Core/Defines: define UNIT_FLAG_SWIMMING
Port From (https://github.com/TrinityCore/TrinityCore/commit/4a47e1c6be02608d8df2ec1b6267a31dcd0c41fa)
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@@ -63,7 +63,7 @@ namespace Framework.Constants
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Pvp = 0x1000,
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Pvp = 0x1000,
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Silenced = 0x2000,
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Silenced = 0x2000,
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CannotSwim = 0x4000,
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CannotSwim = 0x4000,
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Unk15 = 0x8000,
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Swimming = 0x8000, // shows swim animation in water
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NonAttackable2 = 0x10000,
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NonAttackable2 = 0x10000,
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Pacified = 0x20000,
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Pacified = 0x20000,
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Stunned = 0x40000,
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Stunned = 0x40000,
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@@ -61,7 +61,7 @@ namespace Game.Entities
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if (IsPet() && HasUnitFlag(UnitFlags.PetInCombat))
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if (IsPet() && HasUnitFlag(UnitFlags.PetInCombat))
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return true;
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return true;
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return HasUnitFlag(UnitFlags.Rename | UnitFlags.Unk15);
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return HasUnitFlag(UnitFlags.Rename | UnitFlags.Swimming);
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}
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}
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public virtual bool IsInWater()
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public virtual bool IsInWater()
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{
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{
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