Core/WorldObject: Changed the way we store values

This commit is contained in:
hondacrx
2018-05-23 18:24:27 -04:00
parent 804b6a68e8
commit 4c11bda5ed
5 changed files with 73 additions and 103 deletions
@@ -220,7 +220,7 @@ namespace Game.Entities
_duration = newDuration; _duration = newDuration;
// should be sent in object create packets only // should be sent in object create packets only
UpdateData[(int)AreaTriggerFields.Duration] = _duration; updateValues[(int)AreaTriggerFields.Duration].SignedValue = _duration;
} }
float GetProgress() float GetProgress()
@@ -597,7 +597,7 @@ namespace Game.Entities
_spline.initLengths(); _spline.initLengths();
// should be sent in object create packets only // should be sent in object create packets only
UpdateData[(int)AreaTriggerFields.TimeToTarget] = timeToTarget; updateValues[(int)AreaTriggerFields.TimeToTarget].UnsignedValue = timeToTarget;
if (IsInWorld) if (IsInWorld)
{ {
@@ -2129,7 +2129,7 @@ namespace Game.Entities
if (m_goValue.Building.Health == 0) if (m_goValue.Building.Health == 0)
newState = GameObjectDestructibleState.Destroyed; newState = GameObjectDestructibleState.Destroyed;
else if (m_goValue.Building.Health < m_goValue.Building.MaxHealth) else if (m_goValue.Building.Health < m_goValue.Building.MaxHealth / 2)
newState = GameObjectDestructibleState.Damaged; newState = GameObjectDestructibleState.Damaged;
else if (m_goValue.Building.Health == m_goValue.Building.MaxHealth) else if (m_goValue.Building.Health == m_goValue.Building.MaxHealth)
newState = GameObjectDestructibleState.Intact; newState = GameObjectDestructibleState.Intact;
@@ -2458,7 +2458,7 @@ namespace Game.Entities
for (int index = 0; index < valuesCount; ++index) for (int index = 0; index < valuesCount; ++index)
{ {
if (_fieldNotifyFlags.HasAnyFlag(flags[index]) || if (_fieldNotifyFlags.HasAnyFlag(flags[index]) ||
((updateType == UpdateType.Values ? _changesMask.Get(index) : HasUpdateValue(index)) && flags[index].HasAnyFlag(visibleFlag)) || ((updateType == UpdateType.Values ? _changesMask.Get(index) : updateValues[index].UnsignedValue != 0) && flags[index].HasAnyFlag(visibleFlag)) ||
(index == (int)GameObjectFields.Flags && forcedFlags)) (index == (int)GameObjectFields.Flags && forcedFlags))
{ {
updateMask.SetBit(index); updateMask.SetBit(index);
@@ -2487,7 +2487,7 @@ namespace Game.Entities
uint transportPeriod = GetTransportPeriod(); uint transportPeriod = GetTransportPeriod();
if (transportPeriod != 0) if (transportPeriod != 0)
{ {
float timer = m_goValue.Transport.PathProgress % transportPeriod; float timer = (float)m_goValue.Transport.PathProgress % transportPeriod;
pathProgress = (short)(timer / transportPeriod * 65535.0f); pathProgress = (short)(timer / transportPeriod * 65535.0f);
} }
break; break;
@@ -2512,7 +2512,7 @@ namespace Game.Entities
if (isStoppableTransport) if (isStoppableTransport)
fieldBuffer.WriteUInt32(m_goValue.Transport.PathProgress); fieldBuffer.WriteUInt32(m_goValue.Transport.PathProgress);
else else
WriteValue(fieldBuffer, index); fieldBuffer.WriteUInt32(updateValues[index].UnsignedValue);
} }
else if (index == (int)GameObjectFields.Bytes1) else if (index == (int)GameObjectFields.Bytes1)
{ {
@@ -2529,7 +2529,7 @@ namespace Game.Entities
fieldBuffer.WriteUInt32(bytes1); fieldBuffer.WriteUInt32(bytes1);
