Core/WorldObject: Changed the way we store values
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@@ -237,7 +237,7 @@ namespace Game.Entities
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//Stats
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public float GetStat(Stats stat)
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{
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return GetFloatValue(UnitFields.Stat + (int)stat);
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return GetUInt32Value(UnitFields.Stat + (int)stat);
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}
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public void SetCreateStat(Stats stat, float val)
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{
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