Core/WorldObject: Changed the way we store values

This commit is contained in:
hondacrx
2018-05-23 18:24:27 -04:00
parent 804b6a68e8
commit 4c11bda5ed
5 changed files with 73 additions and 103 deletions
@@ -220,7 +220,7 @@ namespace Game.Entities
_duration = newDuration;
// should be sent in object create packets only
UpdateData[(int)AreaTriggerFields.Duration] = _duration;
updateValues[(int)AreaTriggerFields.Duration].SignedValue = _duration;
}
float GetProgress()
@@ -597,7 +597,7 @@ namespace Game.Entities
_spline.initLengths();
// should be sent in object create packets only
UpdateData[(int)AreaTriggerFields.TimeToTarget] = timeToTarget;
updateValues[(int)AreaTriggerFields.TimeToTarget].UnsignedValue = timeToTarget;
if (IsInWorld)
{
@@ -2129,7 +2129,7 @@ namespace Game.Entities
if (m_goValue.Building.Health == 0)
newState = GameObjectDestructibleState.Destroyed;
else if (m_goValue.Building.Health < m_goValue.Building.MaxHealth)
else if (m_goValue.Building.Health < m_goValue.Building.MaxHealth / 2)
newState = GameObjectDestructibleState.Damaged;
else if (m_goValue.Building.Health == m_goValue.Building.MaxHealth)
newState = GameObjectDestructibleState.Intact;
@@ -2458,7 +2458,7 @@ namespace Game.Entities
for (int index = 0; index < valuesCount; ++index)
{
if (_fieldNotifyFlags.HasAnyFlag(flags[index]) ||
((updateType == UpdateType.Values ? _changesMask.Get(index) : HasUpdateValue(index)) && flags[index].HasAnyFlag(visibleFlag)) ||
((updateType == UpdateType.Values ? _changesMask.Get(index) : updateValues[index].UnsignedValue != 0) && flags[index].HasAnyFlag(visibleFlag)) ||
(index == (int)GameObjectFields.Flags && forcedFlags))
{
updateMask.SetBit(index);
@@ -2487,7 +2487,7 @@ namespace Game.Entities
uint transportPeriod = GetTransportPeriod();
if (transportPeriod != 0)
{
float timer = m_goValue.Transport.PathProgress % transportPeriod;
float timer = (float)m_goValue.Transport.PathProgress % transportPeriod;
pathProgress = (short)(timer / transportPeriod * 65535.0f);
}
break;
@@ -2512,7 +2512,7 @@ namespace Game.Entities
if (isStoppableTransport)
fieldBuffer.WriteUInt32(m_goValue.Transport.PathProgress);
else
WriteValue(fieldBuffer, index);
fieldBuffer.WriteUInt32(updateValues[index].UnsignedValue);
}
else if (index == (int)GameObjectFields.Bytes1)
{
@@ -2529,7 +2529,7 @@ namespace Game.Entities
fieldBuffer.WriteUInt32(bytes1);
}
else
WriteValue(fieldBuffer, index); // other cases
fieldBuffer.WriteUInt32(updateValues[index].UnsignedValue);
}
}
+57 -87
View File
@@ -87,10 +87,7 @@ namespace Game.Entities
void InitValues()
{
UpdateData = new Hashtable((int)valuesCount);
for (int i = 0; i < valuesCount; ++i)
UpdateData[i] = 0u;
updateValues = new UpdateValues[valuesCount];
_changesMask = new BitArray((int)valuesCount);
if (_dynamicValuesCount != 0)
@@ -111,7 +108,7 @@ namespace Game.Entities
public void _Create(ObjectGuid guid)
{
if (UpdateData == null)
if (updateValues == null)
InitValues();
SetGuidValue(ObjectFields.Guid, guid);
@@ -269,39 +266,39 @@ namespace Game.Entities
public int GetInt32Value(object index)
{
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false));
return Convert.ToInt32(UpdateData[(int)index]);
return updateValues[(int)index].SignedValue;
}
public uint GetUInt32Value(object index)
{
Contract.Assert(Convert.ToInt32(index) < valuesCount || PrintIndexError(index, false));