} }
else else
WriteValue(fieldBuffer, index); // other cases fieldBuffer.WriteUInt32(updateValues[index].UnsignedValue);
} }
} }
+57 -87
View File
@@ -87,10 +87,7 @@ namespace Game.Entities
void InitValues() void InitValues()
{ {
UpdateData = new Hashtable((int)valuesCount); updateValues = new UpdateValues[valuesCount];
for (int i = 0; i < valuesCount; ++i)
UpdateData[i] = 0u;
_changesMask = new BitArray((int)valuesCount); _changesMask = new BitArray((int)valuesCount);
if (_dynamicValuesCount != 0) if (_dynamicValuesCount != 0)
@@ -111,7 +108,7 @@ namespace Game.Entities
public void _Create(ObjectGuid guid) public void _Create(ObjectGuid guid)
{ {
if (UpdateData == null) if (updateValues == null)
InitValues(); InitValues();
SetGuidValue(ObjectFields.Guid, guid); SetGuidValue(ObjectFields.Guid, guid);
@@ -269,39 +266,39 @@ namespace Game.Entities
public int GetInt32Value(object index) public int GetInt32Value(object index)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false)); Contract.Assert((int)index < valuesCount || PrintIndexError(index, false));
return Convert.ToInt32(UpdateData[(int)index]); return updateValues[(int)index].SignedValue;
} }
public uint GetUInt32Value(object index) public uint GetUInt32Value(object index)
{ {
Contract.Assert(Convert.ToInt32(index) < valuesCount || PrintIndexError(index, false)); Contract.Assert((int)index < valuesCount || PrintIndexError(index, false));
return Convert.ToUInt32(UpdateData[Convert.ToInt32(index)]); return updateValues[(int)index].UnsignedValue;
} }
public ulong GetUInt64Value(object index) public ulong GetUInt64Value(object index)
{ {
Contract.Assert((int)index + 1 < valuesCount || PrintIndexError(index, false)); Contract.Assert((int)index + 1 < valuesCount || PrintIndexError(index, false));
return (Convert.ToUInt64(UpdateData[(int)index + 1]) << 32 | (uint)UpdateData[(int)index]); return ((ulong)updateValues[(int)index + 1].UnsignedValue << 32 | updateValues[(int)index].UnsignedValue);
} }
public float GetFloatValue(object index) public float GetFloatValue(object index)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false)); Contract.Assert((int)index < valuesCount || PrintIndexError(index, false));
return Convert.ToSingle(UpdateData[(int)index]); return updateValues[(int)index].FloatValue;
} }
public byte GetByteValue(object index, byte offset) public byte GetByteValue(object index, byte offset)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false)); Contract.Assert((int)index < valuesCount || PrintIndexError(index, false));
Contract.Assert(offset < 4); Contract.Assert(offset < 4);
return Convert.ToByte(((uint)UpdateData[(int)index] >> (offset * 8)) & 0xFF); return (byte)((updateValues[(int)index].UnsignedValue >> (offset * 8)) & 0xFF);
} }
public ushort GetUInt16Value(object index, byte offset) public ushort GetUInt16Value(object index, byte offset)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false)); Contract.Assert((int)index < valuesCount || PrintIndexError(index, false));
Contract.Assert(offset < 2); Contract.Assert(offset < 2);
return Convert.ToUInt16(((uint)UpdateData[(int)index] >> (offset * 16)) & 0xFFFF); return (ushort)((updateValues[(int)index].UnsignedValue >> (offset * 16)) & 0xFFFF);
} }
