Core/PacketIO: Fixed array size of CMSG_QUEST_POI_QUERY as of patch 10.0.7

Port From (https://github.com/TrinityCore/TrinityCore/commit/6af42ce82da9273eb47a2a53637f1aaf08a63f1d)
This commit is contained in:
hondacrx
2023-04-05 08:03:59 -04:00
parent 1cf184978e
commit 8178903833
2 changed files with 4 additions and 16 deletions
+3 -15
View File
@@ -1167,22 +1167,10 @@ namespace Game.Entities
public override bool IsMovementPreventedByCasting()
{
// first check if currently a movement allowed channel is active and we're not casting
Spell spell = GetCurrentSpell(CurrentSpellTypes.Channeled);
if (spell != null)
{
if (spell.GetState() != SpellState.Finished && spell.IsChannelActive())
if (spell.CheckMovement() != SpellCastResult.SpellCastOk)
return true;
}
if (!base.IsMovementPreventedByCasting() && !HasSpellFocus())
return false;
if (HasSpellFocus())
return true;
if (HasUnitState(UnitState.Casting))
return true;
return false;
return true;
}
public void StartPickPocketRefillTimer()
@@ -391,7 +391,7 @@ namespace Game.Networking.Packets
}
public int MissingQuestCount;
public uint[] MissingQuestPOIs = new uint[125];
public uint[] MissingQuestPOIs = new uint[175];
}
public class QuestPOIQueryResponse : ServerPacket