Core/GameObjects: Fixed incorrect startup error log
Port From (https://github.com/TrinityCore/TrinityCore/commit/cda13e2b6bd415bc492bc6f6fe80b8314ae5a8c2)
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@@ -4732,7 +4732,7 @@ namespace Game
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if (CliDB.LockStorage.ContainsKey(dataN))
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return;
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Log.outError(LogFilter.Sql, "Gameobject (Entry: {0} GoType: {1}) have data{2}={3} but lock (Id: {4}) not found.", goInfo.entry, goInfo.type, N, goInfo.Door.open, goInfo.Door.open);
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Log.outError(LogFilter.Sql, "Gameobject (Entry: {0} GoType: {1}) have data{2}={3} but lock (Id: {4}) not found.", goInfo.entry, goInfo.type, N, dataN, dataN);
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}
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void CheckGOLinkedTrapId(GameObjectTemplate goInfo, uint dataN, uint N)
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