return Convert.ToUInt32(UpdateData[Convert.ToInt32(index)]);
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false));
return updateValues[(int)index].UnsignedValue;
}
public ulong GetUInt64Value(object index)
{
Contract.Assert((int)index + 1 < valuesCount || PrintIndexError(index, false));
return (Convert.ToUInt64(UpdateData[(int)index + 1]) << 32 | (uint)UpdateData[(int)index]);
return ((ulong)updateValues[(int)index + 1].UnsignedValue << 32 | updateValues[(int)index].UnsignedValue);
}
public float GetFloatValue(object index)
{
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false));
return Convert.ToSingle(UpdateData[(int)index]);
return updateValues[(int)index].FloatValue;
}
public byte GetByteValue(object index, byte offset)
{
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false));
Contract.Assert(offset < 4);
return Convert.ToByte(((uint)UpdateData[(int)index] >> (offset * 8)) & 0xFF);
return (byte)((updateValues[(int)index].UnsignedValue >> (offset * 8)) & 0xFF);
}
public ushort GetUInt16Value(object index, byte offset)
{
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false));
Contract.Assert(offset < 2);
return Convert.ToUInt16(((uint)UpdateData[(int)index] >> (offset * 16)) & 0xFFFF);
return (ushort)((updateValues[(int)index].UnsignedValue >> (offset * 16)) & 0xFFFF);
}
public ObjectGuid GetGuidValue(object index)
@@ -828,10 +825,10 @@ namespace Game.Entities
for (int index = 0; index < valuesCount; ++index)
{
if (Convert.ToBoolean(_fieldNotifyFlags & flags[index]) ||
((updatetype == UpdateType.Values ? _changesMask.Get(index) : HasUpdateValue(index)) && Convert.ToBoolean(flags[index] & visibleFlag)))
((updatetype == UpdateType.Values ? _changesMask.Get(index) : updateValues[index].UnsignedValue != 0) && Convert.ToBoolean(flags[index] & visibleFlag)))
{
updateMask.SetBit(index);
WriteValue(fieldBuffer, index);
fieldBuffer.WriteUInt32(updateValues[index].UnsignedValue);
}
}
@@ -882,28 +879,6 @@ namespace Game.Entities
data.WriteBytes(fieldBuffer);
}
public void WriteValue(ByteBuffer data, int index)
{
switch (UpdateData[index].GetType().Name)
{
default:
case "UInt32":
data.WriteUInt32(UpdateData[index]);
break;
case "Single":
data.WriteFloat((float)UpdateData[index]);
break;
case "Int32":
data.WriteInt32((int)UpdateData[index]);
break;
}
}
public bool HasUpdateValue(int index)
{
return UpdateData.ContainsKey(index);
}
public void AddToObjectUpdateIfNeeded()
{
if (IsInWorld && !m_objectUpdated)
@@ -1068,7 +1043,7 @@ namespace Game.Entities
{
if (uint.TryParse(lines[index], out uint value))
{
UpdateData[(int)startOffset + index] = value;
updateValues[(int)startOffset + index].UnsignedValue = value;
_changesMask.Set((int)(startOffset + index), true);
}
}
@@ -1078,9 +1053,9 @@ namespace Game.Entities
{
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true));
if (Convert.ToInt32(UpdateData[(int)index]) != value)
if (updateValues[(int)index].SignedValue != value)
{
UpdateData[(int)index] = value;
updateValues[(int)index].SignedValue = value;
_changesMask.Set((int)index, true);
AddToObjectUpdateIfNeeded();
@@ -1092,9 +1067,9 @@ namespace Game.Entities
int _index = Convert.ToInt32(index);
Contract.Assert(_index < valuesCount || PrintIndexError(index, true));
if (Convert.ToUInt32(UpdateData[_index]) != value)
if (updateValues[_index].UnsignedValue != value)
