Core/Defines: define UNIT_FLAG_SWIMMING

Port From (https://github.com/TrinityCore/TrinityCore/commit/4a47e1c6be02608d8df2ec1b6267a31dcd0c41fa)
This commit is contained in:
hondacrx
2022-01-05 17:18:28 -05:00
parent c9b58d1e0b
commit 4b255ad8ea
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -63,7 +63,7 @@ namespace Framework.Constants
Pvp = 0x1000, Pvp = 0x1000,
Silenced = 0x2000, Silenced = 0x2000,
CannotSwim = 0x4000, CannotSwim = 0x4000,
Unk15 = 0x8000, Swimming = 0x8000, // shows swim animation in water
NonAttackable2 = 0x10000, NonAttackable2 = 0x10000,
Pacified = 0x20000, Pacified = 0x20000,
Stunned = 0x40000, Stunned = 0x40000,
+1 -1
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@@ -61,7 +61,7 @@ namespace Game.Entities
if (IsPet() && HasUnitFlag(UnitFlags.PetInCombat)) if (IsPet() && HasUnitFlag(UnitFlags.PetInCombat))
return true; return true;
return HasUnitFlag(UnitFlags.Rename | UnitFlags.Unk15); return HasUnitFlag(UnitFlags.Rename | UnitFlags.Swimming);
} }
public virtual bool IsInWater() public virtual bool IsInWater()
{ {