public ObjectGuid GetGuidValue(object index) public ObjectGuid GetGuidValue(object index)
@@ -828,10 +825,10 @@ namespace Game.Entities
for (int index = 0; index < valuesCount; ++index) for (int index = 0; index < valuesCount; ++index)
{ {
if (Convert.ToBoolean(_fieldNotifyFlags & flags[index]) || if (Convert.ToBoolean(_fieldNotifyFlags & flags[index]) ||
((updatetype == UpdateType.Values ? _changesMask.Get(index) : HasUpdateValue(index)) && Convert.ToBoolean(flags[index] & visibleFlag))) ((updatetype == UpdateType.Values ? _changesMask.Get(index) : updateValues[index].UnsignedValue != 0) && Convert.ToBoolean(flags[index] & visibleFlag)))
{ {
updateMask.SetBit(index); updateMask.SetBit(index);
WriteValue(fieldBuffer, index); fieldBuffer.WriteUInt32(updateValues[index].UnsignedValue);
} }
} }
@@ -882,28 +879,6 @@ namespace Game.Entities
data.WriteBytes(fieldBuffer); data.WriteBytes(fieldBuffer);
} }
public void WriteValue(ByteBuffer data, int index)
{
switch (UpdateData[index].GetType().Name)
{
default:
case "UInt32":
data.WriteUInt32(UpdateData[index]);
break;
case "Single":
data.WriteFloat((float)UpdateData[index]);
break;
case "Int32":
data.WriteInt32((int)UpdateData[index]);
break;
}
}
public bool HasUpdateValue(int index)
{
return UpdateData.ContainsKey(index);
}
public void AddToObjectUpdateIfNeeded() public void AddToObjectUpdateIfNeeded()
{ {
if (IsInWorld && !m_objectUpdated) if (IsInWorld && !m_objectUpdated)
@@ -1068,7 +1043,7 @@ namespace Game.Entities
{ {
if (uint.TryParse(lines[index], out uint value)) if (uint.TryParse(lines[index], out uint value))
{ {
UpdateData[(int)startOffset + index] = value; updateValues[(int)startOffset + index].UnsignedValue = value;
_changesMask.Set((int)(startOffset + index), true); _changesMask.Set((int)(startOffset + index), true);
} }
} }
@@ -1078,9 +1053,9 @@ namespace Game.Entities
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true)); Contract.Assert((int)index < valuesCount || PrintIndexError(index, true));
if (Convert.ToInt32(UpdateData[(int)index]) != value) if (updateValues[(int)index].SignedValue != value)
{ {
UpdateData[(int)index] = value; updateValues[(int)index].SignedValue = value;
_changesMask.Set((int)index, true); _changesMask.Set((int)index, true);
AddToObjectUpdateIfNeeded(); AddToObjectUpdateIfNeeded();
@@ -1092,9 +1067,9 @@ namespace Game.Entities
int _index = Convert.ToInt32(index); int _index = Convert.ToInt32(index);
Contract.Assert(_index < valuesCount || PrintIndexError(index, true)); Contract.Assert(_index < valuesCount || PrintIndexError(index, true));
if (Convert.ToUInt32(UpdateData[_index]) != value) if (updateValues[_index].UnsignedValue != value)
{ {
UpdateData[_index] = value; updateValues[_index].UnsignedValue = value;
_changesMask.Set(_index, true); _changesMask.Set(_index, true);
AddToObjectUpdateIfNeeded(); AddToObjectUpdateIfNeeded();
@@ -1103,7 +1078,9 @@ namespace Game.Entities
public void UpdateUInt32Value(object index, uint value) public void UpdateUInt32Value(object index, uint value)
{ {
UpdateData[(int)index] = value; Contract.Assert((int)index < valuesCount || PrintIndexError(index, true));
updateValues[(int)index].UnsignedValue = value;
_changesMask.Set((int)index, true); _changesMask.Set((int)index, true);
} }
@@ -1112,8 +1089,8 @@ namespace Game.Entities
