Core/Commands: Restore instance management commands
Port From (https://github.com/TrinityCore/TrinityCore/commit/ab12e77cf72bcd361a380c8d1ed37d12fe0e1bbb)
This commit is contained in:
@@ -291,7 +291,7 @@ namespace Framework.Constants
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CommandInstanceListbinds = 413,
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CommandInstanceUnbind = 414,
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CommandInstanceStats = 415,
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CommandInstanceSavedata = 416,
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// 416 previously used, do not reuse
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CommandLearn = 417,
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// 418 previously used, do not reuse
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CommandLearnAllMy = 419,
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@@ -1139,14 +1139,14 @@ namespace Framework.Constants
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// Instance Commands
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CommandListBindInfo = 5045,
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CommandListBindPlayerBinds = 5046,
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CommandListBindGroupBinds = 5047,
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CommandInstUnbindFailed = 5047,
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CommandInstUnbindUnbinding = 5048,
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CommandInstUnbindUnbound = 5049,
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CommandInstStatLoadedInst = 5050,
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CommandInstStatPlayersIn = 5051,
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CommandInstStatSaves = 5052,
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CommandInstStatPlayersbound = 5053,
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CommandInstStatGroupsbound = 5054,
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// = 5054, // old LANG_COMMAND_INST_STAT_GROUPSBOUND
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NotDungeon = 5055, // Map Is Not A Dungeon.
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NoInstanceData = 5056, // Map Has No Instance Data.
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CommandInstSetBossState = 5057,
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@@ -750,6 +750,7 @@ namespace Framework.Database
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PrepareStatement(CharStatements.DEL_CHARACTER_INSTANCE_LOCK_BY_GUID, "DELETE FROM character_instance_lock WHERE guid = ?");
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PrepareStatement(CharStatements.INS_CHARACTER_INSTANCE_LOCK, "INSERT INTO character_instance_lock (guid, mapId, lockId, instanceId, difficulty, data, completedEncountersMask, entranceWorldSafeLocId, expiryTime, extended) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)");
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PrepareStatement(CharStatements.UPD_CHARACTER_INSTANCE_LOCK_EXTENSION, "UPDATE character_instance_lock SET extended = ? WHERE guid = ? AND mapId = ? AND lockId = ?");
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PrepareStatement(CharStatements.UPD_CHARACTER_INSTANCE_LOCK_FORCE_EXPIRE, "UPDATE character_instance_lock SET expiryTime = ?, extended = 0 WHERE guid = ? AND mapId = ? AND lockId = ?");
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PrepareStatement(CharStatements.DEL_INSTANCE, "DELETE FROM instance WHERE instanceId = ?");
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PrepareStatement(CharStatements.INS_INSTANCE, "INSERT INTO instance (instanceId, data, completedEncountersMask, entranceWorldSafeLocId) VALUES (?, ?, ?, ?)");
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}
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@@ -1359,6 +1360,7 @@ namespace Framework.Database
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DEL_CHARACTER_INSTANCE_LOCK_BY_GUID,
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INS_CHARACTER_INSTANCE_LOCK,
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UPD_CHARACTER_INSTANCE_LOCK_EXTENSION,
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UPD_CHARACTER_INSTANCE_LOCK_FORCE_EXPIRE,
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DEL_INSTANCE,
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INS_INSTANCE,
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@@ -16,12 +16,11 @@
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*/
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using Framework.Constants;
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using Framework.IO;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Groups;
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using Game.Maps;
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using System;
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using System.Collections.Generic;
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namespace Game.Chat
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{
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@@ -74,66 +73,26 @@ namespace Game.Chat
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[Command("listbinds", RBACPermissions.CommandInstanceListbinds)]
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static bool HandleInstanceListBindsCommand(CommandHandler handler)
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{
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/*Player player = handler.GetSelectedPlayer();
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if (!player)
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Player player = handler.GetSelectedPlayer();
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if (player == null)
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player = handler.GetSession().GetPlayer();
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string format = "map: {0} inst: {1} perm: {2} diff: {3} canReset: {4} TTR: {5}";
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uint counter = 0;
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foreach (var difficulty in CliDB.DifficultyStorage.Values)
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DateTime now = GameTime.GetDateAndTime();
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var instanceLocks = Global.InstanceLockMgr.GetInstanceLocksForPlayer(player.GetGUID());
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foreach (InstanceLock instanceLock in instanceLocks)
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{
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var binds = player.GetBoundInstances((Difficulty)difficulty.Id);
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foreach (var (mapId, bind) in binds)
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{
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InstanceSave save = bind.save;
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string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
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handler.SendSysMessage(format, mapId, save.GetInstanceId(), bind.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
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counter++;
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}
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}
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handler.SendSysMessage("player binds: {0}", counter);
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counter = 0;
