Core/Spells: Update AOE Damage Cap
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@@ -6555,8 +6555,8 @@ namespace Game.Spells
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if (m_caster.IsTypeId(TypeId.Player))
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{
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int targetAmount = m_UniqueTargetInfo.Count;
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if (targetAmount > 10)
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m_damage = m_damage * 10 / targetAmount;
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if (targetAmount > 20)
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m_damage = m_damage * 20 / targetAmount;
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}
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}
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}
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