Contract.Assert((int)index + 1 < valuesCount || PrintIndexError(index, true)); Contract.Assert((int)index + 1 < valuesCount || PrintIndexError(index, true));
if (GetUInt64Value(index) != value) if (GetUInt64Value(index) != value)
{ {
UpdateData[(int)index] = MathFunctions.Pair64_LoPart(value); updateValues[(int)index].UnsignedValue = MathFunctions.Pair64_LoPart(value);
UpdateData[(int)index + 1] = MathFunctions.Pair64_HiPart(value); updateValues[(int)index + 1].UnsignedValue = MathFunctions.Pair64_HiPart(value);
_changesMask.Set((int)index, true); _changesMask.Set((int)index, true);
_changesMask.Set((int)index + 1, true); _changesMask.Set((int)index + 1, true);
@@ -1121,30 +1098,9 @@ namespace Game.Entities
} }
} }
public bool AddUInt64Value(object index, ulong value)
{
if (value != 0 && GetUInt64Value(index) == 0)
{
SetUInt64Value(index, value);
return true;
}
return false;
}
public bool RemoveUInt64Value(object index, ulong value)
{
if (value != 0 && GetUInt64Value(index) == value)
{
SetUInt64Value(index, 0);
return true;
}
return false;
}
public bool AddGuidValue(object index, ObjectGuid value) public bool AddGuidValue(object index, ObjectGuid value)
{ {
Contract.Assert((int)index + 3 < valuesCount || PrintIndexError(index, true));
if (!value.IsEmpty() && GetGuidValue(index).IsEmpty()) if (!value.IsEmpty() && GetGuidValue(index).IsEmpty())
{ {
SetGuidValue(index, value); SetGuidValue(index, value);
@@ -1156,6 +1112,7 @@ namespace Game.Entities
public bool RemoveGuidValue(object index, ObjectGuid value) public bool RemoveGuidValue(object index, ObjectGuid value)
{ {
Contract.Assert((int)index + 3 < valuesCount || PrintIndexError(index, true));
if (!value.IsEmpty() && GetGuidValue(index) == value) if (!value.IsEmpty() && GetGuidValue(index) == value)
{ {
SetGuidValue(index, ObjectGuid.Empty); SetGuidValue(index, ObjectGuid.Empty);
@@ -1169,9 +1126,9 @@ namespace Game.Entities
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true)); Contract.Assert((int)index < valuesCount || PrintIndexError(index, true));
if (GetFloatValue(index) != value) if (updateValues[(int)index].FloatValue != value)
{ {
UpdateData[(int)index] = value; updateValues[(int)index].FloatValue = value;
_changesMask.Set((int)index, true); _changesMask.Set((int)index, true);
AddToObjectUpdateIfNeeded(); AddToObjectUpdateIfNeeded();
@@ -1188,10 +1145,10 @@ namespace Game.Entities
return; return;
} }
if ((byte)(GetUInt32Value(index) >> (offset * 8)) != value) if ((byte)(updateValues[(int)index].UnsignedValue >> (offset * 8)) != value)
{ {
UpdateData[(int)index] = (uint)UpdateData[(int)index] & ~(uint)(0xFF << (offset * 8)); updateValues[(int)index].UnsignedValue &= ~(uint)(0xFF << (offset * 8));
UpdateData[(int)index] = (uint)UpdateData[(int)index] | (uint)value << (offset * 8); updateValues[(int)index].UnsignedValue |= (uint)value << (offset * 8);
_changesMask.Set((int)index, true); _changesMask.Set((int)index, true);
AddToObjectUpdateIfNeeded(); AddToObjectUpdateIfNeeded();
@@ -1210,8 +1167,8 @@ namespace Game.Entities
if ((ushort)(GetUInt32Value(index) >> (offset * 16)) != value) if ((ushort)(GetUInt32Value(index) >> (offset * 16)) != value)
{ {
UpdateData[(int)index] = (uint)UpdateData[(int)index] & ~((uint)0xFFFF << (offset * 16)); updateValues[(int)index].UnsignedValue &= ~((uint)0xFFFF << (offset * 16));