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Group group = player.GetGroup();
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if (group)
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{
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foreach (var difficulty in CliDB.DifficultyStorage.Values)
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{
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var binds = group.GetBoundInstances((Difficulty)difficulty.Id);
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foreach (var (mapId, bind) in binds)
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{
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InstanceSave save = bind.save;
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string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
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handler.SendSysMessage(format, mapId, save.GetInstanceId(), bind.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
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counter++;
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}
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}
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}
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handler.SendSysMessage("group binds: {0}", counter);*/
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return true;
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}
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[Command("savedata", RBACPermissions.CommandInstanceSavedata)]
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static bool HandleInstanceSaveDataCommand(CommandHandler handler)
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{
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/*Player player = handler.GetSession().GetPlayer();
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InstanceMap map = player.GetMap().ToInstanceMap();
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if (map == null)
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{
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handler.SendSysMessage("Map is not a dungeon.");
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return false;
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MapDb2Entries entries = new(instanceLock.GetMapId(), instanceLock.GetDifficultyId());
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string timeleft = !instanceLock.IsExpired() ? Time.secsToTimeString((ulong)(instanceLock.GetEffectiveExpiryTime() - now).TotalSeconds) : "-";
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handler.SendSysMessage(CypherStrings.CommandListBindInfo,
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entries.Map.Id, entries.Map.MapName[Global.WorldMgr.GetDefaultDbcLocale()],
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entries.MapDifficulty.DifficultyID, CliDB.DifficultyStorage.LookupByKey(entries.MapDifficulty.DifficultyID).Name,
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instanceLock.GetInstanceId(),
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handler.GetCypherString(instanceLock.IsExpired() ? CypherStrings.Yes : CypherStrings.No),
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handler.GetCypherString(instanceLock.IsExtended() ? CypherStrings.Yes : CypherStrings.No),
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timeleft);
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}
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if (map.GetInstanceScript() == null)
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{
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handler.SendSysMessage("Map has no instance data.");
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return false;
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}
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map.GetInstanceScript().SaveToDB();*/
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handler.SendSysMessage(CypherStrings.CommandListBindPlayerBinds, instanceLocks.Count);
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return true;
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}
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@@ -186,44 +145,66 @@ namespace Game.Chat
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{
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handler.SendSysMessage("instances loaded: {0}", Global.MapMgr.GetNumInstances());
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handler.SendSysMessage("players in instances: {0}", Global.MapMgr.GetNumPlayersInInstances());
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//handler.SendSysMessage("instance saves: {0}", Global.InstanceSaveMgr.GetNumInstanceSaves());
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//handler.SendSysMessage("players bound: {0}", Global.InstanceSaveMgr.GetNumBoundPlayersTotal());
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//handler.SendSysMessage("groups bound: {0}", Global.InstanceSaveMgr.GetNumBoundGroupsTotal());
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InstanceLocksStatistics statistics = Global.InstanceLockMgr.GetStatistics();
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handler.SendSysMessage(CypherStrings.CommandInstStatSaves, statistics.InstanceCount);
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handler.SendSysMessage(CypherStrings.CommandInstStatPlayersbound, statistics.PlayerCount);
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return true;
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}
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[Command("unbind", RBACPermissions.CommandInstanceUnbind)]
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static bool HandleInstanceUnbindCommand(CommandHandler handler, string mapArg, byte? difficultyArg)
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static bool HandleInstanceUnbindCommand(CommandHandler handler, [VariantArg(typeof(uint), typeof(string))] object mapArg, uint? difficultyArg)
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{
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/*Player player = handler.GetSelectedPlayer();
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if (!player)
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Player player = handler.GetSelectedPlayer();
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if (player == null)
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player = handler.GetSession().GetPlayer();
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ushort counter = 0;
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uint mapId = 0;
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uint? mapId = null;
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Difficulty? difficulty = null;
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if (!mapArg.IsEmpty() && mapArg.IsNumber())
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if (!uint.TryParse(mapArg, out mapId) || mapId == 0)
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return false;
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if (mapArg is uint)
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mapId = (uint)mapArg;
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foreach (var difficulty in CliDB.DifficultyStorage.Values)
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if (difficultyArg.HasValue && CliDB.DifficultyStorage.ContainsKey(difficultyArg.Value))
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difficulty = (Difficulty)difficultyArg;
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List<InstanceLock> locksReset = new();