{
UpdateData[_index] = value;
updateValues[_index].UnsignedValue = value;
_changesMask.Set(_index, true);
AddToObjectUpdateIfNeeded();
@@ -1103,7 +1078,9 @@ namespace Game.Entities
public void UpdateUInt32Value(object index, uint value)
{
UpdateData[(int)index] = value;
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true));
updateValues[(int)index].UnsignedValue = value;
_changesMask.Set((int)index, true);
}
@@ -1112,8 +1089,8 @@ namespace Game.Entities
Contract.Assert((int)index + 1 < valuesCount || PrintIndexError(index, true));
if (GetUInt64Value(index) != value)
{
UpdateData[(int)index] = MathFunctions.Pair64_LoPart(value);
UpdateData[(int)index + 1] = MathFunctions.Pair64_HiPart(value);
updateValues[(int)index].UnsignedValue = MathFunctions.Pair64_LoPart(value);
updateValues[(int)index + 1].UnsignedValue = MathFunctions.Pair64_HiPart(value);
_changesMask.Set((int)index, true);
_changesMask.Set((int)index + 1, true);
@@ -1121,30 +1098,9 @@ namespace Game.Entities
}
}
public bool AddUInt64Value(object index, ulong value)
{
if (value != 0 && GetUInt64Value(index) == 0)
{
SetUInt64Value(index, value);
return true;
}
return false;
}
public bool RemoveUInt64Value(object index, ulong value)
{
if (value != 0 && GetUInt64Value(index) == value)
{
SetUInt64Value(index, 0);
return true;
}
return false;
}
public bool AddGuidValue(object index, ObjectGuid value)
{
Contract.Assert((int)index + 3 < valuesCount || PrintIndexError(index, true));
if (!value.IsEmpty() && GetGuidValue(index).IsEmpty())
{
SetGuidValue(index, value);
@@ -1156,6 +1112,7 @@ namespace Game.Entities
public bool RemoveGuidValue(object index, ObjectGuid value)
{
Contract.Assert((int)index + 3 < valuesCount || PrintIndexError(index, true));
if (!value.IsEmpty() && GetGuidValue(index) == value)
{
SetGuidValue(index, ObjectGuid.Empty);
@@ -1169,9 +1126,9 @@ namespace Game.Entities
{
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true));
if (GetFloatValue(index) != value)
if (updateValues[(int)index].FloatValue != value)
{
UpdateData[(int)index] = value;
updateValues[(int)index].FloatValue = value;
_changesMask.Set((int)index, true);
AddToObjectUpdateIfNeeded();
@@ -1188,10 +1145,10 @@ namespace Game.Entities
return;
}
if ((byte)(GetUInt32Value(index) >> (offset * 8)) != value)
if ((byte)(updateValues[(int)index].UnsignedValue >> (offset * 8)) != value)
{
UpdateData[(int)index] = (uint)UpdateData[(int)index] & ~(uint)(0xFF << (offset * 8));
UpdateData[(int)index] = (uint)UpdateData[(int)index] | (uint)value << (offset * 8);
updateValues[(int)index].UnsignedValue &= ~(uint)(0xFF << (offset * 8));
updateValues[(int)index].UnsignedValue |= (uint)value << (offset * 8);
_changesMask.Set((int)index, true);
AddToObjectUpdateIfNeeded();
@@ -1210,8 +1167,8 @@ namespace Game.Entities
if ((ushort)(GetUInt32Value(index) >> (offset * 16)) != value)
{
UpdateData[(int)index] = (uint)UpdateData[(int)index] & ~((uint)0xFFFF << (offset * 16));
UpdateData[(int)index] = (uint)UpdateData[(int)index] | (uint)value << (offset * 16);
updateValues[(int)index].UnsignedValue &= ~((uint)0xFFFF << (offset * 16));
updateValues[(int)index].UnsignedValue |= (uint)value << (offset * 16);
_changesMask.Set((int)index, true);
AddToObjectUpdateIfNeeded();
@@ -1221,8 +1178,8 @@ namespace Game.Entities
public void SetGuidValue(object index, ObjectGuid value)
