Core/Movement: Allow passing tier transition id (db2 id) to land/takeoff movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/8bf3bc071ba0de9405f9e573541251d5fcd63cf3)
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@@ -632,12 +632,24 @@ namespace Game.Movement
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}
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}
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public void MoveLand(uint id, Position pos, float? velocity = null)
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public void MoveLand(uint id, Position pos, uint? tierTransitionId = null, float? velocity = null, MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode.Default)
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{
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var initializer = (MoveSplineInit init) =>
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{
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init.MoveTo(pos, false);
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init.SetAnimation(AnimTier.Ground);
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init.SetAnimation(AnimTier.Ground, tierTransitionId.GetValueOrDefault(0));
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switch (speedSelectionMode)
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{
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case MovementWalkRunSpeedSelectionMode.ForceRun:
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init.SetWalk(false);
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break;
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case MovementWalkRunSpeedSelectionMode.ForceWalk:
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init.SetWalk(true);
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break;
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case MovementWalkRunSpeedSelectionMode.Default:
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default:
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break;
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}
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if (velocity.HasValue)
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init.SetVelocity(velocity.Value);
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};
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@@ -645,12 +657,24 @@ namespace Game.Movement
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Add(new GenericMovementGenerator(initializer, MovementGeneratorType.Effect, id));
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}
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public void MoveTakeoff(uint id, Position pos, float? velocity = null)
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public void MoveTakeoff(uint id, Position pos, uint? tierTransitionId = null, float? velocity = null, MovementWalkRunSpeedSelectionMode speedSelectionMode = MovementWalkRunSpeedSelectionMode.Default)
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{
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var initializer = (MoveSplineInit init) =>
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{
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init.MoveTo(pos, false);
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init.SetAnimation(AnimTier.Hover);
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init.SetAnimation(AnimTier.Hover, tierTransitionId.GetValueOrDefault(0));
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switch (speedSelectionMode)
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{
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case MovementWalkRunSpeedSelectionMode.ForceRun:
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init.SetWalk(false);
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break;
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case MovementWalkRunSpeedSelectionMode.ForceWalk:
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init.SetWalk(true);
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break;
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case MovementWalkRunSpeedSelectionMode.Default:
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default:
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break;
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}
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if (velocity.HasValue)
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init.SetVelocity(velocity.Value);
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};
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