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List<InstanceLock> locksNotReset = new();
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Global.InstanceLockMgr.ResetInstanceLocksForPlayer(player.GetGUID(), mapId, difficulty, locksReset, locksNotReset);
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DateTime now = GameTime.GetDateAndTime();
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foreach (InstanceLock instanceLock in locksReset)
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{
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var binds = player.GetBoundInstances((Difficulty)difficulty.Id);
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foreach (var pair in binds)
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{
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InstanceSave save = pair.Value.save;
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if (pair.Key != player.GetMapId() && (mapId == 0 || mapId == pair.Key) && (!difficultyArg.HasValue || difficultyArg.Value == (byte)save.GetDifficultyID()))
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{
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string timeleft = Time.GetTimeString(save.GetResetTime() - GameTime.GetGameTime());
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handler.SendSysMessage("unbinding map: {0} inst: {1} perm: {2} diff: {3} canReset: {4} TTR: {5}", pair.Key, save.GetInstanceId(),
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pair.Value.perm ? "yes" : "no", save.GetDifficultyID(), save.CanReset() ? "yes" : "no", timeleft);
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player.UnbindInstance(pair.Key, (Difficulty)difficulty.Id);
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counter++;
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}
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}
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MapDb2Entries entries = new(instanceLock.GetMapId(), instanceLock.GetDifficultyId());
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string timeleft = !instanceLock.IsExpired() ? Time.secsToTimeString((ulong)(instanceLock.GetEffectiveExpiryTime() - now).TotalSeconds) : "-";
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handler.SendSysMessage(CypherStrings.CommandInstUnbindUnbinding,
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entries.Map.Id, entries.Map.MapName[Global.WorldMgr.GetDefaultDbcLocale()],
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entries.MapDifficulty.DifficultyID, CliDB.DifficultyStorage.LookupByKey(entries.MapDifficulty.DifficultyID).Name,
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instanceLock.GetInstanceId(),
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handler.GetCypherString(instanceLock.IsExpired() ? CypherStrings.Yes : CypherStrings.No),
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handler.GetCypherString(instanceLock.IsExtended() ? CypherStrings.Yes : CypherStrings.No),
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timeleft);
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}
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handler.SendSysMessage("instances unbound: {0}", counter);*/
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handler.SendSysMessage(CypherStrings.CommandInstUnbindUnbound, locksReset.Count);
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foreach (InstanceLock instanceLock in locksNotReset)
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{
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MapDb2Entries entries = new(instanceLock.GetMapId(), instanceLock.GetDifficultyId());
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string timeleft = !instanceLock.IsExpired() ? Time.secsToTimeString((ulong)(instanceLock.GetEffectiveExpiryTime() - now).TotalSeconds) : "-";
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handler.SendSysMessage(CypherStrings.CommandInstUnbindFailed,
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entries.Map.Id, entries.Map.MapName[Global.WorldMgr.GetDefaultDbcLocale()],
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entries.MapDifficulty.DifficultyID, CliDB.DifficultyStorage.LookupByKey(entries.MapDifficulty.DifficultyID).Name,
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instanceLock.GetInstanceId(),
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handler.GetCypherString(instanceLock.IsExpired() ? CypherStrings.Yes : CypherStrings.No),
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handler.GetCypherString(instanceLock.IsExtended() ? CypherStrings.Yes : CypherStrings.No),
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timeleft);
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}
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player.SendRaidInfo();
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return true;
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}
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@@ -368,6 +368,71 @@ namespace Game.Maps
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return Tuple.Create(DateTime.MinValue, DateTime.MinValue);
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}
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/// <summary>
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/// Resets instances that match given filter - for use in GM commands
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/// </summary>
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/// <param name="playerGuid">Guid of player whose locks will be removed</param>
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/// <param name="mapId">(Optional) Map id of instance locks to reset</param>
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/// <param name="difficulty">(Optional) Difficulty of instance locks to reset</param>
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/// <param name="locksReset">All locks that were reset</param>
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/// <param name="locksFailedToReset">Locks that could not be reset because they are used by existing instance map</param>
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public void ResetInstanceLocksForPlayer(ObjectGuid playerGuid, uint? mapId, Difficulty? difficulty, List<InstanceLock> locksReset, List<InstanceLock> locksFailedToReset)
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{
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var playerLocks = _instanceLocksByPlayer.LookupByKey(playerGuid);
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if (playerLocks == null)
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return;
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foreach (var playerLockPair in playerLocks)
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{
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if (playerLockPair.Value.IsInUse())
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{
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locksFailedToReset.Add(playerLockPair.Value);
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continue;
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}
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if (mapId.HasValue && mapId.Value != playerLockPair.Value.GetMapId())
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continue;
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if (difficulty.HasValue && difficulty.Value != playerLockPair.Value.GetDifficultyId())
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continue;
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locksReset.Add(playerLockPair.Value);
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}
