Core/Spells: Clean up some assist checks (no behavior change)

Port From (https://github.com/TrinityCore/TrinityCore/commit/8760b7322e2d6417956fe5ddf08bb7b1268c734e)
This commit is contained in:
hondacrx
2021-11-02 14:19:45 -04:00
parent 6a159b90a1
commit 4d14f2f992
+5 -5
View File
@@ -2343,20 +2343,20 @@ namespace Game.Entities
return false;
// ignore immunity flags when assisting
if (bySpell == null || !(isPositiveSpell && bySpell.HasAttribute(SpellAttr6.AssistIgnoreImmuneFlag)))
if (unit != null && unitTarget != null && !(isPositiveSpell && bySpell.HasAttribute(SpellAttr6.AssistIgnoreImmuneFlag)))
{
if (unit != null && !unit.HasUnitFlag(UnitFlags.PlayerControlled) && unitTarget != null && unitTarget.IsImmuneToNPC())
if (!unit.HasUnitFlag(UnitFlags.PlayerControlled) && unitTarget.IsImmuneToNPC())
return false;
if (unitTarget != null && !unitTarget.HasUnitFlag(UnitFlags.PlayerControlled) && unit && unit.IsImmuneToNPC())
if (!unitTarget.HasUnitFlag(UnitFlags.PlayerControlled) && unit.IsImmuneToNPC())
return false;
if (bySpell == null || !bySpell.HasAttribute(SpellAttr8.AttackIgnoreImmuneToPCFlag))
{
if (unit != null && unit.HasUnitFlag(UnitFlags.PlayerControlled) && unitTarget && unitTarget.IsImmuneToPC())
if (unit.HasUnitFlag(UnitFlags.PlayerControlled) && unitTarget.IsImmuneToPC())
return false;
if (unitTarget != null && unitTarget.HasUnitFlag(UnitFlags.PlayerControlled) && unit && unit.IsImmuneToPC())
if (unitTarget.HasUnitFlag(UnitFlags.PlayerControlled) && unit.IsImmuneToPC())
return false;
}
}