Core/WorldObject: Changed the way we store values

This commit is contained in:
hondacrx
2018-05-23 18:24:27 -04:00
parent 804b6a68e8
commit 4c11bda5ed
5 changed files with 73 additions and 103 deletions
+1 -1
View File
@@ -237,7 +237,7 @@ namespace Game.Entities
//Stats
public float GetStat(Stats stat)
{
return GetFloatValue(UnitFields.Stat + (int)stat);
return GetUInt32Value(UnitFields.Stat + (int)stat);
}
public void SetCreateStat(Stats stat, float val)
{