Core/AuraEffect: Fix crash when missing a auraeffect handler.
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@@ -961,6 +961,11 @@ namespace Game.Spells
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/**************************************/
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/*** VISIBILITY & PHASES ***/
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/**************************************/
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[AuraEffectHandler(AuraType.None)]
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void HandleUnsued(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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{
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}
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[AuraEffectHandler(AuraType.ModInvisibilityDetect)]
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void HandleModInvisibilityDetect(AuraApplication aurApp, AuraEffectHandleModes mode, bool apply)
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{
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