hondacrx
2022-05-31 19:51:16 -04:00
parent 623c3198c0
commit adfca19d4c
6 changed files with 32 additions and 20 deletions
+3 -2
View File
@@ -1846,13 +1846,14 @@ namespace Game.BattleGrounds
return Global.ObjectMgr.GetClosestGraveYard(player, GetPlayerTeam(player.GetGUID()), player);
}
public void StartCriteriaTimer(CriteriaStartEvent startEvent, uint entry)
public void TriggerGameEvent(uint gameEventId)
{
GameEvents.TriggerForMap(gameEventId, GetBgMap());
foreach (var guid in GetPlayers().Keys)
{
Player player = Global.ObjAccessor.FindPlayer(guid);
if (player)
player.StartCriteriaTimer(startEvent, entry);
GameEvents.TriggerForPlayer(gameEventId, player);
}
}
@@ -216,7 +216,7 @@ namespace Game.BattleGrounds.Zones
DoorOpen(ABObjectTypes.GateH);
// Achievement: Let's Get This Done
StartCriteriaTimer(CriteriaStartEvent.SendEvent, EventStartBattle);
TriggerGameEvent(EventStartBattle);
}
public override void AddPlayer(Player player)
@@ -131,7 +131,7 @@ namespace Game.BattleGrounds.Zones
}
// Achievement: Flurry
StartCriteriaTimer(CriteriaStartEvent.SendEvent, EotSMisc.EventStartBattle);
TriggerGameEvent(EotSMisc.EventStartBattle);
}
void AddPoints(Team Team, uint Points)
@@ -343,7 +343,7 @@ namespace Game.BattleGrounds.Zones
ToggleTimer();
DemolisherStartState(false);
Status = SAStatus.RoundOne;
StartCriteriaTimer(CriteriaStartEvent.SendEvent, (Attackers == TeamId.Alliance) ? 23748 : 21702u);
TriggerGameEvent(Attackers == TeamId.Alliance ? 23748 : 21702u);
}
if (TotalTime >= SATimers.BoatStart)
StartShips();
@@ -366,7 +366,7 @@ namespace Game.BattleGrounds.Zones
ToggleTimer();
DemolisherStartState(false);
Status = SAStatus.RoundTwo;
StartCriteriaTimer(CriteriaStartEvent.SendEvent, (Attackers == TeamId.Alliance) ? 23748 : 21702u);
TriggerGameEvent(Attackers == TeamId.Alliance ? 23748 : 21702u);
// status was set to STATUS_WAIT_JOIN manually for Preparation, set it back now
SetStatus(BattlegroundStatus.InProgress);
foreach (var pair in GetPlayers())
@@ -193,7 +193,7 @@ namespace Game.BattleGrounds.Zones
SpawnBGObject(WSGObjectTypes.DoorH4, BattlegroundConst.RespawnOneDay);
// players joining later are not eligibles
StartCriteriaTimer(CriteriaStartEvent.SendEvent, 8563);
TriggerGameEvent( 8563);
}
public override void AddPlayer(Player player)
+24 -13
View File
@@ -38,23 +38,34 @@ namespace Game
zoneScript.ProcessEvent(target, gameEventId, source);
Map map = refForMapAndZoneScript.GetMap();
if (target)
GameObject goTarget = target?.ToGameObject();
if (goTarget != null)
{
GameObject goTarget = target.ToGameObject();
if (goTarget != null)
{
GameObjectAI goAI = goTarget.GetAI();
if (goAI != null)
goAI.EventInform(gameEventId);
}
BattlegroundMap bgMap = map.ToBattlegroundMap();
if (bgMap != null)
bgMap.GetBG().ProcessEvent(target, gameEventId, source);
GameObjectAI goAI = goTarget.GetAI();
if (goAI != null)
goAI.EventInform(gameEventId);
}
map.ScriptsStart(ScriptsType.Event, gameEventId, source, target);
Player sourcePlayer = source?.ToPlayer();
if (sourcePlayer != null)
TriggerForPlayer(gameEventId, sourcePlayer);
TriggerForMap(gameEventId, map, source, target);
}
public static void TriggerForPlayer(uint gameEventId, Player source)
{
Map map = source.GetMap();
if (map.Instanceable())
source.StartCriteriaTimer(CriteriaStartEvent.SendEvent, gameEventId);
}
public static void TriggerForMap(uint gameEventId, Map map, WorldObject source = null, WorldObject target = null)
{
BattlegroundMap bgMap = map.ToBattlegroundMap();
if (bgMap != null)
bgMap.GetBG().ProcessEvent(target, gameEventId, source);
map.ScriptsStart(ScriptsType.Event, gameEventId, source, target);
}
}
}