Core/SAI: Allow using default npc_text from gossip_menu with SMART_ACTION_SEND_GOSSIP_MENU
Port From (https://github.com/TrinityCore/TrinityCore/commit/9ca8cf66e60c95ec3d20ed2c276623be2bb98713)
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@@ -1902,7 +1902,11 @@ namespace Game.AI
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else
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player.PlayerTalkClass.ClearMenus();
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player.PlayerTalkClass.SendGossipMenu(e.Action.sendGossipMenu.gossipNpcTextId, GetBaseObject().GetGUID());
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uint gossipNpcTextId = e.Action.sendGossipMenu.gossipNpcTextId;
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if (gossipNpcTextId == 0)
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gossipNpcTextId = player.GetGossipTextId(e.Action.sendGossipMenu.gossipMenuId, GetBaseObject());
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player.PlayerTalkClass.SendGossipMenu(gossipNpcTextId, GetBaseObject().GetGUID());
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}
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}
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break;
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@@ -2581,6 +2581,7 @@ namespace Game.Entities
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ModifyMoney(-cost);
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}
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public uint GetGossipTextId(WorldObject source)
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{
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if (source == null)
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@@ -2588,7 +2589,8 @@ namespace Game.Entities
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return GetGossipTextId(GetDefaultGossipMenuForSource(source), source);
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}
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uint GetGossipTextId(uint menuId, WorldObject source)
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public uint GetGossipTextId(uint menuId, WorldObject source)
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{
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uint textId = SharedConst.DefaultGossipMessage;
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