UpdateData[(int)index] = (uint)UpdateData[(int)index] | (uint)value << (offset * 16); updateValues[(int)index].UnsignedValue |= (uint)value << (offset * 16);
_changesMask.Set((int)index, true); _changesMask.Set((int)index, true);
AddToObjectUpdateIfNeeded(); AddToObjectUpdateIfNeeded();
@@ -1221,8 +1178,8 @@ namespace Game.Entities
public void SetGuidValue(object index, ObjectGuid value) public void SetGuidValue(object index, ObjectGuid value)
{ {
Contract.Assert((int)index + 3 < valuesCount || PrintIndexError(index, true)); Contract.Assert((int)index + 3 < valuesCount || PrintIndexError(index, true));
if (new ObjectGuid(GetUInt64Value((int)index + 2), GetUInt64Value(index)) != value) if (GetGuidValue(index) != value)
{ {
SetUInt64Value(index, value.GetLowValue()); SetUInt64Value(index, value.GetLowValue());
SetUInt64Value((int)index + 2, value.GetHighValue()); SetUInt64Value((int)index + 2, value.GetHighValue());
@@ -1290,12 +1247,12 @@ namespace Game.Entities
public void SetFlag(object index, object newflag) public void SetFlag(object index, object newflag)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true)); Contract.Assert((int)index < valuesCount || PrintIndexError(index, true));
uint oldval = (uint)UpdateData[(int)index]; uint oldval = updateValues[(int)index].UnsignedValue;
uint newval = oldval | Convert.ToUInt32(newflag); uint newval = oldval | Convert.ToUInt32(newflag);
if (oldval != newval) if (oldval != newval)
{ {
UpdateData[(int)index] = newval; updateValues[(int)index].UnsignedValue = newval;
_changesMask.Set((int)index, true); _changesMask.Set((int)index, true);
AddToObjectUpdateIfNeeded(); AddToObjectUpdateIfNeeded();
@@ -1305,14 +1262,14 @@ namespace Game.Entities
public void RemoveFlag(object index, object oldFlag) public void RemoveFlag(object index, object oldFlag)
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, true)); Contract.Assert((int)index < valuesCount || PrintIndexError(index, true));
Contract.Assert(UpdateData != null); Contract.Assert(updateValues != null);
uint oldval = (uint)UpdateData[(int)index]; uint oldval = updateValues[(int)index].UnsignedValue;
uint newval = (oldval & ~Convert.ToUInt32(oldFlag)); uint newval = (oldval & ~Convert.ToUInt32(oldFlag));
if (oldval != newval) if (oldval != newval)
{ {
UpdateData[(int)index] = newval; updateValues[(int)index].UnsignedValue = newval;
_changesMask.Set((int)index, true); _changesMask.Set((int)index, true);
AddToObjectUpdateIfNeeded(); AddToObjectUpdateIfNeeded();
} }
@@ -1352,9 +1309,9 @@ namespace Game.Entities
return; return;
} }
if (!Convert.ToBoolean((uint)UpdateData[(int)index] >> (offset * 8) & Convert.ToUInt32(newFlag))) if (!Convert.ToBoolean(updateValues[(int)index].UnsignedValue >> (offset * 8) & Convert.ToUInt32(newFlag)))
{ {
UpdateData[(int)index] = (uint)UpdateData[(int)index] | Convert.ToUInt32(newFlag) << (offset * 8); updateValues[(int)index].UnsignedValue |= Convert.ToUInt32(newFlag) << (offset * 8);
_changesMask.Set((int)index, true); _changesMask.Set((int)index, true);
AddToObjectUpdateIfNeeded(); AddToObjectUpdateIfNeeded();
@@ -1371,9 +1328,9 @@ namespace Game.Entities
return; return;
} }
if (Convert.ToBoolean((uint)UpdateData[(int)index] >> (offset * 8) & Convert.ToUInt32(oldFlag))) if (Convert.ToBoolean(updateValues[(int)index].UnsignedValue >> (offset * 8) & Convert.ToUInt32(oldFlag)))