{
Contract.Assert((int)index + 3 < valuesCount || PrintIndexError(index, true));
if (new ObjectGuid(GetUInt64Value((int)index + 2), GetUInt64Value(index)) != value)
{
if (GetGuidValue(index) != value)
{
SetUInt64Value(index, value.GetLowValue());
SetUInt64Value((int)index + 2, value.GetHighValue());
@@ -1290,12 +1247,12 @@ namespace Game.Entities
public void SetFlag(object index, object newflag)
{
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true));
uint oldval = (uint)UpdateData[(int)index];
uint oldval = updateValues[(int)index].UnsignedValue;
uint newval = oldval | Convert.ToUInt32(newflag);
if (oldval != newval)
{
UpdateData[(int)index] = newval;
updateValues[(int)index].UnsignedValue = newval;
_changesMask.Set((int)index, true);
AddToObjectUpdateIfNeeded();
@@ -1305,14 +1262,14 @@ namespace Game.Entities
public void RemoveFlag(object index, object oldFlag)
{
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true));
Contract.Assert(UpdateData != null);
Contract.Assert(updateValues != null);
uint oldval = (uint)UpdateData[(int)index];
uint oldval = updateValues[(int)index].UnsignedValue;
uint newval = (oldval & ~Convert.ToUInt32(oldFlag));
if (oldval != newval)
{
UpdateData[(int)index] = newval;
updateValues[(int)index].UnsignedValue = newval;
_changesMask.Set((int)index, true);
AddToObjectUpdateIfNeeded();
}
@@ -1352,9 +1309,9 @@ namespace Game.Entities
return;
}
if (!Convert.ToBoolean((uint)UpdateData[(int)index] >> (offset * 8) & Convert.ToUInt32(newFlag)))
if (!Convert.ToBoolean(updateValues[(int)index].UnsignedValue >> (offset * 8) & Convert.ToUInt32(newFlag)))
{
UpdateData[(int)index] = (uint)UpdateData[(int)index] | Convert.ToUInt32(newFlag) << (offset * 8);
updateValues[(int)index].UnsignedValue |= Convert.ToUInt32(newFlag) << (offset * 8);
_changesMask.Set((int)index, true);
AddToObjectUpdateIfNeeded();
@@ -1371,9 +1328,9 @@ namespace Game.Entities
return;
}
if (Convert.ToBoolean((uint)UpdateData[(int)index] >> (offset * 8) & Convert.ToUInt32(oldFlag)))
if (Convert.ToBoolean(updateValues[(int)index].UnsignedValue >> (offset * 8) & Convert.ToUInt32(oldFlag)))
{
UpdateData[(int)index] = (uint)UpdateData[(int)index] & ~(Convert.ToUInt32(oldFlag) << (offset * 8));
updateValues[(int)index].UnsignedValue &= ~(Convert.ToUInt32(oldFlag) << (offset * 8));
_changesMask.Set((int)index, true);
AddToObjectUpdateIfNeeded();
@@ -1392,7 +1349,7 @@ namespace Game.Entities
{
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false));
Contract.Assert(offset < 4);
return Convert.ToBoolean((uint)UpdateData[(int)index] >> (offset * 8) & Convert.ToUInt32(flag));
return Convert.ToBoolean(updateValues[(int)index].UnsignedValue >> (offset * 8) & Convert.ToUInt32(flag));
}
public void SetFlag64(object index, object newFlag)
@@ -1512,7 +1469,7 @@ namespace Game.Entities
public List<T> GetDynamicStructuredValues<T>(object index)
{
var values = _dynamicValues[(int)index];
return new List<T>(values.DeserializeObjects<T>());
return values.DeserializeObjects<T>();
}
public T GetDynamicStructuredValue<T>(object index, ushort offset)
@@ -2911,7 +2868,7 @@ namespace Game.Entities
protected TypeId objectTypeId { get; set; }
protected UpdateFlag m_updateFlag { get; set; }
protected Hashtable UpdateData;
protected UpdateValues[] updateValues;
protected uint[][] _dynamicValues;
