Core/Spells: Properly send autorepeat cancel packet to self and fix some problems with autoshot (#18918)
Port TrinityCore Commit: https://github.com/TrinityCore/TrinityCore/commit/67000a7826c2f29e5d61272abf3d3d6ea194fc9a
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@@ -7453,7 +7453,7 @@ namespace Game.Entities
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{
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CancelAutoRepeat cancelAutoRepeat = new CancelAutoRepeat();
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cancelAutoRepeat.Guid = target.GetGUID(); // may be it's target guid
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SendMessageToSet(cancelAutoRepeat, false);
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SendMessageToSet(cancelAutoRepeat, true);
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}
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public override void BuildCreateUpdateBlockForPlayer(UpdateData data, Player target)
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