{ {
UpdateData[(int)index] = (uint)UpdateData[(int)index] & ~(Convert.ToUInt32(oldFlag) << (offset * 8)); updateValues[(int)index].UnsignedValue &= ~(Convert.ToUInt32(oldFlag) << (offset * 8));
_changesMask.Set((int)index, true); _changesMask.Set((int)index, true);
AddToObjectUpdateIfNeeded(); AddToObjectUpdateIfNeeded();
@@ -1392,7 +1349,7 @@ namespace Game.Entities
{ {
Contract.Assert((int)index < valuesCount || PrintIndexError(index, false)); Contract.Assert((int)index < valuesCount || PrintIndexError(index, false));
Contract.Assert(offset < 4); Contract.Assert(offset < 4);
return Convert.ToBoolean((uint)UpdateData[(int)index] >> (offset * 8) & Convert.ToUInt32(flag)); return Convert.ToBoolean(updateValues[(int)index].UnsignedValue >> (offset * 8) & Convert.ToUInt32(flag));
} }
public void SetFlag64(object index, object newFlag) public void SetFlag64(object index, object newFlag)
@@ -1512,7 +1469,7 @@ namespace Game.Entities
public List<T> GetDynamicStructuredValues<T>(object index) public List<T> GetDynamicStructuredValues<T>(object index)
{ {
var values = _dynamicValues[(int)index]; var values = _dynamicValues[(int)index];
return new List<T>(values.DeserializeObjects<T>()); return values.DeserializeObjects<T>();
} }
public T GetDynamicStructuredValue<T>(object index, ushort offset) public T GetDynamicStructuredValue<T>(object index, ushort offset)
@@ -2911,7 +2868,7 @@ namespace Game.Entities
protected TypeId objectTypeId { get; set; } protected TypeId objectTypeId { get; set; }
protected UpdateFlag m_updateFlag { get; set; } protected UpdateFlag m_updateFlag { get; set; }
protected Hashtable UpdateData; protected UpdateValues[] updateValues;
protected uint[][] _dynamicValues; protected uint[][] _dynamicValues;
protected BitArray _changesMask { get; set; } protected BitArray _changesMask { get; set; }
protected Dictionary<int, DynamicFieldChangeType> _dynamicChangesMask = new Dictionary<int, DynamicFieldChangeType>(); protected Dictionary<int, DynamicFieldChangeType> _dynamicChangesMask = new Dictionary<int, DynamicFieldChangeType>();
@@ -2957,6 +2914,19 @@ namespace Game.Entities
} }
} }
[StructLayout(LayoutKind.Explicit)]
public struct UpdateValues
{
[FieldOffset(0)]
public uint UnsignedValue;
[FieldOffset(0)]
public int SignedValue;
[FieldOffset(0)]
public float FloatValue;
}
public class MovementInfo public class MovementInfo
{ {
public MovementInfo() public MovementInfo()
+1 -1
View File
@@ -237,7 +237,7 @@ namespace Game.Entities
//Stats //Stats
public float GetStat(Stats stat) public float GetStat(Stats stat)
{ {
return GetFloatValue(UnitFields.Stat + (int)stat); return GetUInt32Value(UnitFields.Stat + (int)stat);
} }
public void SetCreateStat(Stats stat, float val) public void SetCreateStat(Stats stat, float val)
{ {
+8 -8
View File
@@ -2643,7 +2643,7 @@ namespace Game.Entities
{ {
if (Convert.ToBoolean(_fieldNotifyFlags & flags[index]) || if (Convert.ToBoolean(_fieldNotifyFlags & flags[index]) ||
Convert.ToBoolean((flags[index] & visibleFlag) & UpdateFieldFlags.SpecialInfo) || Convert.ToBoolean((flags[index] & visibleFlag) & UpdateFieldFlags.SpecialInfo) ||