protected BitArray _changesMask { get; set; }
protected Dictionary<int, DynamicFieldChangeType> _dynamicChangesMask = new Dictionary<int, DynamicFieldChangeType>();
@@ -2957,6 +2914,19 @@ namespace Game.Entities
}
}
[StructLayout(LayoutKind.Explicit)]
public struct UpdateValues
{
[FieldOffset(0)]
public uint UnsignedValue;
[FieldOffset(0)]
public int SignedValue;
[FieldOffset(0)]
public float FloatValue;
}
public class MovementInfo
{
public MovementInfo()
+1 -1
View File
@@ -237,7 +237,7 @@ namespace Game.Entities
//Stats
public float GetStat(Stats stat)
{
return GetFloatValue(UnitFields.Stat + (int)stat);
return GetUInt32Value(UnitFields.Stat + (int)stat);
}
public void SetCreateStat(Stats stat, float val)
{
+8 -8
View File
@@ -2643,7 +2643,7 @@ namespace Game.Entities
{
if (Convert.ToBoolean(_fieldNotifyFlags & flags[index]) ||
Convert.ToBoolean((flags[index] & visibleFlag) & UpdateFieldFlags.SpecialInfo) ||
((updatetype == UpdateType.Values ? _changesMask.Get(index) : HasUpdateValue(index)) && flags[index].HasAnyFlag(visibleFlag)) ||
((updatetype == UpdateType.Values ? _changesMask.Get(index) : updateValues[index].UnsignedValue != 0) && flags[index].HasAnyFlag(visibleFlag)) ||
(index == (int)UnitFields.AuraState && HasFlag(UnitFields.AuraState, AuraStateType.PerCasterAuraStateMask)))
{
updateMask.SetBit(index);
@@ -2674,7 +2674,7 @@ namespace Game.Entities
// Gamemasters should be always able to select units - remove not selectable flag
else if (index == (int)UnitFields.Flags)
{
UnitFlags appendValue = (UnitFlags)GetUInt32Value(index);
UnitFlags appendValue = (UnitFlags)updateValues[index].UnsignedValue;
if (target.IsGameMaster())
appendValue &= ~UnitFlags.NotSelectable;
@@ -2683,7 +2683,7 @@ namespace Game.Entities
// use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures
else if (index == (int)UnitFields.DisplayId)
{
uint displayId = GetUInt32Value(index);
uint displayId = updateValues[index].UnsignedValue;
if (creature != null)
{
CreatureTemplate cinfo = creature.GetCreatureTemplate();
@@ -2716,7 +2716,7 @@ namespace Game.Entities
// hide lootable animation for unallowed players
else if (index == (int)ObjectFields.DynamicFlags)
{
UnitDynFlags dynamicFlags = (UnitDynFlags)GetUInt32Value(index) & ~UnitDynFlags.Tapped;
UnitDynFlags dynamicFlags = (UnitDynFlags)updateValues[index].UnsignedValue & ~UnitDynFlags.Tapped;
if (creature != null)
{
@@ -2745,21 +2745,21 @@ namespace Game.Entities
{
if (index == (int)UnitFields.Bytes2)
// Allow targetting opposite faction in party when enabled in config
fieldBuffer.WriteUInt32(GetUInt32Value(index) & ((int)UnitBytes2Flags.Sanctuary << 8)); // this flag is at public byte offset 1 !!
fieldBuffer.WriteUInt32(updateValues[index].UnsignedValue & ((int)UnitBytes2Flags.Sanctuary << 8)); // this flag is at public byte offset 1 !!
else
// pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
fieldBuffer.WriteUInt32(target.getFaction());
}
else
fieldBuffer.WriteUInt32(GetUInt32Value(index));
fieldBuffer.WriteUInt32(updateValues[index].UnsignedValue);
}
else
fieldBuffer.WriteUInt32(GetUInt32Value(index));
fieldBuffer.WriteUInt32(updateValues[index].UnsignedValue);
}
else
{
// send in current format (float as float, public uint as uint32)
WriteValue(fieldBuffer, index);
fieldBuffer.WriteUInt32(updateValues[index].UnsignedValue);
}
}
}