Core/Spells: Properly send autorepeat cancel packet to self and fix some problems with autoshot (#18918)

Port TrinityCore Commit: https://github.com/TrinityCore/TrinityCore/commit/67000a7826c2f29e5d61272abf3d3d6ea194fc9a
This commit is contained in:
hondacrx
2019-08-14 23:25:43 -04:00
parent ed3a310756
commit 4b627a6dcf
3 changed files with 16 additions and 9 deletions
+1 -1
View File
@@ -7453,7 +7453,7 @@ namespace Game.Entities
{
CancelAutoRepeat cancelAutoRepeat = new CancelAutoRepeat();
cancelAutoRepeat.Guid = target.GetGUID(); // may be it's target guid
SendMessageToSet(cancelAutoRepeat, false);
SendMessageToSet(cancelAutoRepeat, true);
}
public override void BuildCreateUpdateBlockForPlayer(UpdateData data, Player target)