((updatetype == UpdateType.Values ? _changesMask.Get(index) : HasUpdateValue(index)) && flags[index].HasAnyFlag(visibleFlag)) || ((updatetype == UpdateType.Values ? _changesMask.Get(index) : updateValues[index].UnsignedValue != 0) && flags[index].HasAnyFlag(visibleFlag)) ||
(index == (int)UnitFields.AuraState && HasFlag(UnitFields.AuraState, AuraStateType.PerCasterAuraStateMask))) (index == (int)UnitFields.AuraState && HasFlag(UnitFields.AuraState, AuraStateType.PerCasterAuraStateMask)))
{ {
updateMask.SetBit(index); updateMask.SetBit(index);
@@ -2674,7 +2674,7 @@ namespace Game.Entities
// Gamemasters should be always able to select units - remove not selectable flag // Gamemasters should be always able to select units - remove not selectable flag
else if (index == (int)UnitFields.Flags) else if (index == (int)UnitFields.Flags)
{ {
UnitFlags appendValue = (UnitFlags)GetUInt32Value(index); UnitFlags appendValue = (UnitFlags)updateValues[index].UnsignedValue;
if (target.IsGameMaster()) if (target.IsGameMaster())
appendValue &= ~UnitFlags.NotSelectable; appendValue &= ~UnitFlags.NotSelectable;
@@ -2683,7 +2683,7 @@ namespace Game.Entities
// use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures // use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures
else if (index == (int)UnitFields.DisplayId) else if (index == (int)UnitFields.DisplayId)
{ {
uint displayId = GetUInt32Value(index); uint displayId = updateValues[index].UnsignedValue;
if (creature != null) if (creature != null)
{ {
CreatureTemplate cinfo = creature.GetCreatureTemplate(); CreatureTemplate cinfo = creature.GetCreatureTemplate();
@@ -2716,7 +2716,7 @@ namespace Game.Entities
// hide lootable animation for unallowed players // hide lootable animation for unallowed players
else if (index == (int)ObjectFields.DynamicFlags) else if (index == (int)ObjectFields.DynamicFlags)
{ {
UnitDynFlags dynamicFlags = (UnitDynFlags)GetUInt32Value(index) & ~UnitDynFlags.Tapped; UnitDynFlags dynamicFlags = (UnitDynFlags)updateValues[index].UnsignedValue & ~UnitDynFlags.Tapped;
if (creature != null) if (creature != null)
{ {
@@ -2745,21 +2745,21 @@ namespace Game.Entities
{ {
if (index == (int)UnitFields.Bytes2) if (index == (int)UnitFields.Bytes2)
// Allow targetting opposite faction in party when enabled in config // Allow targetting opposite faction in party when enabled in config
fieldBuffer.WriteUInt32(GetUInt32Value(index) & ((int)UnitBytes2Flags.Sanctuary << 8)); // this flag is at public byte offset 1 !! fieldBuffer.WriteUInt32(updateValues[index].UnsignedValue & ((int)UnitBytes2Flags.Sanctuary << 8)); // this flag is at public byte offset 1 !!
else else
// pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work) // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
fieldBuffer.WriteUInt32(target.getFaction()); fieldBuffer.WriteUInt32(target.getFaction());
} }
else else
fieldBuffer.WriteUInt32(GetUInt32Value(index)); fieldBuffer.WriteUInt32(updateValues[index].UnsignedValue);
} }
else else
fieldBuffer.WriteUInt32(GetUInt32Value(index)); fieldBuffer.WriteUInt32(updateValues[index].UnsignedValue);
} }
else else
{ {
// send in current format (float as float, public uint as uint32) // send in current format (float as float, public uint as uint32)
WriteValue(fieldBuffer, index); fieldBuffer.WriteUInt32(updateValues[index].UnsignedValue);
} }
} }
} }