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if (!locksReset.Empty())
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{
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SQLTransaction trans = new();
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foreach (InstanceLock instanceLock in locksReset)
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{
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MapDb2Entries entries = new(instanceLock.GetMapId(), instanceLock.GetDifficultyId());
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DateTime newExpiryTime = GetNextResetTime(entries) - TimeSpan.FromSeconds(entries.MapDifficulty.GetRaidDuration());
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// set reset time to last reset time
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instanceLock.SetExpiryTime(newExpiryTime);
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instanceLock.SetExtended(false);
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHARACTER_INSTANCE_LOCK_FORCE_EXPIRE);
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stmt.AddValue(0, (ulong)Time.DateTimeToUnixTime(newExpiryTime));
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stmt.AddValue(1, playerGuid.GetCounter());
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stmt.AddValue(2, entries.MapDifficulty.MapID);
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stmt.AddValue(3, entries.MapDifficulty.LockID);
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trans.Append(stmt);
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}
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DB.Characters.CommitTransaction(trans);
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}
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}
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/// <summary>
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/// Retrieves instance lock statistics - for use in GM commands
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/// </summary>
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/// <returns>Statistics info</returns>
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public InstanceLocksStatistics GetStatistics()
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{
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InstanceLocksStatistics statistics;
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statistics.InstanceCount = _instanceLockDataById.Count;
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statistics.PlayerCount = _instanceLocksByPlayer.Count;
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return statistics;
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}
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public DateTime GetNextResetTime(MapDb2Entries entries)
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{
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DateTime dateTime = GameTime.GetDateAndTime();
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@@ -418,7 +483,8 @@ namespace Game.Maps
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uint _instanceId;
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DateTime _expiryTime;
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bool _extended;
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InstanceLockData _data;
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InstanceLockData _data = new();
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bool _isInUse;
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public InstanceLock(uint mapId, Difficulty difficultyId, DateTime expiryTime, uint instanceId)
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{
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@@ -468,6 +534,10 @@ namespace Game.Maps
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public InstanceLockData GetData() { return _data; }
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public virtual InstanceLockData GetInstanceInitializationData() { return _data; }
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public bool IsInUse() { return _isInUse; }
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public void SetInUse(bool inUse) { _isInUse = inUse; }
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}
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class SharedInstanceLockData : InstanceLockData
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@@ -553,4 +623,10 @@ namespace Game.Maps
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EntranceWorldSafeLocId = entranceWorldSafeLocId;
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}
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}
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public struct InstanceLocksStatistics
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{
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public int InstanceCount; // Number of existing ID-based locks
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public int PlayerCount; // Number of players that have any lock
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}
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}
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@@ -255,7 +255,7 @@ namespace Game.Maps
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{
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_doc = JsonNode.Parse(data).AsObject();
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}
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catch (JsonException ex)
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catch (JsonException)
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{
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FillData(false);
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}
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@@ -4768,6 +4768,15 @@ namespace Game.Maps
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Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceAlliance, instanceTeam == TeamId.Alliance ? 1 : 0, false, this);
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Global.WorldStateMgr.SetValue(WorldStates.TeamInInstanceHorde, instanceTeam == TeamId.Horde ? 1 : 0, false, this);
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if (i_instanceLock != null)
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i_instanceLock.SetInUse(true);
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}
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~InstanceMap()
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{
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if (i_instanceLock != null)
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i_instanceLock.SetInUse(false);
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}
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public override void InitVisibilityDistance()
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@@ -495,7 +495,7 @@ namespace Game.Entities
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IntervalTimer i_timer = new();
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object _mapsLock = new();
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uint i_gridCleanUpDelay;
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BitSet _freeInstanceIds;
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BitSet _freeInstanceIds = new(1);
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uint _nextInstanceId;
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MapUpdater m_updater;
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uint _scheduledScripts;
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Reference in New Issue
Block a user